Peachii
Clairvoyant!
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quote:
Verlyrus: Book 3: Reimagined: Caught in a Vise! Hey there, heroes! This month's Reimagined release is here. A new quest has been added to the Sulen'Eska quest line! Caught in a Vise takes place between Haven on the Horizon and the Dragon Rose War. The dravir of the Haven still don't trust the Vind, and something needs to be done about that... before the forces of the dragons and The Rose arrive! Completing this quest will reward you with a new helm, and if you're lucky, a color custom cosmetic version! Note: With this reimagined release, you may be required to replay the Dragon Rose War finale and its subsequent quest afterward. Head over to Sulen'Eska to play "Caught in a Vise"! Also, as part of this Reimagined release, DeathKnight has received a revamp! There's a lot of new things here! But, please keep in mind, as with all revamps and class updates, things are subject to change!- Presence has been reworked into Consuming Presence and Healing Presence.
- You begin fights in Consuming Presence.
- When using Consuming Presence, whenever you use a skill, you take damage equal to your level, minus the number of DeathKnight relics equipped*(level/18), in exchange for +50 Boost. (This cannot defeat you).
- That's a little complicated, but what it means is that at level 90, if you have six relics equipped, you'll take 60 damage per skill instead of 90!
- You can shift to Healing presence using the Shift skill.
- When using Healing Presence, whenever you use a skill, you recover HP equal to 33% of your level, increased by the number of DeathKnight relics equipped*(level/18).
- So at level 90, with six relics equipped, you'll recover 60 HP per skill.
- DeathKnight relics now have an even larger impact on skills. They've been split into 3 categories.
- Blade and Belt for offensive
- If you have an offensive relic equipped, you gain +5 Bonus/Boost/Crit for each relic (of any category) you have equipped.
- However, if you have both relics equipped, you'll gain that boost as well as an addtional +10 to Bonus/Boost/Crit.
- For example, if you have all relics equipped, you'll gain +40 Bonus/Boost/Crit.
- Cape and Helm for defensive
- If you have a defensive relic equipped, you'll gain +5 All resistance for each relic (of any category) you have equipped.
- However, if you have both relics equipped, you'll gain an additional +10 All resistance.
- For example, if you have all relics equippped, you'll gain a total of +40 All resistance.
- Ring and Amulet for utility
- These follow a similar pattern, +5 (stat) for each relic, then +10 if both are equipped. However, their impact on specific skills differs, and will be addressed below.
- Garb of Undeath
- Duration reduced to 2 turns.
- Avoidance effect increased by 5 per relic (with a utility relic equipped).
- Obliterate
- Base damage reduced to 125% total damage.
- Soul Slash
- Base damage reduced to 100%.
- DoT damage now scales off of your number of relics (from 40% base damage to 80% base damage).
- Blood Tap
- Now requires a hit to heal.
- Amount healed increases with your number of relics. (from 8% max HP to 12% max HP)
- Necrotic Presence Shift
- Grants another turn after use.
- Switches between Healing and Consuming presence.
- Cooldown increased to 4 turns.
- Inspire Weakness
- Base damage reduced to 100%.
- All res and Crit reduction now increases based on your number of relics (from -30 to -50).
- Unholy Will
- No longer attempts to stun or DoT.
- This skill now increases your All and Health resistance by 20 for 2 turns.
- The amount increases based on your number of relics (from 20 to 60).
- Dark Rite
- No longer applies a DoT or heals.
- Now does an attack, with base damage of 100%.
- This skill now allows you to sacrifice 25% of your HP to grant 20 Boost and Bonus for 5 turns. (This cannot kill you)
- This amount increases based on your number of relics (from 20 to 40).
- Strength Reap
- Base damage increased to 100%
- Now must hit to activate.
- Steals 20 Boost and 20 Bonus from your target for 5 turns.
- Applies 20 Boost and 20 Bonus to yourself for 5 turns.
- The amount granted to yourself (not debuffed on the target) increases based on your number of relics (from 20 to 40). Always applies -20 Boost/Bonus to the target when it hits.
- The Edge of Death
- Removed Summon Minion.
- This skill applies On the Edge to yourself, reducing your HP to 1, but also granting death resistance for 3 turns.
- When On the Edge wears off (or after battle), heal 25% HP, increased up to 45% based on your relics.
- Empowered Armor Strike
- Base damage reduced to 100%.
- Every DeathKnight relic increases its Boost by 30%, up from 20%.
- Dreadblade
- Base damage reduced to 175%.
DeathKnight also has a handy new widget that lets you know which presence you're in, as well as the number of relics you have equipped! With this rework, my goal was to give it more of an identity as a "master of death". You'll use Consuming Presence as well as Dark Rite to sacrifice health in order to deal large amounts of damage, and then you can also use Healing Presence to regain health at the cost of damage. The DeathKnight relics are much more important to use with the class now, although not totally necessary. You also have a number of very cool tools to defy death and survive on the edge! So, what do you think? Give it a try in game and let us know your feedback! A number of bugs have been fixed as well.- Fixed a number of daggers that had improper specials.
- Fixed the Esoterica and Dark Esoterica weapons, which were behaving oddly.
- Fixed a number of typos in AdventureFriends Part 1 and Part 2.
- Fixed an issue where Sciuridaehotep would act after the Witness in the Primordials challenge.
- Fixed Female Student's head being an old version.
Finally, the Hive Ranger gear is leaving after this week. Who knows if/when it'll return? If you're interested, make sure to pick them up before they leave! Have feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable? Join the discussion on the official forums! Want to play DragonFable without using an internet browser? Check out the Artix Games Launcher! Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!) Verlyrus Twitter Tomix Twitter Tags: Verlyrus
< Message edited by Peachii -- 2/27/2021 1:11:21 >
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