Primate Murder
Member
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How is Sleep calculated? According to what I can see in info subs, Sleep is considered a 2-turn paralysis, which is 140*.85*2, *0.67 for 2/3 chance of infliction. That's 159.46% melee. - Krieger Claws attempt to inflict it on special. 20% special occurs roughly twice a battle, so a on-special MC would be worth 25% melee, equating to 25/159.46 or 15.68% chance of attempting the effect. Instead, it's 31.5 - literally double what it should be. Where does the extra damage come from? - Same thing with Cozy weapons - as they inflict paralysis on 20% proc, the attempt chance should be the same 15.68%. It's 42% instead. Edit: - School Uniform has a skill that sacrifices 89.25% melee to inflict sleep with +10 bonus. 140*.85*2*.6 is 142.8% melee. 89.25/142.8 should be 62.5% attempt chance. It's actually reduced to 50%! I must admit, I'm at loss. Help?
< Message edited by Primate Murder -- 9/14/2019 7:58:34 >
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