Home  | Login  | Register  | Help  | Play 

If Jugg mode was balanced would it recover ever?

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> If Jugg mode was balanced would it recover ever?
Forum Login
Message << Older Topic   Newer Topic >>
8/26/2018 23:42:04   
Grandma
Member

If the ED team balanced Jugg mode so it was at a right difficulty for the Jugg, how long do you think it'd take for Jugg wins to recover from their loss of value in the eyes of competitive players? If you see someone with 10K Jugg wins it doesn't have the same value as 10K 1v1/2v2.

I think it'd take years if it ever happened. If it's never gonna happen should the ED team remove Jugg and replace it some kind of offline mode feature that generates you creds and exp if you've been offline for over 24 hours. 1 day of offline would gain you similar rewards as 1 hour of playing.

< Message edited by Grandma -- 8/27/2018 13:02:05 >
Epic  Post #: 1
8/27/2018 12:48:57   
8x
Member

Just turn it into a PvE.
Epic  Post #: 2
8/29/2018 1:42:34   
asterw100000
Member
 

Just add a option for pve jugg mode
Post #: 3
8/29/2018 9:42:33   
Mother1
Member

Actually Conqrr who invested in Jug when real players were battling did it in under a year (get 10K jug wins) seeing as he was at the top of the LB with over 10K befwore omega even started.

But here is the raw deal. Juggernaut was never and I doubt will ever be balanced.

It was based off of the old Varium system where Enhancements were the norm in most cases and when they removed that buff the opponents would most of the time stomp the jugs flat. In fact the only way it was winnable at one point was if a low level juggernaut fought even weaker players who couldn't defend themselves.

My point being is that it has never happened and unless something drastic happened it will never be balanced.
Epic  Post #: 4
8/31/2018 14:53:13   
c1729
Member

Slightly Off topic, but I have a personal anecdote here. Back in Beta, I remember that 2v1 battles (When a player ran from a 2v2) were still winnable with the right build and a bit of luck. :]
AQW Epic  Post #: 5
8/31/2018 16:05:47   
Grandma
Member

^I remember the same when TLM was the top class, with a bit of luck against 2 ok players.

You'd be hard pressed to stop someone with decent def with a physical armour and hybrid armour on def + high res and a mid level technician back when TLM had smoke too. Technician improved smoke and bot damage and covered you if you were malfed. The ED team ought to bring it back to TLM if we get passives back.
Epic  Post #: 6
11/3/2018 1:24:22   
Foulman
Member

Make it the Jugg vs 1 player + 1 controllable NPC with set skills/stats?
AQ DF AQW Epic  Post #: 7
11/24/2018 1:57:47   
Cleanse
Member
 

juggernaut vs 2 level 40 (minus 50-75% effectiveness of their skills/cores/damages)
Post #: 8
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> If Jugg mode was balanced would it recover ever?
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition