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First legendary boss to be ft. in a mission

 
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10/17/2015 17:01:45   
Lord Machaar
Member

It's funny how, the first legendary boss to be featured in a mission is harder than all the other legendary bosses that aren't featured in a mission, in other words, you don't need to defeat for another reason but
their achievement.
Only 2 classes can currently defeat legendary bosses, God Of War, is hard to get defeated by any other class beside these 2, so the legendary version of it would be impossible.
I guess the crit chance by this big guy should be lowered.

http://puu.sh/kNS7T/62d119d8b5.jpg

Here is Mr. Legendary God Of War, 0 energy, yet I can't get him below 21k HP, why?
- First of all, ranks, I'm not rank 100, thus I don't have extra gun/aux/primary damage.
- Second of all, amount of crits, 25 billion crits in 2 rounds. Nice.
- Third of all, blood lust, on top of crits, infinite HP.
- Forth of all, high damage.

Is this a matter of skills? No, It is a matter of a mathematical calculation:
Damage dealt by you - HP regained through blood lust by the boss = X
if X is superior than 0, you got a chance.
if X is inferior than 0, you will never win, no matter how skilled you are.

Therefore, please next time, while releasing a new boss, set a rank range, rather than wasting precious time of some of your players.

< Message edited by Lord Machaar -- 10/17/2015 17:46:17 >
MQ Epic  Post #: 1
10/17/2015 18:01:34   
Silver Sky Magician
Member


I have no clue what you are saying when you say '25 billion crits in 2 turns' and tell me that his crit rate should be lowered. So he crit twice in two turns, that's just luck. In a 186 turn battle that's almost bound to happen.

Furthermore, legendary bosses are supposed to be end-game challenges. There is no compulsion for players to beat them. The mission reward for beating the Legendary God of War is a weapon, which is comparable to Legendary M4TR1X dropping the key to her shop. The stakes aren't higher here.

The Legendary God of War is also supposed to be, lore-wise, one of the most powerful beings in all of Delta V, even exceeding Legendary Titan despite being weakened. A common criticism when Legendary M4TR1X was released was that it was no different from Legendary Titan. We're now providing a more challenging boss for players to test their might.

I'd also like to point out that it's bosses like these that give the NPC-battle related ranks their worth.

< Message edited by Silver Sky Magician -- 10/17/2015 18:08:31 >
Post #: 2
10/17/2015 18:10:30   
Lord Machaar
Member

Sure, can't agree more, yet why making it necessary? why implementing the boss in a mission? I stated 2 reasons:
In order to defeat such bosses, you need 2 things, changing your class if you aren't a TLM/TM already, plus botting NPCs in order to gain more ranks.

The way devs are making legendary bosses is just a lazy way, it is not smart as it counts on the following mathematical calculation:
Damage Dealt - HP regained through blood lust by the boss.

I'm not complaining nor saying there shouldn't be "legendary bosses", just state the rank range to defeat a new legendary boss, and also put near it the classes needed. Therefore players do not waste their
time, since the current ways devs are making legendary bosses getting "hard" is pretty game breaking, leaving no chance for low rank players/players with other classes to defeat them.

< Message edited by Lord Machaar -- 10/17/2015 18:12:38 >
MQ Epic  Post #: 3
10/17/2015 18:13:44   
shadow.bane
Member

well lord amchaar here have a point .. i am a rank 60 player , i tried every strategy versus him yet nothing worked , u get higher defense u got hit by his sword on 480 + resistance with 235 + damage with normal strike not to mention skills , u get higher resistance you get hit by his insane aux with 120 + damage even with 600 + defnese + npcs armor ...

in order to even have a slight chance versus him u need to limit his attacks cause he got all strong phys and ress against attacks ...

so no solution

high defense means lower resistance means get very high damage from energy attacks
high resistance means lower defense means get higher very damage from physical attacks
tried to even equal between my armors and always shield up in match you will ran out of energy very fast .

i think legendary god of war needs a bit rework cause not even a full rank will have 1 % chance with this boss and with time my words will be proven just wait and see .

_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 4
10/17/2015 18:17:17   
Lord Machaar
Member

No I did the calculations, if I had 80+ ranks, I will easily win.

May I ask you SSM, what is the reward in the mission you are obliged to defeat the legendary God Of War?

