Azan
Member
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quote:
Cysero 3 Sock 3 Days Left Cysero | Monday, December 28, 2015 3 Days Left! There are LESS THAN 90 HOURS left in the AQ3D Kickstarter. This holiday weekend was amazing! Support for AQ3D came pouring in from people around the world and this morning you guys managed to break the $300K mark! For those of you who have not become backers, the close of the Kickstarter is fast approaching and if you want any of those Kickstarter Exclusives, you only have a matter of hours until they are gone. KICKSTARTER EXCLUSIVES: 1. Hero Starter Pack Sword and Cross-Game (AQW, AQ and DF) Swords (goes to all $10-and-Above backers) 2. Hero Starter Pack Cape and Cross-Game (AQW, AQ and DF) Back Items (goes to all $10-and-Above backers) 3. Kickstarter Title and AQ3D Character Page Badge (goes to all $10-and-Above backers) 4. Exclusive Guardian Armor Variant (goes to all $25-and-Above backers) 5. Epic Founder Sword (goes to all $50-and-Above backers) 6. Alpha Pirate CLASS (goes to all $60-and-Above backers) 7. Alpha Pirate Classic Black Armor (goes to all $60-and-Above backers) 8. Alpha Pirate Silver Trim Armor (goes to all $60-and-Above backers) 9. Alpha Pirate Captain's Hat (goes to all $60-and-Above backers) 10. Shadow Wolf Transformation travel form (goes to all $120-and-Above backers) Remember, you get everything in your backer package PLUS you get everything from all the packages below your backer level! Use Artix Points, PayPal and more! Last week we introduced the Kickstarter Extension that allows you to become a backer by going through our system using Artix Points, Paypal and hundreds of other methods! To find out how, READ THIS POST. Kickstarter Totals! As of the time of this post, these are the Kickstarter totals: KICKSTARTER: $ 295,110 KICKSTARTER EXPANSION: $ 16,890 TOTAL: $ 312,000 That's right, you guys crushed the PETS Stretch Goal and unlocked what will probably be our final stretch goal. As you can see there were some REALLY awesome (and very expensive) aspects to the game that were not unlocked. Now these items are on the developer wish list. Since they could not secure funding through the Kickstarter, it will depend entirely on getting funding through the game itself. There's no guarantee that these parts of the game will make it into AQ3D but they are ALL parts that we want and hope that we are given the chance to add. However you guys WERE able to entirely fund Pets which means that we now have the funding to add this aspect to the game AND make it deeper than simple vanity pet that just follow you around and look cool. They might be able to join you in battle or even add stats to your character to make them stronger (increasing damage, dodge, the ability to find magic items, maybe even proccing special attacks). Maybe all of the above. All we know for sure is that we now have the funding to put the time and love into the pet aspect of the game and the chance to make it really fun! Let's talk about Interactive World Effects. This will allow give us the funding to do some REALLY cool stuff in the game. Dungeons with traps (maybe they can be disarmed by rogue characters?), Fire jets that burn you, acid clouds that tick away at your health, tar patches that slow your movement, ice patches that cause all KINDS of fun stuff, special combat effects that Boss Monsters can call during battle like blizzards that slow and hurt you, directional wind that slow you in one direction but speed you up in the opposite, sonic attacks that you can avoid by hiding behind environmental pieces... there's really a LOT that we could do with this which is only limited by our imagination and, of course, the funding to make it happen. History in the making We've never done a Kickstarter. We've never made a 3D game. We've never made a game with this much cross platform connectivity (and who would? It's nuts to even attempt). Those of you who have chosen to back us and see what we can do are really making history not just for us but in the gaming world! We're trying a LOT of things that nobody ever has before! I know that $300,000 is a LOT of money but it's PEANUTS for a game budget, especially a game of this scope. A game this size SHOULD have a budget of at least $2 million, and we are trying it with about 1/6th of that and a staff about 1/6th the size we should have, which is like trying to build a working Saturn V rocket out of bits and bobs you found around a used appliance repair shop and a YouTube tutorial on homemade fireworks. The thing is... we can do it. We've built great games before with skeleton crews while WAY underfunded. We've actually gotten pretty good at it. I want to say thanks to everyone who has gotten us this far. If you haven't become a backer yet, now is the time to become a part of the history we're making together. You're looking at the final hours. It's now... or never. Tagged. ~Rickyb20
< Message edited by Azan -- 1/1/2016 14:02:42 >
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