Home  | Login  | Register  | Help  | Play 

150 Elder Warrior Rating Requested

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest Q&A >> 150 Elder Warrior Rating Requested
Forum Login
Message << Older Topic   Newer Topic >>
12/23/2020 22:10:04   
Cataclysm
The fanciest of moustaches


Character Link : https://aq.battleon.com/game/flash/charview?temp=29544590
Level & Status : 150, very outdated
Build : Was a Pure Warrior with enough INT to use 2 Heal spells, but that was over 2500 days ago.
Armor of Awe/UltraGuardian Element (If Applicable): Darkness
Custom Weapon Is this still relevant? I don't even have one in my extended inventory, so I don't know but I can get this if need be

  • Element:
  • Accuracy Lean:
  • Special Rate:

Level(s) of Items with Multiple Versions : Everything in my active inventory should be 150 or the highest level variant
Alignment (Good/Evil or Chaos/Unity) :
Notes : I just want to get up to date ideas on what's what, preferably amassing mostly mid-offensive or fully offensive armors. Memory serving, no special weapons worked best with these but I can see from playing a bit that balance standards are different now so I'm up to any advice really.
Goals : To be the very best, like no one ever was again - ok no, I just want to have this character at least geared up and ready to play again. I saw they had developed a computer app at least, so I'm hoping they can make it mobile as well because I would LOVE to play AdventureQuest as a mobile game.
Z-Tokens (If Applicable): 1000, but when I logged into my AE Master Account it informed me I had 2k Artix Points so... I can spend that on Zs

EDIT: Just saw my house is worth like 16k Z Tokens, so I can pick up the Deren Estate or the Skycastle Mansion which sounds WAY cooler, is definitely new, and I want more, but which is "more efficient" for production and whatnot? If there's no major differences then I'll just get the Skycastle Mansion because it sounds way fancier and also has extra plots, so at a glance it seems better

< Message edited by Cataclysm -- 12/23/2020 22:47:22 >
AQ DF MQ  Post #: 1
12/24/2020 3:43:48   
Primate Murder
Member

Welcome back!

First of all, as you may have noticed, the stat cap has been raised to 250. This means that a fully optimized warrior usually has 250 Str/Dex/Luck.

Secondly, a number of subraces (not dracopyre) has been revamped. A 0-Int FO warrior would be best served by Werewolf, as it has Str/Dex drives and an sp costing Beast Mode that pretty much doubles your damage. So go to Darkovia, cure yourself, complete the Werewolf quests (including the advanced one) to unlock a 9th slot no-drop Werewolf Transformation armor!

Finally, I highly recommend familiarizing yourself with the Commonly Used Strategies page, particularly the Purple Rain loop. The basic idea behind the current meta is to stun-lock the monster, then crush it with powerful elecomped skills.

Now, without further ado:

Weapons

Most FO builds align their Awe weapon specials to PWD for a 4% chance of instantly killing the monster.

Bloodzerker weapons are top of the line for fire, water and earth elements. For an hp cost they boost your weapon damage by 20% and have minor FSB bonuses with Bloodzerker armors.

Haunted Dragonlord's Might/Charge restore your sp based on the number of hits you've made. When paired with Beast Form's 4 hits, you can basically recover all of its upkeep cost!

Horo Show is still the cheapest source of Harm damage for warriors.

I believe the Decorate the Tree Frostval quest still has last year's Thundersplitter/Lord of Thunder's Spear. These energy weapons toggle between inflicting Burn for an hp cost and autohitting, which can be really handy.

Zabura's Hammer / Zakiya's Spear have a compressed skill, which synergizes with Bloodzerker toggles for high damage. If you want something simpler, Lumenomancer Bloodblade is effectively a Bloodzerker weapon clone, but w/o the FSB.


Armors

Bloodzerker armors are the strongest options for fire, water and energy. They deal +20% damage for an hp cost and have a toggle that doubles your weapon damage (and locks it to armor element). If you don't have 3 spare URs, your Moglord Tortress, Taladosian and either Torontosaurus (great with Haunted DL weapons) or War armors can take their place.

Haunted Dragonlord Armor has the best (non-premium) wind skill.

Even with the CIT nerf, Horo Show has the strongest ice skill available to warriors.

Werewolf Transformation no-drop will act as your earth armor.

