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Zeclem, the DeathKnight Undead Location: Zeclem's Keep Level: As player Damage: Scaled Damage Type: Melee Element: Darkness HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/4 INT: Level*5/4 CHA: 75 LUK: Level*5/4 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/5 Crit: 25 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 45 * Level/90 + LUK/20 Pierce: 45 * Level/90 + LUK/20 Magic: 45 * Level/90 + LUK/20 Block: 50 * Level/90 + LUK/20 Parry: 50 * Level/90 + LUK/20 Dodge: 50 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Immobility: 300 Light: 10 Good: 15 Evil: 15 Darkness: 200 Attack Types Attack Type 1 - Zeclem stabs his target for 1 hit of 200% Melee Darkness damage; applies 'Soul Reap' (+30% Boost, +50 Bonus) to himself for 5 turns; automatically applies 'Soul Reap' (-30 %Boost, -50 Bonus) to target for 5 turns. Attack Type 2 - Zeclem slashes at his target for 1 hit of 200% Melee Darkness damage; applies 'Weakness' (-30 All Resist, +30 Health Resist, -50 Crit) to target for 4 turns inclusive. Attack Type 3 - Zeclem furiously slashes at his target and summons a skeletal minion for 3 hits of 100% Melee Darkness damage, amounting to 300% damage; applies 'Fear of Death' to target, stunning it for 3 turns. Attack Type 4 - Zeclem blasts his target with spectral skulls for 4 hits of 100% Melee Darkness damage; recovers himself equal to 2× the damage dealt for each hit landed. Attack Type 5 - Zeclem furiously slashes at his target for 3 hits of 100% Melee Darkness damage, amounting to 300% damage, with +50 Bonus and +400 Crit. Other information Each of Zeclem's attacks will automatically apply:- 'Necrotic Presence,' a stacking Curse DoT effect beginning at 18.75% damage (less stat damage from STR), increasing by 6.25% damage per stack, capping at 20 stacks (137.5% damage), to his target for 1 turn.
- 'Necrotic Aura,' a stacking HoT restoring 0.07% HP per stack and capping at 20 stacks (1.4% HP), to Zeclem for 1 turn.
- 'Lifebreaker' (+X Health Resist, where X is equal to the percentage of HP the target is missing) to his target for 2 turns.
Zeclem cannot take more than 50% of his remaining HP, rounded down, from any fatal direct attack and can only be defeated by DoT effects. Zeclem follows the skill rotation: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 1 -> Attack Type 2 -> Attack Type 5 -> Attack Type 4 -> Repeat. Thanks to Jay for additional 'Necrotic Presence' effect information.
< Message edited by DemonicDarkwraith -- 6/5/2024 19:28:17 >
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