GwenMay
Member
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I was pleasantly surprised yesterday when while playing Dragonfable I decided to equip my Necrotic Sword of Doom and saw it, along with the other DoomKnight items, had received an update to its all resists. I think this was a great change because like the May 21 design notes noted, they were feeling "lackluster." I was also very curious why the cloak and helm only had +7 all resist and why none of the items received -health resists, so I decided to look on discord and saw that the cloak and helm originally had +10 all resists and were nerfed to +7 all resists, seemingly in response to a few comments on discord servers, official and unofficial. Now that we have had two weeks to see the changes, I think the forums are the best place to give feedback on the DoomKnight gear changes and whether they should be rebalanced again, so I made this forum post for everyone to give their feedback and suggestions. Here are my thoughts: DoomKnight gear should not be the absolute "best in slot" gear, that should be Inn Challenge Rewards. However, DoomKnight gear should be at least as good, and maybe even better, than the best Dragon Coin gear. DoomKnight class and gear are not just premium package items, they are also a reward for loyal supporters of Dragonfable. Therefore, I don't think it makes much sense that the level 80 DC cloak "Nick's Toasty Cape" should have 3 more all resist plus immobility resist for 200 Dragon Coins than DoomKnight Cloak, or that a level 72 DragonCoin helm "Fierce Dragonlord Helm" should have 3 more all resist, 4 more immobility and -14 health resist compared to a level 90 DoomKnight helm. DoomKnight gear balancing should take into consideration comparable DC items as well as comparable Inn rewards. With that being said, my initial proposal for rebalancing would be: 1. Give NSoD -10 health resist to balance out the 10 all resist. This would make the weapon more usable with DoomKnight's healing and somewhat comparable to Forced Reflection, although still below in terms of health resist and stat bonuses. 2. Give DoomKnight Helm 10 all resist and -10 health resist, and lower Light and Dark resists accordingly. This still keeps it below Ancient Dragonlord Helm but makes it comparable to Fierce Dragonlord Helm. 3. Give DoomKnight Cloak 9 all resist and lower Light and Dark resist accordingly. Keeping it at 9 keeps it below a lot of other top tier DC and Inn capes resist wise, but I think the Cloak's stats make up for it. The most substantial changes here are the addition of health resist; the all resist update did make DoomKnight gear more generally useful but also (perhaps unintentionally) nerfed the items' synergy with DoomKnight's healing skills; matching all resist with health resist for NSoD and DoomKnight helm should counter that while bringing the items more in line with comparable DC gear. I am very interested in what staff and other players think, both on what the "standard" for DoomKnight balancing should be and what that should translate to gameplay wise.
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