Vypie
Member
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1) What the skills do is self explanatory, the basic info is written there. Although the percentages and numbers/timers would be nice to know. 2) Guardian seems to be good at soloing, specially VS monsters that are more defensive than offensive. The healing skill is your advantage. Also, this class is the best as tanking. One of it's skills attracts the attention of the target towards you, while also debuffing its attack/defense so you can last longer. The healing skill is proportionate from your damage dealt, so the defense reduction will also help you heal better. I prefer going guardian with high attack, so that not only you kill faster, your heal becomes much bigger. And even without combo stacks, dragon's breath deals loads of damage! Mage is also perfect for soloing, with it's ability to avoid damage from a distance. many monsters are soloable by running in circles while spamming auto-attack, too. But overall, mage is good versus monsters that have lower HP and bigger attack, as they will not damage you much anyways. Mage also has a shield, so you can be pretty sturdy! Mages are not a glass cannon at all. But even better, mages can cast this shield skill on a guardian, making it the ultimate tank! 3) Rogue is VERY good versus long boss battles. Stacking the poison and keeping it up at max all the time is very mana efficient. Alternatively, explode the poison stacks if the battle is short. Rogue also has a skill to reduce enemy defense, benefiting every player and increasing overall DPS. Rogues are best at building up combos, so for weak monsters, they are a bit useless. Mage is, though, the best dps class in general. It can kill things quickly and from a distance, saving you lots of time. The damage output is very good, plus this class even has an AoE skill (even if its cooldown is on the big side). Mages make the most use of their auto-attack, since other classes need to spam skills all the time. Between fireballs, keep auto-attacking and Fireball again when the burn effect is near wearing off. This works best with attack-focused gear. 4) Crowd control? Mage and warrior both have a slowing skill. But mage is more useful, since you can slow from a distance with lightning. Other than this, there isn't much crowd control yet other than slowing and running around. 5 Warrior is a powerful dps. While not the best, warriors shine in AoE battles. Versus multiple enemies they are the best! Their AoE has a very short cooldown, a huge range, and the lower your hp, the bigger the damage! If you are at your lowest health, you become the TOP damage dealer, at the cost of easily attracting the attention of the monsters to you, of course. Watch out so you don't die. This makes warriors very good offensive-oriented tanks. They can grab the monsters around them, suffer some damage, and beat them with superior damage. Warriors also have an attack-reducing debuff, so it helps surviving a bit. 6) I always look for stuff in AQ3D wiki, it's a useful place to get to know where stuff drops, etc. 7) Furnace gear is pretty balanced. The gloves, specially, give you 10% hit, which I find very useful. it is effectively 10% on top of your attack, and allows you to not break your combos by missing attacks. For weapon, yes. You can choose between the staff, craftable from an NPC in the slabs zone. But it is super grindy. Alternatively, You can try your luck in magma mines dungeon in hopes that the final boss drops the hammer. I also use a cape from Senna at Dragonslayer's camp, but feel free to use the furnace back item or even the "Scale Slayer Companion". Since I like attack gear, I have the rest of my gear from the Shadowed set. As for the helmet, the best in game is still the Necrohen one (for attack gear at least). It is rare to get, though.
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