Lv 1000
Member
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quote:
Clever Disguise Non-elemental misc. Boosts CHA/LUK and lowers BtH of incoming attacks (effectively an MRM boost, but since this is non-elemental the final numbers are 80% of normal, so wouldn't look good having decimals on MRM). You can also click on the misc icon in the upper left to pay SklSP (25% Melee) and skip your turn to give both your pet and guest Celerity. Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153
SklSP 8 11 20 30 42 54 68 84 98 Clever Disguise is a misc that lets you sacrafice your turn and pay an SP cost to give your pet and guest celerity. Let's break this down: First, it assumes that the player is dealing 75% melee with normal attacks, however one turn of pet + guest damage is valued at 100% melee, and as such it has you pay 25% melee to make up for this. The problem with this is that giving a guest celerity effectively pays for inself, as when you give a guest celerity you pay for that guest's upkeep twice, thus paying for the additional 60% melee in guest damage innately. This is why for other items that give guest celerity, there has not been an additional cost. This means that with how Clever Disguise is currently set up, you end up paying for 3 turns of guest damage, while only receiving 2 turns of guest damage. So how do we fix this? I still think that the idea of skipping your turn to make your pets/guests be more powerful is a good concept so I would still have Clever Disguise skip your turn. Suggested changes: Remove the 25% melee activation cost, however the player's turn is still assumed to be worth 75% melee. Pet celerity is worth 40% melee so this leaves us with 35% melee. I propose that this be funneled into a +17.5% pet and guest damage buff for 2 pet/guest turns (the turn counter on the status would decrease when the pet/guest acts). These suggested changes would allow Clever Disguise to maintain it's theme and niche while fixing the issue of being over charged for guest celerity.
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