Home  | Login  | Register  | Help  | Play 

Passive Bonus

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Passive Bonus
Forum Login
Message << Older Topic   Newer Topic >>
12/10/2015 16:08:13   
Cookiesaregood
Member
 

I have an idea of returning passives. If it returns you could

1. Cost 2 skill points rather one per level

2. Give a Bonus for each point you have off the passive skill

3. Automatically implemented into each class

4. Add a disadvantage to it
Ex: Make physical dmg 10% stronger
Increase energy cost

There a lot of ways to make passives viable.
Post #: 1
12/10/2015 16:52:38   
Therril Oreb
Legendary AdventureGuide!


Having the above would actually make no difference.
Either it would make passives completely inviable since it costs too much to be worth it or it would do the same where passives are the end all be all.

Simply having passives back the way they were would not change things. People would go back to builds before that.

If passives were to return (And staff have no intention for that up to today) it would have to be remade completely.
AQ DF MQ AQW  Post #: 2
12/10/2015 19:04:23   
  Exploding Penguin
Moderator


The thing about passives is they typically need a separate tree because they're only treated as 2 ways otherwise:

1. Invest all/almost all points into a passive skill first then administer the points to the rest of the tree
2. Dump unused points into the passive and treat it like an afterthought that just gives free bonuses
Epic  Post #: 3
12/10/2015 22:41:52   
Remorse
Member

^The first point is fine, it means that they consider that an important part of the build just like getting any other skill they need for it.

The second point is where the supposed problem is but could that not be because the skill tree is flooded and there are to many points for builds to be optimal and not enough turns or energy nor long enough cool downs for the optimised skills/ turns to justify leveling certain skills past a point if at all.

What if the players were given say 4-5 different and unqiue passives per class per the same skill tree. A pure passive builds would be pretty unefective, infact its likely the investment into activatables will remain largly unchanged however now the player is forced to place these remaining un-needed for actiatable point into certain passives but to fully optimise this choice is now limited to which passives they chose and build variety becomes large again.

< Message edited by Remorse -- 12/10/2015 22:44:11 >
Epic  Post #: 4
12/11/2015 1:06:20   
  Exploding Penguin
Moderator


I'm hesitant to consider passives in the standard tree a good idea anymore unless, as you said, it expands the actual whole tree and adds another 3 skills in total. The main reason is that focus builds are already basically full-passive builds since their core is just maximized stat efficiency with a "robot damage boost" passive. Stick full passive builds on this class and we get the broken old BM focus build near the end of delta that's just too difficult to deal with.

There's also the other fact that, aside from possibly being harder to implement, I think there's no reason to not include passives in a separate tree since it just has more benefits and potential for the future than including passives into the current skill tree.
Epic  Post #: 5
12/11/2015 1:37:38   
Remorse
Member

I mean a seperate tree would be awesome too. I know you and me both have made some good suggestion on that end.

However There is still the problem of left over skill point in the current tree. I think passives were mis interpreted as must have, when their high investment was a by product of too many skill points.
Im starting to think now that having passives in the main tree was actually bebeficial to build variety but simly needed more passive choices for there to be more visable variety.

I'll make a more in depth post about this when i get home.



< Message edited by Remorse -- 12/11/2015 1:40:02 >
Epic  Post #: 6
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Passive Bonus
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition