Gold Shock
Member
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There were many, MANY battles that even to this day, never got the exposure they deserved. I think some of the most memorable battles consisted of 2v2 that usually involved players like: Daphne (aka Dax), Snake King, RP6, 5050, skr33ch, Velvetcheeks, 8rlxo (8x). IMO some of the greatest memories and battles were made in Beta. What made beta so awesome, wasn't about the skill trees or class builds. It was the attitude, personality and community that was being established back then. When this game was first released it was raw and simple. Mages were the only class that needed to be nerfed (anyone remember Chaos1x & OxBlooD? ) and that could of been fixed by reducing reroute. They messed it all up with agility and focus (with damage increase which has now been scraped). Now the gamma bot is pretty redundant. There is a lot in this game that should of never made it into game and now because of it, builds are now very limited. This is a shame because when this game was RAW (Early Beta) builds were creative. Early beta was a fabulous time. From the day Alpha ended up until probably around late april of 2010, this game had a very large amount of potential. At the time their were no major requirements on skills, no limitations such as focus and agility, no major skill requirements, no OP +5 builds with Gamma Bot, people were friendly ( FLATH!), and best of all, the players were free to do as they pleased with their builds, and to get creative! However, as i'm sure a handful of you may know; It wasn't just battles that made this game so great. I think one of my most memorable aspects of the game outside of battles was that desperation for everyone reaching that "Pro" status. I feel like the game really set the template up for that well. I craved the competitiveness like a pregnant woman craves chocolate, To me a pro is a player that has an experience, a player that can keep up with the curve, a player that can lead his team mate to victory or even better read his or her team mates mind. A pro is any player who can make the best of what they got, ( varium or non varium, fully enhanced equipment vs not, max level vs not etc). A pro is also a player who have/had good memories of this game. A pro is a player who have eternal rivalries, friends, and feels anger and ( not or) happiness while playing the game. And finally a pro is a player who contributes to the game, either by buying varium packages or by contributing to the forum ( i.e general discussion of ED suggestion) or by making videos that when the look back on later, all the can say is good times. There is nothing like a unique build, every build in this game use the same basic strategy, but a pro is a player who knows how to add their own spice to the build, and over time the spice the add to their build makes that build unique, but as time passes by, that unique build became part of the basic strategy used in every build. There were so many other memorable aspects to ED: It was the personality. The community. It had little to do with the latest build or stats. Being creative and keeping every class capable of killing each other with opposing builds. But unfortunately those days have gone, and now you have to get in line and pay up to become the best class. EpicDuel had so much potential and interaction then. Nightwraith And Titan actually would visit in game and communicate with the players in the forums. The old ED forum was much more edgy and far less censored. The thread deletion rate was somewhere around 1%. So many memories where made in the original forums. I am still mad to this day there is no archive. Many players were doing all they could to make a name for themselves and faction competition was extremely fierce. There was incentive to actually reach level cap (30) and join hardcore factions: Three Stars & A Sun, The Evil Council, Death Syndicate X, Super Freaks United, Renegade Masters. There was an attitude and swagger to some of the true legends of the game back then. It was a glorious time. There was also a lot of hope And faith in both the promises and potential growth of the game to come. Playing Epicduel was a journey, there was actually a purpose & goal. I remember there were in-game goals established by the ED community to reach: To get to level cap To have a respectable win/lost record (over 70%) To buy at least one varium pack to help support the game To have warlord ranking (minimum) To have 5 stars (minimum) To belong to a good faction (a good faction was alive and competitive..flags, WD, team dailys) To contribute on forum, make useful and constructive posts To help new players get better To have won at least one daily champ medal To be famous without begging. To beat all NPCS To be able to make your own builds To win and respect the player who lost To be on one of the All-Time leaderboard Trying to achieve all of the above was very memorable for me.
< Message edited by Wind -- 8/28/2017 23:17:01 >
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