Ranloth
Banned
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Well, I have few suggestions of my own. Malfunction isn't really that good for CHs, due to so-so synergy with the rest of the skilltree, especially with defensive builds which won't have a lot of Support. Not mentioning defensive build + CH doesn't really go together. Another suggestion is a nerf-buff to Static Charge. [CH] Replace Malfunction with a new debuff, which increases any incoming damage source whilst your opponent is debuffed. Doesn't improve with anything. - Works under the same mechanics as Mark of Blood, so your ally (2v2) can also take advantage of it.
- Damage boost is applied after defenses.
- Gives the class nice synergy with skills, and allows any build to take advantage of it.
[CH] Nerf-buff Static Charge by giving it 50% defense ignore for the Energy return only, but deals total base weapon damage. - Works in the same way as it does now - can't be blocked, crit, nor raged.
- Total base weapon damage is the lowest value for your Primary damage.
- Example of how the Energy return works:
- If your opponent has 300 Def/Res, you ignore half of it (150). It does NOT increase the initial damage.
- Assuming the above, if you deal 200 Damage on 300 Def/Res, you add the Def/Res ignored to the "damage" and then multiply by SC's percentage.
- With L10 SC: 200 + 150 = 350 * 0.7 = 245 EP returned (and 200 Damage dealt).
[CH] Buff Plasma Grenade to the same level as Stun Grenade. - -30 EP cost at all levels.
- At the same time, BH's Stun Grenade needs +10 damage boost to match Plasma Grenade.
- Furthermore, Plasma Grenade needs the same scaling as Stun Grenade (from +10 damage from 26, not 28 Tech).
Improved Energy return from Static Charge makes it better for CHs to control their Energy. Making it use base value only makes it deal less damage - and lowering the EP return a little - but makes it less overpowered for Strength abusers (damage), but coupled with defense ignore for the EP return, it will return much more Energy and be a viable move for non-Strength builds (or those who just don't abuse Strength). The debuff would benefit your ally in 2v2, which is always nice, and having fixed %'s means it can't be abused by any build, especially when the damage boost is calculated after the defenses. With buffed Plasma Grenade, it could make a viable semi-defensive build, because it improves with Tech + MultiShot improved with Dex, so yeah, benefits everyone. Grenades are self-explanatory.
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