Noobatron x3000
Member
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You'd better get used to the idea of the rank pvp advantage leaving, Because at some point they will have no choice but to remove it. Because it is broken How can i be so sure, it will be removed? Back as far as when the level cap was 35/36, you would repeatedly get battles starting with 2 36's against a 31 and 36 or 2 35s against a 30 and a 35, and back then we had 700-1500 players Now? 40 levels 100 ranks and far less players , They know from past experience they can't balance ranks.... To leave them in, In there current form is an invitation for population decline. It's that simple and they will have no choice but to deal with this, If epicduel is to ever stand a chance of a longterm recovery. @lord ginger - No you're right i agree underdog shouldnt need to be as powerful as ranks , Because ranks shouldnt have a power advantage at all , Not when you cant balance it , Seal clubbing should never be promoted in a game , But until they fix ranks and remove the power advantage they should keep buffing underdog if they want the people that are now hitting 40 3x faster to stick with the game , how many people do you know sticking with the game ? wait times are insane, Shows somethings wrong, And the biggest drop off point has always been 35-40 ,making you get to 40 faster doesn't fix the balance problems that force them to leave rather then being repeatedly destroyed in seal club battles... If they don't fix the actual problem nothing will change, But as usual no doubt I'll end up posting a "well i did try to warn you post after gifting ends and the numbers are back to 100-300" On an entirely unrelated subject the multi change made very little difference The warm up and the raw damage were the problems not the cooldown , Having enough mana to fire off 2 multis on a bounty hunter doesnt happen very often unless against very bad opponents, If you survive long enough to multi twice on a support tlm , Again the match was already over , The opponents were bad.... The cooldown was never the issue , How fast the skills warmed up and how easy it was to have a nuke with stat abuse were the problems , Neither of which got changed , so nothings changed here balance wise. The infernal android change little impact in my opinion this took a little more testing if anything... IA is now more powerful then it ever was, Unless your using a smoke build having 2 energy attacks is often more useful then 1 physical and one energy attack in the current meta.... I've found my 4/5 focus builds (depending on the level im playing at) with the energy infernal android are more reliable then before the change tbh. So I'm really struggling to find a positive in these "balance" changes.... Clever to sneak the massive credit per level nerf in to , Harder to upgrade equipment now and buy cores.....
< Message edited by Noobatron x3000 -- 12/3/2016 22:16:20 >
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