Mr. Roguish
Banned
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So I've been trying to get this question answered and I have been receiving bit of useful information to put it together but I dont quite think my main question is being addressed (at least partly because of me struggling to come up with the most unequivocal way to word the question). I avidly play what most people define as a Dodge build character. I usually use the strategies of: • Usually for bosses/semibosses- (in a nutshell) stacking absolute darkness before it losses power and just adds extra turns (no more than approx. -85BtH) + some other stuff like temporary MRM buffs and inflicting berserk Pros- Is a set it and forget it, can also help regain lost HP/MP/SP Cons- Takes almost if not more than 10 turns to set up, especially dependant on how high the darkness elemental modifier is • For whatever I feel like at the time- Stacking celerity and using Alchemical Unity + Brilliance of DAW + Chaser Bracer Pros- SUPER high reductions to BtH can be achieved without multiple means, very minimal resource cost, each equipment buffs the effectiveness of the others Cons- Can't get full effectiveness without celerity which can be resisted, has to be constantly maintained by keeping same gear and constantly attacking, blind has to build so the first few turns are vulnerable, very dependent on opponent's defenses and ability to resist Currently I use dual bannerets to provide a small MRM buff (a little over +20 MRM) to cover the initial stages of each strategy. I am contemplating relying almost completely on the dual bun-bannerets so i can focus on damage and also drastically cut time for set up; but would need to max my CHA (which give an almost +50 and almost +80 MRM) to have them provide a similar buff to the nerfs of the previously mentioned strategies. The only way I can fathom accomplishing this is with the Quadforce (misc) So far that I have been told that: • a full -85BtH blind is unnecessary. • a quadforce build is feasible but should be able to work without it I believe that having my base CHA be 250 would be most optimal so I dont need a difficult to maintain misc to grant me the point of the whole strategy. Which means I would have to sacrifice one of my other stats; my ideas are either: • LUK- since I'm not losing that much base MRM considering the formula (250/40=6.25); the misc itself gives +50 LUK, so I'm only actually losing 5 MRM; I can still deal damage without quadforce, but I lose a lot of Lucky strike damage • INT- Since the only reason for INT is to be able to cast and stack Moonwalker's Grace (spell) which quadforce can provide max INT to churn out at least 10 rounds of increased DEX and QuadForce can be used for and with SP regenerating melee weapons to get max normal damage with max STR, DEX, and LUK, but I will be confined to SP regenerating weapons, only quadforce misc, and be pretty weak without the quadforce misc. OR is dual bun-bannerets just not worth all that?
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