Cyber Dream
Member
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Instead of rage being controllable , how about we have a rage round where each player can perform a rage attack. Rage rounds should loop, like every 10 turns you have a rage round. To me, this can bring strategy. Lets say player x gets rage before player b. Then player b can heal prior to the rage round, or take the opponents mana which could leave them with a gun attack, normal strike, or robot attack. If you use a heal/ buff (blood commander, field medic, hybrid armor, assault bot debuff, etc) in a rage round then you won't be able to use rage until another rage round comes up. Though the mercenary skill adrenaline rush will have to be worked. Could this be the solution for rage? (This was one of my earlier suggestions I posted a while back concerning this same issue, so there may be some things that don't make sense concerning the current stage of ED.)
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