arcanum37
Member
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Update to Deathless legion: -- [core] starts at 1. -- If the monster is afflicted with Burn, Poison, or Fear, then [core] gets +0.1 per status. Otherwise, -0.1. -- Modify [core] based on your HP: at full HP, it's -1/3; at 0 HP, it's +0.5. It scales linearly between these. -- Everything gets eleComp. -- The spell itself does [core]% Melee damage. --- Uses CHA/DEX/LUK for beast variant --- Uses INT/DEX/LUK for mage variant --- Uses nonstandard stat bonuses otherwise (INT/8 + CHA/8 + END/8 for damage; INT*3/40 + DEX*3/40 + END*3/40 for BTH; no LUKy strikes) -- The spell is split up into six hits: 5 hits of *2/11 damage, and one hit of *1/11 damage (tiny bird at the end is tiny) -- When I say *[hits], I mean *[hits connected]/[hits attempted] where the big hits counts as 2 and the little bird hit counts as 1. 11 "hits" total. -- Afterwards, it inflicts Poison, Burn, Bleed, and Fear. --- Poison: Darkness damage, 4 rounds of power: [core]*[hits]*1.25. Heal HP equal to damage dealt. --- Burn: Darkness damage, 4 rounds of power: [core]*[hits]*2.5 --- Bleed: power: [core]*[accuracy]/2 --- Fear: 4 turns of a [core]*[hits]*[mob Dark%]*21% stun chance. -- Each status can be resisted with a save at a +0 bonus. Resist with END/DEX/END/CHA (repsectively) and LUK; inflict with: --- Beast: CHA/LUK --- Mage: INT/LUK --- otherwise: INT/CHA
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