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Adjusting status conditions to new melee values at 250 Cha for Pet and Guest

 
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2/28/2020 1:02:57   
Legendary Ash
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Once the stat cap was raised to 250, there is 25% increase of stat damage from 200 MainStat = 38.5% melee and 200 Luk = 11.5% melee, resulting in 250 MainStat = 48.125% melee and 200 Luk 14.375% melee.

Stat damage for pets are now .4(48.125+14.375) = 25% melee and guests 25*1.5 = 37.5% melee.
MCs for pets are now 2.25% melee and for guests 3.375% melee
Adding base to stat damage equates to 45% melee new standard/40% melee old standard = 1.125 modifier to damage

All status conditions inflicted by them should increase proportionally:

Grimlord should be .03375/(1.4*.85*.3) = 9.4538% chance

Geocastellum Cauldron should be (.225 + .0225)/(1.4*.85*.5) = -20.798 Choke for two turns

Fu Dog should be (45*.8185)/(.5(1.4*.85+(2-(200/130)))) = 44.6038% chance

Mogsterio should be (2.25*85)/(1.4*.85*.5*95) = -5.0752 blocking

Sabre-Toothed Grenwog and Deatharrows Cat should be (.225 + .0225)/(1.4*.85*.5) = 41.5966% Ele Vuln

Pig Drake's Defence boost should be Choked should be 47.25*.9*4.25/(1.4*5*2) = 12.909375 blocking for two turns and .85(.0225 + .5(.22+.25)) = 1-.2008125 = x0.781125 damage for each of two rounds

Sand Scurrier's Defence loss should be (22.5+2.225)*4.25/(5*1.4*.85*.5*4) = -8.83 MRM per turn

Gourdon Ramshead's Paralysis should be (3.375+.25(30+37.5))/(1.4*.85*.5) = 34.03% chance

Frost Effigy's Freeze should be .25*45/(.5(1.4*.85+(2-(200/130))) = 13.6236% chance

WoolZard's MC is assumed to be the skill toggle, therefore Nom should be .5*40*1.125/(1.4*.85*.4) = 47.2689% and Cotton Breath should be .4*85(1/.3)/(1.4*.85*68) = 1.40 a -17 BtH lean, Max Nom should be 85*50*1.125/(1.4*.85*.6*95) = 70.4887% Earth and Max Floof's 90% melee old standard should be (1.4*.85*98)/(.9*1.125*85(1/.4)) = -54.2% damage penalty

Keyote should be (.225+.02225)/(1.4*.85*.5) = 41.5546% chance

Riftwalker's Rift Evasion should be 34*1.125 = 38.25/2 = 19.125 + 19.125*Stat/XStat and Rift Cross should be 27.25*1.125*85/(1.4*.85*.5*95) = 40.9774% Daze

Paladin Chilly 40*1.125*.3/(1.4*.85*.5) = 22.689% chance against not Undead and 40*1.125*.4/(1.4*.85*.5) = 30.2521% chance against Undead

Bonesmasher's Defence loss should be (45*.5+2.25)*4.25*85/(5*1.4*.85*95*.5*4) = -7.9 MRM per turn

Gym Rat and Happy Cloud's Daze should be 38.93*95(1.4*.85*.5)/(85*47.25) = -54.79% damage penalty
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