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Discordia

 
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8/7/2021 13:38:30   
  DemonicDarkwraith

ArchKnight DragonFable


Discordia
???

Location: Discordia, The Maestro

Level: As player
Damage: Scaled
Damage Type: Magic
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*35/16
INT: Level*35/16
CHA: 125
LUK: Level*5/4
END: Level*15/16
WIS: 0

Avoidance and Defense
Melee: 25 * Level/90 + LUK/20
Pierce: 25 * Level/90 + LUK/20
Magic: 25 * Level/90 + LUK/20
Block: 40 * Level/90 + LUK/20
Parry: 40 * Level/90 + LUK/20
Dodge: 40 * Level/90 + LUK/20

Offense
Crit: 15 + LUK/10
Bonus: 30 + Level/5
Boost: 0%

Resistances
Shrink: 300
Immobility: 300

Attack Types
Attack Type 1 - Discordia uses his baton to send a series of musical staves at his target for 5 hits of 100% damage, amounting to 500% damage, with +400 Crit; applies 'Time Signature: 3/4' for 4 turns. (Pop-up: 'Let's try a nice waltz!')
  • If Discordia uses this attack for the second time, this attack instead applies 'Time Signature: 4/4' to himself for 5 turns. (Pop-up: 'No, no, no, a standard 4/4 would sound better.')
  • If Discordia uses this attack for the third time, this attack instead applies 'Time Signature: 5/4' to himself for 4 turns. (Pop-up: 'Next up, something a little spicy, in 5/4!')
Attack Type 2 / 2.1 - Discordia floats into the air with a green shroud of musical notes and waves himself with his baton before firing magical keys at his target for 2 hits of 100% damage; applies 'Floating Keys' (+180 Block/Parry/Dodge Defense) to himself for 3 turns.
Attack Type 3 / 3.1 - Discordia waves his baton upwards with yellow energy before firing magical keys at his target for 2 hits of 100% Magic ??? damage; applies 'Crescendo' (+20% Boost, +20 Crit) to himself for 3 turns.
Attack Type 4 / 4.1 - Discordia waves his baton downwards with a green charge before firing magical keys at his target for 2 hits of 100% damage; automatically applies 'Decrescendo' (-20% Boost, -20 Crit) to his target for 2 turns.
Attack Type 5 - Discordia fires magical keys at his target for 2 hits of 200% damage, amounting to 400% damage, with +9,000 Bonus; recovers himself for 2% of his max HP.
Attack Type 6 / 6.1 - Discordia waves his baton downwards with a green charge before firing magical keys at his target for 2 hits of 200% damage, amounting to 400% damage, with +9,000 Bonus; recovers himself for 2% of his max HP.
Attack Type 7 / 7.1 - Discordia floats into the air with a green shroud of musical notes and waves himself with his baton before firing magical keys at his target for 2 hits of 200% damage, amounting to 400% damage.; applies 'Power Chord' (a Melee Null DoT effect equal to the sum of the target's Avoidance and Defense, floored at 1) to target for 1 turn.
Attack Type 8 / 8.1 - Discordia waves his baton upwards with yellow energy before firing magical keys at his target for 2 hits of 200% damage; applies 'Crescendo' (+20% Boost, +20 Crit) to himself for 3 turns.
Attack Type 9 / 9.1 - Discordia waves his baton downwards with a green charge before firing magical keys at his target for 2 hits of 200% damage, amounting to 400% damage; automatically applies 'Decrescendo' (-50 All Resist, +50 Health Resist) to target for 4 turns inclusive.
Attack Type 10 / 10.1 - Discordia floats into the air with a green shroud of musical notes and waves himself with his baton before firing magical keys at his target for 2 hits of 100% damage, amounting to 200% damage; applies 'Stunned Silence' to target, stunning it for 2 turns.
Attack Type 11 - Discordia uses his baton to fire a series of musical staves at his target for 5 hits of 100% Magic ??? damage; automatically applies 'Clumsy Feet' (-300 Melee/Pierce/Magic Avoidance, -300 Block/Parry/Dodge Defenses) to target for 4 turns inclusive; applies 'Fortissimo' (+200% Boost, +200 Bonus) to himself for 5 turns inclusive. (Pop-up: 'No, that's not it! Follow my baton, fool!')

Other information
  • While fighting Discordia, the player must click up, down, left, right and center pads to satisfy Discordia;
    • On subsequent turns after Attack Type 1, Discordia announces the direction corresponding to up, down, left, right and center pads. (Pop-ups: Discordia waves his baton up! / Discordia waves his baton down! / Discordia waves his baton left! / Discordia waves his baton right! / Discordia jabs his baton!)
    • Starting from the second use of Attack Type 1, the player must click the pads given by Discordia during the previous rotation. If successful, automatically applies 'Dancing to the Tune' (+10% Boost) to the player for 2 turns. (Pop-ups: 'Dance for me!' / 'Yes! Yes! Perfection!')
    • Failure to do so will cause Discordia to use Attack Type 11.
  • If Discordia is below 50% of his maximum HP, on the last turn of each rotation, Discordia will either apply 'Minor Key' (+50 Bonus) or 'Major Key' (+50% Boost) to himself for 99 turns. (Pop-ups: 'And now, a minor key!' / 'Let's brighten things up with a major key!')
  • Discordia follows the following skill rotations, in order;
    • While affected by 'Time Signature: 3/4', Discordia follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4; transitioning to 'Time Signature: 4/4' rotation afterwards.
    • While affected by 'Time Signature: 4/4', Discordia follows the skill rotation; Attack Type 1 -> Attack Type 5 (x3) -> Attack Type 6; transitioning to 'Time Signature: 5/4' rotation afterwards.
    • While affected by 'Time Signature: 5/4', Discordia follows the skill rotation; Attack Type 1 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Attack Type 5; transitioning to 'Time Signature: 3/4' rotation afterwards.
    • Each of Discordia's rotations can be paused to use Attack Type 11 after the usage of Attack Type 1 if the player failed to click the pads in order given by Discordia during the previous rotation.


    < Message edited by DemonicDarkwraith -- 12/18/2023 23:58:26 >
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