This year gave us the first fully updated endgame class in Paladin. It has 20 (20!) skills, including Inner Light nuke (almost as powerful as WKZ), Manifestation guest (toggle to boost your light damage), a chargable ressurection and a wide variety of anti-undead passives. Avenger variant is best suited for warriors.

Angel of Souls has a weapon-based darkness skill that costs hp.


Shields

Avenger's Bulwark charges up a free EleShield. The shield's element is fire if your knight alignment is to Demons.

The revamped Kindred shield slowly gathers charges for a qc sp heal. Situational, but can be useful.

There are 2 nice wind shields. Fujin has a Dex drive, increasing the accuracy of all your attacks. Haunted Dragonlord's Will gives you a qc sp-costing Barrier. With proper Purple Rain usage, you can basically become immortal.

Pies has a Cha drive, which will provide a boost to your Angra Linnorn pet and Essence of Carnage/Dunamis/Thernda and Manifestation guests.

Chieftain's Ironthorn has been updated to give a Str drive, making it the best earth shield for warriors.

We don't really have any exceptional energy shields, so the best I can offer is Umazen Aspis, which gives -26 energy.

Scarab Shell has a toggle to lower monster MRM, boosting the accuracy of all your attacks.


Spells

Purple Rain is pretty much a staple of the current meta. It acts as a saving point - cast it once, stack all your buffs and debuffs, then cast it again to return your (and monster's) sp/mp/hp to prior values. Check out Purple Rain Loop in Commonly Used Strategies linked above for more info. Some of the spells you can cast inside the loop:

- Moonwalker's Grace. Qc Dex booster. Costs mp.

- Edoc Imanok. Qc MRM boost, enhances your blocking.

- Dragonguard Invocation. Makes your next attack an automatic Lucky Strike. Not qc.

- Imbues. Can change the element of your next weapon attack or weapon-based skill (not spell/spell-based skill!) and often have other nice bonuses. Fire Dragon Talon makes HoroShow nuke deal fire with 50% damage bonus, Dragonslayer Aura makes you deal Void damage to dragons, and so on. Cost tokens.

Dunamis and Thernda guests do no damage, but boost the damage of your melee and ranged attacks respectively. If you don't have 2 spare URs, Essence of Carnage (Rampant Mode) does something similar. The boost is less, but it also comes with Backlash, able to reflect back some of the monster's damage.

Your Body Heals at the Speed of Light is a unique healing spell that uses the monster's Light Resistance for numbers. It also doesn't have *.9 'always-useful' penalty, which makes it better against any monster with LightRes>90%. Finally, it uses Dex for stats instead of End.


Pets

Angra Linnorm is basically the pet version of Essence of Carnage. At 0 Cha, you have little reason to use anything else.


Miscs

Essence Orb is one of the most important miscs released in recent years. It allows for qc conversion of hp into sp, allowing you to spam skills every single turn. It's slated for a nerf sometime in the coming months though, so keep that in mind.

Windter Crown gives an omni-elemental omni-type damage boost, which makes it one of the most versatile damage miscs in the game.

Elemental resistance miscs have become somewhat obsolete in the recent years - the monster tends to die long before the misc makes any difference. If you want a safety net, Cyclops' Eye covers all of the elements in one slot.

SFP is one of the best meta miscs in the game. It can grant you qc celerity for an sp cost, giving it ridiculous synergy with Purple Rain and Essence Orb.

Love Potion is another great meta misc (stackable qc control), but it only comes back at Snugglefest.

Bell Shell heals a bit of your hp based on damage dealt. The heal is less than CoRS', but it also doesn't reduce your damage, making it an overall better choice for FO builds.

Morningstar Helm gives immunity to paralysis. If you want something a little more sp-efficient, Blood Ruby and Liquid Courage give resistances to paralysis and fear respectively.


Hope the info's useful and don't hesitate to ask if you have any questions!
AQ DF  Post #: 2
12/24/2020 11:02:26   
Cataclysm
The fanciest of moustaches


This looks perfect! I did notice that builds were leaning more towards glass cannons with the stat cap increase. I may go 250/250/200/50 into END, depending on how frail I feel I'm getting as I drop my stats down, especially with some of those life-draining weapons! Unfortunately I don't have access to the Bloodzerker stuff since I don't have any GGB, I think. Are there any other suggestions for something similar but perhaps more available than the GGB gear? Otherwise, this list looks perfect and gives me plenty to work on & think about

Edit: Going through this, I noticed not all weapons are swords. Is this because there's generally a better boosting Misc for damages than Sword Master's Emblem or is this a result of the meta utilizing Miscs more for other things?

