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=AQ= Limited-Time Z-Token Packages!

 
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11/26/2019 21:17:36   
  The Hollow
AQ Lead


Hollowborn Evoker and Conjuror Sets:
Two incredible sets, in Energy and Darkness variants, are being offered as free bonuses when you purchase the 50K Z-Token Package! Both Z-Token Package bonuses will only be available until January 6th and then gone forever.

Each Set includes:
  • 1 Armor
  • 1 Weapon that transforms between Melee, Magic, and Ranged modes
  • 1 Shield
  • 1 Title
  • 6 Player Faces

    Spirit of Frostval:
    This ethereal charm returns for a limited time! Granting you resistance to Ice attacks and overwhelming Frostval spirit! It also normally gives +10% gold from battles when in your active inventory (top 8 misc item slots), and a +25% boost during December!

    Spirit of Freedom:

    Instead of Frostval in July, how about some July in Frostval? This ethereal charm grants you resistance to Energy attacks and love of freedom for all! It also normally gives +10% gold from battles when in your active inventory (top 8 misc item slots), and a +25% boost during July!
  • AQ  Post #: 1
    12/13/2019 15:08:12   
      Kamui
     Hashire sori yo Kaze no you ni!


    Good news everyone! This is letting you know that the Hollowborn sets have been updated! We heard your feedback, so we went back to the drawing board and got these new setups for the set pieces!

    Hollowborn Evoker/Conjurer Armaments: Melee/Ranged/Magic swap Energy/Darkness Sword/Spear/Staff. Sword/Staff have no base/rand or BtH lean, Spear has a 2/3 random lean and +3 BtH lean.

    Item pays 20% Melee in HP cost passively to attempt a (10*(85/(85+intBtHLean))*Hits/Attempts)% Melee Energy/Darkness Poison for 4 turns. BtHLean is the BtH lean modifier of the attack, for the Spear mode's weapon attacks this is +3, everything else it's +0. Hits/Attempts is the % of hits that landed from the weapon attacks or spells/skill that match the weapon's current damage type/element (so a Magic Energy spell will work while the Evoker weapon is in Magic mode, for example). This inflicts with either STR, DEX, or INT (depending on if the weapon is in Melee/Ranged/Magic mode, respectively) for your majour stat and LUK for your minor, mob resists with END/LUK, on a 50% save.

    MC effect causes you to heal (7.5*0.85*MagMult)% Melee in SP at the end of your turn if the foe is afflicted with Bleed, Burn, or Poison. MagMult is 0.75 if the weapon is in Magic mode, 1 otherwise.

    These all scale, so sample numbers are below.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee
    Base	5	6	8	9	11	12	14	15	16
    Rand	10	12	15	19	21	25	27	30	32
    BtH	2	3	5	7	10	12	15	17	19
    
    Ranged
    Base	3	4	5	6	7	8	9	10	11
    Rand	14	16	21	25	29	33	37	40	42
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	4	4	6	7	8	9	10	11	12
    Rand	7	10	11	14	16	19	21	23	24
    BtH	2	3	5	7	10	12	15	17	19



    Hollowborn Evoker/Conjurer Defender: Energy/Darkness shields. MC effect is a +10 potence to all status effects flagged as inflicting damage, this basically covers stuff like Bleed/Burn/Poison. This effect is tripled if wearing the full corresponding set (so the Evoker shield effect gets tripled to +30 potence if in Evoker weapon/armour, Conjurer shield effect gets tripled if in Conjurer weapon/armour).Scales, with lowest level being PowLv 59, sample numbers below.

    Level	-	72	92	112	132	150
    Type	B	B	B	B	B	B
    PowLvl	59	78	98	118	138	153
    						
    Ele	-18	-20	-22	-24	-25	-26
    						
    Melee	10	12	13	13	14	14
    Ranged	10	12	13	13	14	14
    Magic	9	11	12	12	13	13



    Hollowborn Evoker/Conjurer Garb: Full Offensive Energy/Darkness armours. MC effect is two skills. The first is a 4-hit spell-type skill that's locked to Energy for Evoker, Darkness for Conjurer. This skill pays 30% Melee damage to attempt a Bleed effect on the foe. This Bleed has a -20 penalty to its save, so on average it'll last 2.33... turns. The Bleed damage is = to (30*MobEleRes*Hits/4/2.33)% Melee, MobEleRes is the mob's Energy or Darkness resistance for Evoker/Conjurer, respectively. The other skill is a toggle. If active, you cause foes to take +15% Bleed/Burn/Poison damage, this costs 5% Melee in SP per turn, and is only charged if the foe has a valid status on them and is paid the first time during the turn they take damage from such a status.

    Level	-	75	95	115	135	150
    Type	B	B	B	B	B	B
    PowLvl	59	78	98	118	138	153
    						
    BR%	277	334	394	454	514	559
    Stat%	489.4	614.8	746.8	878.8	1010.8	1109.8
    BTH	7	9	12	14	17	19
    						
    Evoker
    Fire	73	65	58	51	45	42
    Water	95	95	95	95	95	95
    Ice	86	86	86	85	85	84
    Wind	76	76	76	75	75	70
    Earth	76	76	76	75	75	70
    Energy	68	60	53	47	42	39
    Light 	73	65	58	51	45	42
    Dark	86	86	86	85	85	84
    						
    Conjurer
    Fire	76	76	76	75	75	70
    Water	73	65	58	51	45	42
    Ice	76	76	76	75	75	70
    Wind	86	86	86	85	85	84
    Earth	73	65	58	51	45	42
    Energy	86	86	86	85	85	84
    Light 	95	95	95	95	95	95
    Dark	68	60	53	47	42	39
    						
    Melee	31	34	37	40	43	45
    Ranged	31	34	37	40	43	45
    Magic	31	34	37	40	43	45
    AQ DF MQ  Post #: 2
    1/6/2020 11:43:48   
      The Hollow
    AQ Lead


    January 6th is the FINAL DAY to get your Hollowborn Z-Token Package Bonuses! After 11:59 PM EST tonight they will be gone forever https://www.battleon.com/aq-tokens.asp
    AQ  Post #: 3
    Page:   [1]
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