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Could passive skills come back being an equippable item?

 
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11/16/2016 15:47:21   
Stonehawk
Member

I would suggest it for winter update but I arrived too late and it was already closed topic. But let me explain this before it's locked for repeating something that's was not coming back. It's a different idea that I had to bring back something everyone wanted without breaking any rules :)

1- There's a room for another equippable item below the robot's slot, check it out. There could be another slot where you can buy a gem, ring or whatever you guys prefer, with a certain passive skill, that can be upgraded just like other weapons, until lvl 10, for example.

2- This wouldn't be unfair, since anyone could have any passives they want, just buy that item and upgrade it, making it possible for mercenaries to bring back energy to them easier with reroute, or making cyber hunters able to recover health while attacking if they choose blood lust.

3- That would probably need other balance changes, on energy or health gaining skills:

3.1- If those passives have the same effect they had before:
3.1.1- Battery, Static Charge and other energy gaining skills should be weakened, so people would have to choose to get reroute if they really want a good energy cycle.
3.1.2- Mark of blood and other skills that brings health back would be combined with blood lust, if the attacker uses it, giving even more health. Example: Mark gives 20%, blood lust 10%. (20+10)/2 = 25% health gaining.

3.2- Otherwise, just makes passives weaker than they used to be, maybe half the effect they used to have, just as a small help to the player.


Before locking or saying I'm not being serious, I think TESTERS could test this idea or at least consider it. I'm trying to make the game interesting again for those who want passives back so much (me, for example, lol). It brings back something everyone wants (passives) without messing the skills-trees. Please, consider this!


P.S.: If there's no room for another item slot below the robot, this idea could make BIKES be not only bikes: they could have skill-core slots for my idea! ;)





< Message edited by Stonehawk -- 11/16/2016 15:51:29 >
AQ DF MQ AQW Epic  Post #: 1
11/17/2016 21:48:00   
.Lord Ginger.
Member

I agree and even suggested this in the forums and I think is a wonderful idea. Will also hopefully bring back a str massacre build.

And also:
quote:

3.1.2- Mark of blood and other skills that brings health back would be combined with blood lust, if the attacker uses it, giving even more health. Example: Mark gives 20%, blood lust 10%. (20+10)/2 = 25% health gaining.


(20%+10%)/2 is 15% not 25%.
AQW Epic  Post #: 2
11/20/2016 8:32:55   
Stonehawk
Member

quote:

(20%+10%)/2 is 15% not 25%.


Whoops, I think I meant (20*2+10)/2 lol. Thanks anyway. And hope they consider this idea for winter update!

I just wanted to make an example where we don't just add one number to the other so it doesn't make it so strong. Maybe only adding half the lower percentage is better to make it less OP, eh?
I just think ignoring the lower percentage (blood lust 10% + mark 20% = 20% health stealing) doesn't seem so fair I guess.

And you know, if NPCs can have those old passives on them, why can't we use it too? :P

< Message edited by Stonehawk -- 11/20/2016 8:39:40 >
AQ DF MQ AQW Epic  Post #: 3
11/20/2016 9:21:21   
Xendran
Member

Things not stacking actually makes them *more* inclined to be overpowered or underpowered, as their value will dynamically change based on whether or not they get overridden sooner or later than they are "intended" to, and they can become overridden by you placing on another similar effect, not just by your enemy countering you.

This doesn't work so smoothly with the way ED exists.

< Message edited by Xendran -- 11/20/2016 9:22:14 >
AQ DF Epic  Post #: 4
11/20/2016 9:32:18   
Stonehawk
Member

Anyway, when you use frenzy (22%) on a marked person, (33%) which % is the real lifesteal? (this is possible on 2vs2). The passives would work the same way.

I read on other topics that the passives weren't coming back the way they used to be, and I agree. Revert the skill-tree changes to add passives would bring problems. THIS is the solution to bring passives back, and I'm pretty sure variety would be back to the game.


< Message edited by Stonehawk -- 11/20/2016 9:44:25 >
AQ DF MQ AQW Epic  Post #: 5
11/20/2016 11:22:28   
Ojas
Member
 

I want passives back one way or another, so I'll AGREE with you.
Post #: 6
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