< Message edited by Cataclysm -- 12/24/2020 12:30:42 >
AQ DF MQ  Post #: 3
12/25/2020 5:38:22   
Primate Murder
Member

quote:

Going through this, I noticed not all weapons are swords. Is this because there's generally a better boosting Misc for damages than Sword Master's Emblem or is this a result of the meta utilizing Miscs more for other things?

SME is a fairly generic misc, not particularly outstanding. If you plan on only using melee weapons, I believe Minotaur's Pride is the strongest booster misc available.

quote:

Unfortunately I don't have access to the Bloodzerker stuff since I don't have any GGB, I think. Are there any other suggestions for something similar but perhaps more available than the GGB gear?

I notice you've got 2 Bloodzerker swords and Voltaic Bloodzerker armor now. For the remaining elements:

- Pike Pike is one of the two remaining weapons that still deal +25% damage. It does use Cha in place of Luck though, so don't expect any Lucky Strikes.

- Your Moglord Tortress is an old standard armor, which means its skill still uses the old (overpowered) formulas for elecomp, giving it one of the strongest water skills in the game.

- For fire, you have a choice between War and Torontosaurus armors (linked above). War's Carnage skill is the strongest (non-zerker) fire skill in the game. Totontosaurus Rex's Basketbreath is weaker, but it's a multi-hit weapon-based skill - with Haunted Dragonlord sword, it basically becomes free.


Merry Christmas!
AQ DF  Post #: 4
12/25/2020 11:29:25   
Cataclysm
The fanciest of moustaches


I've started using Windter Crown instead of SME, but I think I'll keep SME around due to its incredibly low SP cost (14) synergizing well with the Dunamis guest, letting me stay boosted for a lot more turns for extended farming/war runs. That being said, I've definitely started using the Crown more - the extra CHA, bonus damage, and everything else synergizes well with the sets you've recommended, so I love it! I had no idea the old rare I was pocketing was that good. Less SP efficient, but that can definitely be managed, especially with some of the recommendations you gave.

I sold my house and some old Z items (as fun as the Straightjacket was, can't say I liked using it much) to get the fanciest estate and then blew my extra Z Tokens on GGB (also a Museum for future investment purposes). Got very lucky in pulling 2 URs in the 20ish GB I bought, so I did pick up the Voltaic armor and the Dunamis guest. At the time of my previous posting, I hadn't gone back thru quite yet to actually calc the %s and see how the new "lean" status effects factored into damage; it was only late last night I realized they're for all intents and purposes the same damage wise, but old standard armors edge out defensively (since 13% vs 14% is only ~7% difference, vs the 25% from the Lean effect). Very glad I have this nifty little armor too! I honestly would've overlooked it and assumed it was on weaker standards, considering how often balance for armors changed when I was still active, so thanks for pointing it out and making sure I'm aware it's still top-of-the-line.

The Pike Pike looks interesting. I've been fiddling with different Water weapons but I've really been loving my Witch Waster - free triggers on almost half the monsters? Sure, why not? It also looks exceptionally fancy. Think I'll stick with it for now, at least. Until I can get that Water Bloodzerker weapon, anyway!

I do have free active armor slots, so I think I'll pick up the Torontosaurus eventually. The skill seems nice and I've been loving abusing the Haunted Dragonlord's Might SP regen ability. I hope we can get more weapons with SP healing like that readily available; I love that it enables me to use guests, whatever miscs I want, and whatever toggles I want too - even with CIT + Windter Crown + Dunamis + Angra + Werewolf armor, I still recover at least 100% of my costs, usually actually gaining SP for spamming so much power. Truly beautiful.

Just gotta farm for a little while to get the rest of the Miscs and shields at this point, I think! Thank you so much for your help, between the advice you gave me and the resources at my disposal, I feel very comfortable having rebuilt my character's inventory.

Merry Christmas/Frostval/Festivus to you as well!
AQ DF MQ  Post #: 5
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest Q&A >> 150 Elder Warrior Rating Requested
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition