Starflame13
Moderator
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Welcome, Sky Participants! This thread will be your Out-Of-Context forum for the competitors of the Sky Arena to discuss tactics, collaborations, and plots, as well as to ask questions of your fellow combatants and to provide any additional details necessary to clarify your character or your actions. It should also be used for necessary communications with the Director in requesting extensions. As a reminder, you are required to post every 4 days. While I will do my best to provide 24 hour warnings, please do not rely on these. I must be informed in advance if an extension is needed. Each of the combatants in this arena will be placed at an equidistant starting point. The order in which you are listed in the roster is the relative location you enter the arena in, with the first competitor entering at the North (top) of the arena and moving clockwise around the edge of the arena. Alternatively, you can view this as the competitor listed above you will be on your right and the competitor listed below you will enter in on your left. All contestants are assumed to enter roughly at the same time, regardless of posting order. Feel free to ask me questions within this thread, via PM, or via the AEF RP Discord Server if you have any details you would like clarified. Our Discord Server can be found here. This was the music inspiration for Sky: Daybreak. In addition, I will be editing in any questions that may be useful for all combatants to read. Beginning with: What are the dimensions of the arena? Most Paragon Phase arenas share a similar construction when it comes to the dimensions. From the geometric center it is 65 feet (19.8 meters) of terrain until reaching some sort of barrier - a wall or a lethal hazard in most cases. Entrance ways vary by arena in terms of design, but consist of eight equidistant points starting from cardinal North. This version of Sky has no physical boundary for walls or ceiling, and a fall at this height is likely fatal. But we have fewer than 8 in the arena! While arenas are designed with a maximum occupancy of eight contestants, we'd rather let people spread out and have more arena variety than crowd everyone into a single arena. Any locations after the last person on the roster is placed will be considered vacant, and their entrances will remain empty. Can you explain the glass prisms? Each glass prism floats about 1 foot (0.3 meters) above the floor. They are cylinders that are 1 foot (0.3 meters) in diameter and 5 feet (1.5 meters) tall. There are several dozen prisms distributed fairly regularly about the arena, to the point where it is easy enough to avoid running into them, but difficult to make a long-range attack across the entire expanse without hitting one. If one is hit with significant physical force from either a melee, magic, or ranged attack, the prism will shatter into large shards of glass that burst into the surrounding area and vanish upon hitting the floor. The prisms can be pushed or moved about the arena, but they will repel the other prisms to the point where none ever get closer than 10 feet (3.0 meters) to another prism. Thanks to questions in the discord about throwing/moving the prisms via magical means, I have determined that the prisms each way about 50 lbs (22.7kg). They do float, so it doesn't require much strength to move them about by a few inches. Picking them up and throwing / moving any significant distance will take some serious strength, however. We’re getting judged now right? What are you looking for? Each Director has their own writing elements that they look for and their own methods for selecting the Paragons (and, later, the Champion). I do not use an official point scoring system of any kind, but I do look at seven key criteria. In no particular order, they are: Combat Activity (Use of Abilities, Reasonable Physical Actions, Pacing of Actions) Character Interactions (Accounting for Opponent Actions, Dialog, Environmental Awareness/Acknowledgement) Consistency (Writing Style, Mana/Stamina Usage, Cross-Post Awareness for Injuries/Actions/etc.) Storytelling (Complimenting the Action, Relevancy to Combat, General Worldbuilding) Character Personality (Growth/Development, Passion/Emotion. Show me why they want to win). Technical Writing Ability General Creativity & Uniqueness
< Message edited by Starflame13 -- 7/25/2021 19:09:11 >
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