< Message edited by Lord Machaar -- 10/17/2015 18:20:21 >
MQ Epic  Post #: 5
10/17/2015 18:21:15   
shadow.bane
Member

yeah ur a pro lol trust me we tried on a full rank and all calculations failed and if u have noticed ed's calculation is all messed up so u cant calculate based on that . a 2 straight crits with heal on 2 or 3 cooldown will be lethal to u no matter what . did you calculate how many crit in a 200 + rounds he will make ?
AQW Epic  Post #: 6
10/17/2015 19:22:51   
Lord Machaar
Member

TLM is not like TM, since bloodshield doesn't cost energy, plus assimilation got a nerf. I thought you said TLM is the best class, why you changed to it and changed your mind?
MQ Epic  Post #: 7
10/17/2015 19:55:29   
Mother1
Member

@ Lord Machaar

While I get your point the second legendary boss can be beating by even low ranks. I beat her as a rank 17 and there are even lower ranked players who beat her so I wouldn't add her to the equation of unbeatable legendary bosses.

However, I do agree with you about making a legendary boss part of a mission chain. It basically screws over anyone who isn't a legendary player with high ranks which to be honest is a very bad move.

Also there is a video on youtube showing a BM beating the second legendary boss.

< Message edited by Mother1 -- 10/17/2015 20:23:11 >
Epic  Post #: 8
10/17/2015 20:31:43   
Lord Machaar
Member

That's why I mentioned 2 things, ranks and class, if not both of them stand against you to defeat a boss, at least one of them will. You said low rank players can defeat legendary matrix, yet all of them can? only TMs and TLMs, I say, sure ranks against leg matrix is not a problem but class is, in fact class is a problem against all bosses.

The BM who defeated legendary matrix is a high ranked BM, MapWarCyber to be exact, or something like that. Not sure if a low rank player can do that though.

-On topic-
As to clear out my point even more, sure make harder legendary bosses, yet, make sure to add a rank range since following the current way of making them harder, it is not a smarter way at all, as it only
tends to make the legendary boss harder and harder by whether making it deal more damage or raising up the crit chance.

A wiser "way" to make legendary bosses harder, change their skill trees, and how they work, I mean look at the last hard bosses, they are using the same skills, bludgeon and fire scythe, plus other typical skills, even the same tactics and strategy, this only shows how much lazy ED devs have gotten, to the point where they recycle NPCs, well at least, just consume some of your time and build a harder skill tree with different skills and tactics, not by making the same skill tree harder and harder, because that only makes these bosses boring and pretty much kills hope of many players, for the sake of few

quote:

However, I do agree with you about making a legendary boss part of a mission chain. It basically screws over anyone who isn't a legendary player with high ranks which to be honest is a very bad move.

This was mentioned before, I remember when Ranloth was here, he said legendary bosses won't be featured in missions, I mean this is how they shut the players who weren't TLMs/TMs or high ranks at the time by telling them you don't have to defeat the bosses.
This only shows that devs aren't reading what we write here, or worst case scenario, they don't care.

< Message edited by Lord Machaar -- 10/17/2015 20:35:57 >
MQ Epic  Post #: 9
10/18/2015 5:48:16   
shadow.bane
Member

i still think tlm is best class now ! but i like challenges , plus assimilation got a nerf yeah but don't forget all skills got - 10 energy cost also . there is difference between i calculated and it worked (in my mind) and i actually tried and it didn't work (in reality) cause ur mind can trick u sometimes .
AQW Epic  Post #: 10
10/18/2015 6:02:22   
Silver Sky Magician
Member


There is no reason why players should be feel shut out just because the legendary boss is part of a mission chain. Why should players feel shut out just because they cannot complete a certain mission? Anyone who missed gift giving and does not have 250,000 credits (or ungodly arcade luck) cannot complete the Eternal Power mission. Anyone without 495 varium cannot complete the Omega Yeti missions. Anyone without serious patience and tenacity cannot complete the hardcore mission chains.

The mission to defeat the Legendary God of War is similar - it has little bearing on the story and simply serves as another means of rewarding the player for his achievement, just as Legendary M4TR1X had an exclusive shop for those who beat her. The mission chain in question is also a twist on the usual hardcore mission chains.

I repeat: just because the Legendary God of War is part of a mission chain doesn't mean you have to beat it.

This is different from, say, lower levels being unable to access parts of the game's story because they are unable to beat certain bosses.

Furthermore, it's quite difficult for us to make the Legendary bosses' most powerful skills be something other than Bludgeon or Fire Scythe. This is because dex and tech-based skills will require the Legendary bosses' dex and tech (and thus def and res and block/deflection chance) to be higher so that they are effective. This would make it even harder for players to defeat them, possibly bordering on impossible. Support-based skills would require their support to be higher, which would increase their dreaded crit and stun chances.

I've suggested giving bosses (not legendary bosses, this would be overkill) skills like Parasite, Toxic Grenade and even Massacre, giving players novel challenges. However, this would take time to code because these skills aren't currently in the list of skills available to NPCs. In addition, we'll need more testing time so make sure that these NPCs aren't OPed.

