Mr. Roguish
Banned
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Well.... there's multiple brain dead ways of playing a dodge build: Build -BtH statuses that will last the whole fight from the jump so that they never touch you past recasting Purple Rain and then wait till you eventually kill your opponent (usually for boss fights only now-a-days) 2. Constantly buff MRM and nerf BtH throughout the fight in combination with armors with high defense and just dodge as much as you can throughout the fight. When I sometimes do this (usually only for the weaker non-boss mobs) I'll pair it with mana shields so that any damage I do acquire goes to my mana instead of my health since mana is a lot easier to replenish. Though a warrior would probably be better off just using the Dragonlord shield barrier effect. All in all, they will both require at least some attention to detail to ensure you are maintaining SP and HP. In review of what has been said: • As I said as well, the Alchemical Unity (weapon) is good, but everything else isn't directly related to dodging. You will need something (chaos orb (misc), rainbow gun (weapon), scrambler (spell), to alter opponents' resistances so that you get the maximum effect of status infliction. While difficult to get, I suggest the GGB chaos orb for 2 reasons: 1. Since you can potentially alter elemental resistances multiple times in 1 turn, this is a great conservation of time 2. Because it steadily increases lean of you and monster, any extra time taken trying to get the closest resistance you want is compensated by being able to quickly kill your opponent especially if you stacked it a bunch of times. This is dangerous because you will also take extreme extra damage, but if you're dodging like intended, this isnt a problem. Technically, like Varghus mentioned, the Luna Neko subrace armors present the best defense, even better than vampire because of the +50 DEX and +50 LUK toggles which total up to an additional +7.5 MRM to the base armor which outclassed a lot honestly. Unfortunately the neko armors are defensive and the luna neko armors are build around using 100% proc weapons. I find the BEST solution for this is to get the Dracomogrify (spell) and quest for the dragonbane weapons. Turning your opponent into a dragon and inflicting them with a harm poison, bleed, AND burn almost guarantees a win. Outside of that, I have difficulty using the armor as my inventory is built around full offense. Understand that most armors that have high defense, usually do not have much in the way of attack so you have to pick and choose at what level image your prioritizing dodging. For instance, I would suggest the Ghost costume with a BASE MRM of 76 combined with the shields: • (Rare) Logos (toggled)- 105/105/108 • (Rare) Lorian (MRM mode)- 100/100/100 • Agony's Blood- 90/87/92 But its damage is abysmal. But it can be a great armor to sit in to set up stuff. The best armors with defense sit around the 55 bade MRM range, so look for those armors. I would steer clear of weird items that pretend to do a lot like Figurehead. A crazy (maximum of -214) debuff to LUK seems good until you realize that that only amounts to -5.35 BtH which only totals up to a shield with 16.35 MRM compared to shields that have 20+ base MRM without the need to have a chance to inflict a status. It is much more useful to have a shield like the kindred that can quickcast regen SP or MP or something like Doray. Also in my experience, dodge builds are very prone to end up draining SP easily, so be careful about having too many items that rely on SP. Also in my opinion, counter items aren't worth it unless its just so happen to be built into one of the best of its element and category like the Agony shield. Otherwise you risk getting yourself killed just to do a negligible amount of extra damage whereas you could be focusing on not taking any damage at all.
< Message edited by Mr. Roguish -- 5/11/2021 0:04:14 >
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