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4/25/2019 14:50:18   
.Lord Ginger.
Member

I've been 2v2ing recently and it takes me forever to find a battle and then to win a battle.

The credit reward is maybe double, but it takes about 4x as long to play a 2v2 battle and win it, and the win rate is generally lower.

I think the rewards for winning 2v2 matches should be quadrupled... it's kind of ridiculous how bad the rewards are for the battle.

Also, I think that 2v2 battles should count 3x towards ranks (like emperor and such), because the people who have 20k 2v2 wins who are emperor deserve grand emperor for the amount of wins that they have.
AQW Epic  Post #: 1
7/29/2019 0:04:20   
Electryx
Member

Totally Agree:

2v2 takes usually 4x amount of Time comparted to 1v1 ..... with a chance of uneven level, partner skipping/exiting and increase in LAG!

If I am not wrong 2v2 war drop rate is same as 1v1


This results in player playing less 2v2 comparatively.



Developers, kindly increase the reward and experience earned from 2v2 atleast 3x or 4x the times of reward in 1v1!
Post #: 2
7/29/2019 16:03:22   
Legendary Ash
Member

The main problem is 2v2 being a false advertising battle mode, it has a high chance of 2v1, which the person who entered Juggernaut has the advantage due to how the 20% stat buff and level pairing of a partner goes.
If it were fixed that 2v2 is separate from Juggernaut mode by selecting one among 3 players within 5 levels of each other in queue to receive the Jugg buff and face off against the other 2 players and 2v2 selects among a genuine 4 players or 1 player against 3 NPCs the queue would be faster and rewards that are currently assigned are justified.
AQ  Post #: 3
8/2/2019 12:51:10   
Mother1
Member

@legendary ash

That doesn't account for the slow battle rates at cap level battles seeing as Juggernaut doesn't pull those players away. So even if you did remove Juggernaut from 2 vs 2 the issue would still be there.

It doesn't help that the player pool on the entire server is under 100 people either even in times of war.
Epic  Post #: 4
8/2/2019 17:36:24   
Legendary Ash
Member

The Devs should also make the queue time the same for 1v1, 2v2 and Juggernaut, that's is the maximum time before loading NPCs for the players to face instead of Players.
AQ  Post #: 5
8/12/2019 11:28:56   
Armagedon2018
Member

2vs2 drop rate is higher than 1vs1 and jugg. In a range, near to 98%. For example. From 20 battles, you will get 15 bombs probably.

AQW Epic  Post #: 6
11/12/2019 21:38:47   
Sesura
Member

In my opinion the best solution for this battle mode is to include NPC after 30 seconds of battle search.
AQ AQW Epic  Post #: 7
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