< Message edited by Silver Sky Magician -- 10/18/2015 7:06:17 >
Post #: 11
10/18/2015 9:14:57   
Lord Machaar
Member

I clearly outsmarted the legendary god of war, in other words, I managed to drain his energy down to 0, meaning I was able to stand his deadly energy attacks and tactics despite I'm rank 32 only, 78 ranks short for an ideal form to face him.
It is absurd to lose to a legendary boss because of a stupid mathematical equation, just so you know, I didn't lose because the boss outsmarted me, I lose because the devs can't make smarter bosses, therefore they only make "harder" bosses by boosting the same skills and stats over and over again. Raising the bar of "how many ranks" you need to defeat the legendary boss higher and higher.
I don't lose because the boss defeats me, I lose because I refresh the page, otherwise the fight would take me 8 - 10 hours to at least, by repeating the same moves like a machine, is this logical?
When each 1k HP of his total HP requires me 30 minutes, 20k HP would take me 10 hours which is absurd. And I repeat once again, I don't lose because I'm not skilled, I lose because the way devs are
making legendary bosses is kinda lazy.

quote:

I repeat: just because the Legendary God of War is part of a mission chain doesn't mean you have to beat it.

I also repeat: Making harder bosses doesn't always mean make it have 250,000 primary damage and 150% crit chance.
The way devs are making bosses harder and harder will come to a point where no one can defeat the legendary boss, yet why can't they? Not because they don't have the skills, but because there is a mathematical equation behind it:
Damage dealt by you (after the boss's energy is finished) - HP regained by the boss through Blood Lust = X.

I lose because of this equation, I lose because it is matter of mathematics not a matter of how skilled I am or intelligent I am, give me challenges where my intelligence is tested, otherwise this only proves to me that ED is a game of advantage and numbers, not a game of skills.

To me I defeated the boss, period. When you outsmart his tactics while he still has his energy on, and bring him down to 0 energy, for me, that's a victory.
I can't bring the boss to 0 HP only if I have more damage, not if I have more skills, implement this:
http://forums2.battleon.com/f/tm.asp?m=22045989&mpage=1&key=�
And I shall defeat him, because I re-done the calculations, and concluded that if I get him to 20k HP, I can get him to 0 HP, just by repeating the same move like a machine, for 10 hours. If I had more ranks = More damage dealt = Less damage received, It would be 5 hours, and as I said this is how the game works, I'm not losing because I'm not skilled, but because a matter of numbers. Interesting game.
Therefore for me, I did the hard job which is bringing the boss to 0 energy, it's just a matter of time to bring him to 0 HP, sadly for a low ranked one, it is 8 - 10 hours, maybe more, so I know here, my
intelligence is not tested, only how much time I can't get a disconnection and how much no-lifer I am, otherwise I dont' complain about this, 3 hours of a legendary fight? Fine, but make it worth it, not boring
as hell by repeating the same moves each and every time.

< Message edited by Lord Machaar -- 10/18/2015 9:31:32 >
MQ Epic  Post #: 12
10/18/2015 10:12:31   
dfo99
Member
 

quote:

The Legendary God of War is also supposed to be, lore-wise, one of the most powerful beings in all of Delta V, even exceeding Legendary Titan despite being weakene


that is just a big snork, how could you don't find this non sense?
Post #: 13
10/18/2015 10:19:21   
Silver Sky Magician
Member


^

I wrote the missions and I know what I'm talking about. The God of War is merely possessing Snork's body. As a divine entity, it is one of the most powerful gods on Delta V, surpassing even Titan and the Endless. This information is found in the Divine Intervention quest. It is important for you to read the mission text to get a full understanding of the story.

< Message edited by Silver Sky Magician -- 10/20/2015 14:26:45 >
Post #: 14
10/18/2015 10:48:58   
shadow.bane
Member

machaar ... lol we all brought him to 0 energy but were talking about the amount of crits he do , ur not the smartest player in ed lol . cause if u are u do facts not numbers cause u noticed how numbers are messed up in ed so it's not the smartest choice to play based on those given numbers ;)
AQW Epic  Post #: 15
10/18/2015 11:13:16   
Lord Machaar
Member

Show me a screenshot you brought him to 0 energy, plus I said I brought him to 20k HP, and it took me almost 1 hour, meaning I would need 10 more hours to defeat him. I didn't die, I refreshed the page
because I can't 10 hours of my life doing that, and what if I get a disconnection? So, yeah maybe when they introduce a pause button or something, I might give it a try.
Plus another thing is, you are rank 60, I'm rank 32. There is a difference of almost 30 ranks.

quote:

cause if u are u do facts not numbers cause u noticed how numbers are messed up in ed so it's not the smartest choice to play based on those given numbers ;)


