Mike Dragonblade
Member
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quote:
Nith's Fang Melee/Magic random element Swords. Neutral damage/accuracy leans, the weapon chooses its element on the first hit you attempt with it each turn, and will retain that element until the first hit attempted on a later turn. The weapon randomly chooses from the 8 standard elements and deals x132/109 damage for this. The weapon pays 25% of its damage on normal attacks to heal the player's SP similar to other regen weapons to be worth (12.5x132/109)% Melee per hit that connects, with a x0.75 penalty for the Magic version. The weapon's special pays MC (which is worth 25% Melee on Melee version, and 18.75% Melee on Magic version) and however much damage is needed to reach 50% Melee (so a further 25% Melee or 1/6 special damage for Melee, and 31.25% Melee or just over 1/4 special damage for Magic) to attempt to inflict a 5 turn ((20x132/109)xHits/2)% Melee power Burn, 50% save, inflicts with VStat/LUK vs mob DEX/LUK. ~From kamui in the infosubs. (edit: also, it has a 20% proc chance). So that a lot of text, but I believe it can be summarize as a random element per turn, plus a SP regen per hit, plus a chance to inflict burn. However, besides the occasional all 100% ele res mob and maybe to regain some SP, I dont really see what to do with it. What about you guys? Since this is asking for discussion about Nith's Fang, not a specific question toward it, this thread is moved to AdventureQuest General Discussion. ~MasterSamak
< Message edited by Master Samak -- 2/28/2021 14:24:57 >
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