GENhunter
Member
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I myself am developing a game which would take me years from now to finish, and I remember this game when I was very young, and when I saw this Adventure Quest 3D I kinda metaphorically threw $25 at the screen. I've played some of it this morning and I got to say, I want to like it more but there's some serious problems where- "If this game continues in a direction where I think it's going this will be a nothing and forgotten game". First of all, I know~ This game is very in the early stages~ I want to go into details in the combat but for now, I want to say what I have to say and have learned about game design can be harsh and some of which took me some time to agree on. When I start seemingly "Tearing in" I'm not trying to destroy this game more like pointing out "This is pointless, dumb and actually unfair and there's a vastly superior way to make this that's not actually as hard to make and code as what your doing now." In a sense I'm not bashing the game more like what design other games have done that this one is taking after, for this is not something you invented but what you found established. Also I like playing my games on a controller but I ask listen to what I have to say. There are games to learn on this, I'm not telling you to make an insanely complex game but making the basic fundamentals of combat which Phantasy Star Online and Zero and even Legend of Zelda NES uses what little it has to create more complex thinking than what League of Legends refuses to do, which even Shining Force EXA is like LoL but on PS2 and on a controller with manual attacking but just one main attack button and movement implying I must now know my space between me and what im fighting and timing- theres so much more to it and making one or two things as "Manual Attacking" like being physically an attack and maybe dodge rolling or quick stepping, you can then replicate almost real combat tactics with these few things that cannot be done by what is present in Adventure quest 3D, though I rather more than that in games, but your just starting out aren't you? Again~ I know~ This Game is very early in development~ There's so much to discuss that I really want to tell you. Right now, I want to know, do you want my input and help? I want a response for if I don't, I will say nothing, however if I'm given a response the very next post will be with deep details and I've already drew up some ideas to how should the game play to fix all your present problems, even being new to Unity (Is it unity, remind me if I'm mistaken) and my details might take a day or two, I can't respond too fast at the moment. And also, a question to yourselves, are you willing to spend years on a successful game? As I am?
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