Vypie
Member
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As for Cons, we would need a larger inventory to cover up sets with good stats and a set for cosmetic. And if we have cosmetic armor and weapon slots, cosmetic weapons should override the original weapon's animation. I'm not familiar with coding, but it might be a con of this feature. The inventory is a major problem as it is, and it would need a big rework for any scenario. But having equipment windows to put items FROM the inventory could help a bit. Cosmetic weapons, in games that use this feature, usually only let you alter the appearance of a sword to that of another sword. In the case of AQ3D, I believe all the weapons use the same animations. It's the skills that change animation-wise. You still throw spells the same way even when using a dagger. So I guess in this game that would't be a problem, because right now, it's not. :) quote:
I understand perfectly well how item fusion is intended to work, and I really do feel it adds something special to the game. You can still multi-class if you want to, you just have to specifically designate certain items to each class, that's all. As per your own point, it is not just a cosmetic thing. You actually sacrifice one item to alter the other one's stats. Hence, if you do this with two items you can't get back anymore, or if they were incredibly difficult / time consuming to obtain, then you will have to think extra hard about whether or not to do it at all. This is a realistic portrayal of how you cannot always have everything you want in real life either, so you often have to choose what you want the most, while possibly sacrificing something in the process. Since this game is geared towards an older audience, having to deal with choices like this, would be very appropriate. Will you sacrifice the item you spent a month obtaining, just to enhance your favorite item? If so, will you do the quest for it again, or simply accept that it is gone? With these choices, we can be the architects of our own suffering and happiness, depending on how well we make our choices. So it's not like you won't get the choice on how to look. It's simply that you will have to consider whether or not looking like that is worth it, and live with the consequences of your actions. Most items you can always just get a second copy of, so it's really just items that drop from non-repeatable quests that you won't be able to regain. I'm looking forward to Item Fusion, as I feel it will add a whole new layer to how the game is played, and how people will approach it. From a lore perspective, the idea that our characters can combine items it also extremely useful and powerful. Depending on whether or not item trading or auctions become a thing in AQ3D, it could also be very interesting to see people swapping items with different stat combinations, potentially making every single item in the game unique to their original owners, as sort of a signature. Okay I see your point more clearly now. I'm totally about adding decision making and depth to a game. I am always careful with the choices I make, where I spend my currency. I feel its a good thing to have. But not here. These types of decisions should aim to make the game MORE interesting, MORE layered, on things where it really matters. It should only serve to make the gameplay experience even better. Things like upgrades, crafting, character growth, skills, etc. Applying that to a cosmetic feature ruins the fun of it. Limits the player choice immensely, and adds NO DEPTH to gameplay itself. Only a hassle of walls, waste of time, frustration, unnecessary LOSS, and choices you shouldn't have to take. Its just not good game design! :( A feature should strive to be the BEST for its players for what it is intended. The point here is: -Players want to look cool in their favorite gear. -Players want to be able to experiment around to find new stylish combinations. -Players want to HAVE FUN while doing it. Give them that. But this would suck the fun out of it. It would add unnecessary trouble and not at all optimal decisions you could regret later on as new items are released. Imagine finding a super cool epic helmet. It looks awesome, and has the stats you want. You still want to keep it for looks, but you have a favorite helmet you would rather have for show. Now, do you farm the item two times so that both helmets have the stats you want? What happens when you get a newer item with even best stats? Do you farm 6 of those new helmets for each of your 6 cool looking helmets? DO you want to do that for the rest of your gear too? Repeat everytime a new upgrade is released? Or do you leave your beautiful looking sets to ROT with their petty stats? What about items you can only get 1 of? Where is the fun in that? That is not "mature". Its an unnecessary waste of LIFE-TIME for something which SOLE PURPOSE is to look cool/stylish/beautiful. This game is meant to play on short bursts, on the go, etc. Most adults don't even have time to farm in a game that is already three times more grindy than it should be. It doesn't add depth to the game itself. DEPTH is about having more possibilities, not LESS. Consequences should matter on the gameplay itself, on if your character becomes weaker or stronger, If you chose the best stats for your play-style, and how efficiently you invest time into growing your character. I know I would make the good choices, But I also know many players WONT. And there will be outcries for regretting lost items, accidental mistakes, and boring repeated grinding. And players will complain, instead of finding it exciting, diverse and intuitive. People change their mind all the time about what they want. Do not lock them from choices. General rule: Don't add frustrating elements if possible. If you can make it better, more intuitive, fun for the player experience, that's where you win. I know I'm repeating myself, but its a point I think its not getting across enough. Lets add those layers and depth somewhere else where it really matters, okay? :) If you want players to work for it, Just make it so you must pay a small fee to use the feature. With this, players can grind money while doing OTHER things, instead of repeating the same dungeon 74 times. It would make players stay because the game is interesting (and not boring/punishing), and collecting armor that is PERMANENT (and can be mixed freely) sounds a lot more exciting. quote:
As per your own point, it is not just a cosmetic thing. You actually sacrifice one item to alter the other one's stats. Its still just a cosmetic thing. You are giving a new look to your existing armor. You are not changing your gameplay or adding power. __________________________________________________________________________________________________________________ Regarding trading, if item fusion creates an entirely new piece of armor, It would ONLY add to confusion between players. Do not forget it would also add thousands of different new items to the game, and that could be heavy.
< Message edited by Vypie -- 6/27/2016 13:46:01 >
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