racing.lo.mas
Member
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Suggestion: Make Double strike deals always physical damage. From all skills I selected this one because it also buff TlM streght. I know devs dislike buffing strenght, but those classes hardly ever use strenght. Mercenaries are forced to use focus or tech build. First mercenary: Strenght mercenary is strong, they have many usseful skills. However, they can be stoped quite easily. The main problem is that all skills do the same damage type. Lets go to TM str example. You pick an E primary, you can malf and if your opponent use a shield then you can attack with Bludgeon, Scythe, Meteor shower, etc. You always have a back up. A strenght mercenary doesn't have this option, you pick ... erm a primary E, then your opponent increase its resistance. You don't have any debuff for defense so gg, you are destiny to do 30 damage. Why P and not E? Well Ill explain now with TlM. Tactical Mercenary: Strenght builds are quite decent, high damage and also 150 poison with 100% damage is pretty helpfull. It just need a small buff to make it work. TlM is also stuck in the same place as mercenary, no debuff and the only skill which works to deal an opposite damage is poison, but what happen? Poison in most of times is used at the begging of the game, to make your opponent waste heal. So if TlM had other skill dealing P damage, then they'll have more chances as TM has with blud and scythe. Other builds won't be affected. Focus doesn't use double strike. Support might be a bit buffed too for both classes since they use Strenght buffs sometimes.
< Message edited by racing.lo.mas -- 11/4/2018 17:20:32 >
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