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Some notes on competing with others

 
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8/13/2018 1:59:07   
Hermetical
Member
 

I've found that after coming back to the game after a long hiatus, I am unable to compete due to a few very overpowered cores and abilities.

The first of which are obviously the Azrael gun and aux. A few changes were done to these weapons in the past, but for those of us that missed the oppertunities to get these weapons, we simply can't compete.

The combination of these strike guns with maxed out ultimates leaves no room for us to counter. We seriously have no chance.

My suggestion is that there could be alternate versions of these cores with most of the same functionality, but maybe nerfed slightly. That nerf might mean that it costs more energy, or it does less damage.

We could also introduce a similar thing for rare bots.

My final suggestion is to nerf field medic. I feel as though when skills are highly useful at level 1 there's an issue. I don't think I've seen anybody in the past two months with a field medic higher than level 1.

The frustrating part is I want to support the game, and I've bought 50,000 varium in the past few months in order to do that, but my incentives to support the game are decreasing due to balance issues that make returning/newer players underdogs.

< Message edited by Hermetical -- 8/13/2018 3:32:06 >
Post #: 1
8/13/2018 8:47:09   
.Lord Ginger.
Member

Buff field medic scaling. Don’t nerf it, lol.

Yea the guns are a bit much, but the game is kinda broken right now, lol.
So I wouldn’t call it the guns

Unless it’s 2v2, then I’d say yea.
AQW Epic  Post #: 2
8/13/2018 12:32:17   
Hermetical
Member
 

Why would you buff field medic?
Post #: 3
8/13/2018 12:46:59   
Albus dumbledore
Member

for bosses maybe !
AQW Epic  Post #: 4
8/13/2018 12:50:13   
.Lord Ginger.
Member

Buff the scaling so things past level 1 are useful.

It's not the problem of level 1 being OP, it's the problem at everything past level 1 being not worth the energy cost.


I already made a suggestion to increase the scaling from 25 per level to 35/40 per level to make it worth the energy because it currently isn't.
AQW Epic  Post #: 5
8/13/2018 18:17:15   
Hermetical
Member
 

quote:

It's not the problem of level 1 being OP, it's the problem at everything past level 1 being not worth the energy cost.


Interesting. You're right about that.
Post #: 6
8/13/2018 20:44:28   
RaXZerGamingZ
Member

Azrael is also OP in 1v1 but not as often as in 2v2, like a Force + Rage Artillery was very good, the core needs a higher cost, 160 is too low, should be like 250 or something, because forcing someone to strike in the first place is already very very broken
Post #: 7
8/13/2018 21:50:05   
Legendary Ash
Member

Azreal can be changed to being less restrictive and force the player to choose Guns, Aux and Robots but disable skills on the turn of the core's effect.
AQ  Post #: 8
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