I concluded that Legendary God Of War is near-impossible to be defeated based on a mathematical equation, once again, after the boss hits 0 energy, which is:
Total Damage you deal in each cycle of rounds (let's say 5 rounds) - Total HP regained by the boss through blood lust = X

If X is positive (Superior than 0), let's say 100, then each 5 rounds you will deal 100 damage, each 5 rounds takes up to 2 minutes, if you do the math, you will need 500 rounds to finish the boss, which is 200
minutes or 3 hours and 20 minutes, which is very logical, since this the hardest legendary boss in the game.
If X is still positive, and superior than 0, yet it is a very small number, let's say 50 (Which is my case), you will need double the time which is 6 hours and 40 minutes to finish the boss. I just need 50 more
damage to finish the boss, I don't need more skills nor more intelligence, therefore the boss didn't defeat me.
If X is negative, you will never be able to defeat the boss, if X is positive by a very very small number, let's say 5, it's still impossible to defeat the boss.

I also insist on the addition of "Pause button".
http://forums2.battleon.com/f/tm.asp?m=22045989

< Message edited by Lord Machaar -- 10/18/2015 11:48:55 >
MQ Epic  Post #: 16
10/18/2015 12:32:38   
dfo99
Member
 

silver sky

when i had writed this reply, i had done this mission where titan say this. i am talking about its design, does not matter if you call it a god, it is just a big snork npc with legendary stats.
Post #: 17
10/18/2015 12:34:29   
shadow.bane
Member

lol i already know what u are , i don't need prove anything to u plus i changed to bh again so i cant ^_^ . just am waiting on fire to see what u will do on rank 80 and i need see that too :D good luck to u mate and always have fun :) .
AQW Epic  Post #: 18
10/18/2015 14:23:21   
Lord Machaar
Member

http://puu.sh/kOSZp/45fdd28d0e.jpg
HP: 10k HP.
Rounds: 869.
Time: 4 hours.
Reason of loss: Disconnection.

Ok, I'm gonna take a small pause, catch ya later guys.

https://www.youtube.com/watch?v=eNK7MW4-CG0
Guess I will wait till I hit rank 80 like this guy then try again, that way the chances to receive a disconnection will be smaller since it will take much shorter to defeat him.
And once again I say, the boss doesn't defeat me, I whether refresh or disconnect. I hope devs come up with this more smart concerning "making legendary bosses" harder, because this is the only game
that takes 4 - 8 hours, non-stop to defeat a boss, at least add a pause button.

< Message edited by Lord Machaar -- 10/18/2015 14:40:09 >
MQ Epic  Post #: 19
10/18/2015 14:27:50   
dfo99
Member
 

/\ ouch.... get a disconnection like this is my biggest fear about leg fights.

< Message edited by dfo99 -- 10/18/2015 14:39:31 >
Post #: 20
10/18/2015 14:30:07   
Mother1
Member

@ Df099

Tell me about it, while I only have 1 Legendary boss under my belt I would have had another if not for that same thing. Plus to put in all that time, only to lose because of a disconnection? >_< that really stinks.
Epic  Post #: 21
10/18/2015 15:04:27   
Lord Machaar
Member

^ Yeah, I hope devs understand that there are better ways to make legendary bosses harder but interesting to defeat. Otherwise taking you up to 6 - 8 hours of your time doing the same 5 moves is pretty
boring, add a little bit of DCs to do that, Madness.
MQ Epic  Post #: 22
10/19/2015 14:10:02   
MapCurse
Member

Wow Lords, heartbeat with lot of try's for defeat the Leg God of War and someone got disconnected....
I too fell the heartbeat, some try`s for defeating the Leg God of War is impossible, so many try's, lot of try's.... so spam rounds in buff rounds... crit kill o.o


< Message edited by MapCurse -- 10/19/2015 14:25:33 >
AQ DF AQW Epic  Post #: 23
10/19/2015 14:13:13   
Lord Machaar
Member

Even though, I didn't fully understand what you say, I thank you for your compassion with me. Yes, it is heartbreaking to lose to such a stupid reason.
I hope next legendary boss doesn't take 250 billion quadrillion light years to beat, yet at least I would feel good since no one would be able to defeat that legendary boss, then I hope devs will change their mind
and start a new path of making new legendary bosses, with innovative ways of course.

< Message edited by Lord Machaar -- 10/19/2015 14:14:29 >
MQ Epic  Post #: 24
10/19/2015 16:43:48   
shadow.bane
Member

http://prntscr.com/8t3rq0

http://prntscr.com/8t3rzz

well life sucks right ? :p

http://prntscr.com/8t5bv5

tried after couple of hours ! well 402 rounds i healed , he crits me 5 times in a row gg .

< Message edited by shadow.bane -- 10/19/2015 19:05:44 >


_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 25
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