Vypie
Member
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But that's the whole point of having customization in the first place! Not looking like the armor you are wearing underneath. If perks are a big thing like passive abilities and such, people will not be able to choose freely. Players will choose perks over looks all the time, because it is a combat oriented thing. And in all seriousness, when was the last time you were fighting a player and were like "Oh, this guy has these pants equipped, I better watch out for the special effect"? The answer is, it doesn't matter one bit. In the heat of combat you barely have time to pay attention to such detail, specially when enemy players are small on your screen, are moving and casting special effects around them. I'm not saying this in a harsh tone, I just want to get the information across directly. :) In most mmos, each class has different specializations and talents, as well as different abilities altogether. Yet, they share the same armor. And that isn't a problem at all . Only in the middle of the combat you will see what the enemy uses, not before. And don't forget, the same can be applied to you. Enemies won't change their way of playing just because you have a passive ability that increases attack% when you apply a stun on someone, for example. You can look like a super low level with rags all over you body and a rusty dagger, and players will never be deceived by it. Anyways. About perks, I can't see them becoming usable abilities that you click. Probably just passive buffs and proc effects. If you have a perk per item (they gave an example of 'Guardian Helm' having a perk), you could end up with a huge amount of bonus effects from various pieces of gear at once. How is the opponent expected to even keep track of all that? Even in games where there's no visual customization, players don't even care about it during combat, it makes minimum difference, and you should rather be paying attention to the combat itself.
< Message edited by Vypie -- 10/10/2015 1:20:04 >
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