Remaint
Member
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Character creation sometimes come rather fluidly to me. It’s often in the beginning of the process I have a raw template of a personality, and a raw template of supernatural or mundane concepts, and like a plug and socket, they simply fit. My Ethna Graves began as a reckless, defiant, and joy chasing girl who gives no damns. I asked myself, what factors would lead to such a personality? The supernatural answer? Immortality. The mundane answer? Sword & buckler or sword & targe; an excellent defensive choice of arms that allows an individual to bypass the points of any melee weapon as well as negate a huge factor of reach. While potent, this set of tools is also very portable. Though immortal, Ethna’s not undead, and can be uncomfortable sometimes. So her targe is lined with soft fur on its back, and Ethna can feel nice sleeping on the pillowy shield. Woyadei. A loyal and dedicated soldier of a cold organisation. He likes efficiency, he wants quick results, and he looks down upon excess flashiness. So I gave him the abilities of lightning and near-immunity to magic. For the mundane piece, I gave him my self-declared King of any single combat weapon of unarmoured context, the Austrian Glaive, a nimble, long and double edged blade with a backspike. It has all the things a duelist wants; a huge amount of cutting area, huge leverage and huge range. Folliwen. She isn’t very potent naturally, being a small girl, but she wants to be of use; she tries hard. How can I grant her the utility she so desires? Hand her alot of time. She’s an elf, she has the years, and the agility to get her here and there. Give her a musket. Simple to use, and punches harder than most things demanding skill. Folli’s friendly. Maybe she’ll find some friends that will help her out. Folli doesn't like being alone, so I put her in the middle of my post. Seiserna. She likes pretty things, and she doesn’t like it when she’s powerless. She can be an awful person, and drag people down; she’s also a coward sometimes. So I made her a sorceress, controlling quicksands and hot chains. I gave her invisibility, so she can hide. Seiserna wants a powerful presence, but she isn’t all that tough. I gave her a sword, the longsword. In two hands, such a weapon conserves much energy, and can be crafted to a beauty Seiserna will appreciate. Qarusis. A lazy, but powerful soldier of a cold organisation. What things could I give him that will emphasize, just how slothy he can be? Associate him with glaciers. He’s always chill, figuratively and literally. Make it so that he’s undead, and so lacking the ability to feel discomfort, can’t be bothered to take off his armour, and so continually wears full plate wherever he goes. He’s tall and muscled, but doesn’t apply himself very often. Like a glacier, Qarusis doesn’t care for much, and though slow most of the time, he is mighty and hard to move, being so physically clad and resistant to magic. The trouble I come across, is when I don’t know very much about the attributes my character has. Iesen, Raven of the East, is a doctor-obscuromancer. While I could make up crap for the latter occupation, there are things readily defined for the former, that I have no experience to regard with. Iesen was supposed to be one of the main five characters I use, but I just couldn’t play him with my limited medical knowledge. I have to state as I laugh, that Iesen would have been accused of malpractice had I played him, hahahah. A less relevant challenge that I come across, is the amount of main characters I could realistically play. There are just so much I want to use; Hollie Malqeles the Fledgling Deathknight. Veliva, the Deathknight Mermaid. Rhea Tombs, the Crusader Conquistador. Cereval, the Gladiator Succubus. So on and so forth. In the end I settle for a main five, as I likely couldn’t get into the heads of more than that amount. (I'm genuinely interested in having Apocalypse explain his...well, whatever he wants to explain. Same with everyone. Sentences are delicious.)
< Message edited by Remaint -- 2/14/2016 0:47:14 >
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