DemonicDarkwraith
ArchKnight DragonFable
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Discordia ??? Location: Discordia, The Maestro Level: As player Damage: Scaled Damage Type: Magic Element: ??? HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*35/16 INT: Level*35/16 CHA: 125 LUK: Level*5/4 END: Level*15/16 WIS: 0 Offense Boost: 0% Bonus: 30 + Level/5 Crit: 15 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 25 * Level/90 + LUK/20 Pierce: 25 * Level/90 + LUK/20 Magic: 25 * Level/90 + LUK/20 Block: 40 * Level/90 + LUK/20 Parry: 40 * Level/90 + LUK/20 Dodge: 40 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Immobility: 300 Attack Types Attack Type 1 - Discordia uses his baton to send a series of musical staves at his target for 5 hits of 100% damage, amounting to 500% damage, with +400 Crit; applies 'Time Signature: 3/4' for 4 turns. (Pop-up: 'Let's try a nice waltz!') - If Discordia uses this attack for the second time, this attack instead applies 'Time Signature: 4/4' to himself for 5 turns. (Pop-up: 'No, no, no, a standard 4/4 would sound better.')
- If Discordia uses this attack for the third time, this attack instead applies 'Time Signature: 5/4' to himself for 4 turns. (Pop-up: 'Next up, something a little spicy, in 5/4!')
Attack Type 2 / 2.1 - Discordia floats into the air with a green shroud of musical notes and waves himself with his baton before firing magical keys at his target for 2 hits of 100% damage; applies 'Floating Keys' (+180 Block/Parry/Dodge Defense) to himself for 3 turns. Attack Type 3 / 3.1 - Discordia waves his baton upwards with yellow energy before firing magical keys at his target for 2 hits of 100% Magic ??? damage; applies 'Crescendo' (+20% Boost, +20 Crit) to himself for 3 turns. Attack Type 4 / 4.1 - Discordia waves his baton downwards with a green charge before firing magical keys at his target for 2 hits of 100% damage; automatically applies 'Decrescendo' (-20% Boost, -20 Crit) to his target for 2 turns. Attack Type 5 - Discordia fires magical keys at his target for 2 hits of 200% damage, amounting to 400% damage, with +9,000 Bonus; recovers himself for 2% of his max HP. Attack Type 6 / 6.1 - Discordia waves his baton downwards with a green charge before firing magical keys at his target for 2 hits of 200% damage, amounting to 400% damage, with +9,000 Bonus; recovers himself for 2% of his max HP. Attack Type 7 / 7.1 - Discordia floats into the air with a green shroud of musical notes and waves himself with his baton before firing magical keys at his target for 2 hits of 200% damage, amounting to 400% damage.; applies 'Power Chord' (a Melee Null DoT effect equal to the sum of the target's Avoidance and Defense, floored at 1) to target for 1 turn. Attack Type 8 / 8.1 - Discordia waves his baton upwards with yellow energy before firing magical keys at his target for 2 hits of 200% damage; applies 'Crescendo' (+20% Boost, +20 Crit) to himself for 3 turns. Attack Type 9 / 9.1 - Discordia waves his baton downwards with a green charge before firing magical keys at his target for 2 hits of 200% damage, amounting to 400% damage; automatically applies 'Decrescendo' (-50 All Resist, +50 Health Resist) to target for 4 turns inclusive. Attack Type 10 / 10.1 - Discordia floats into the air with a green shroud of musical notes and waves himself with his baton before firing magical keys at his target for 2 hits of 100% damage, amounting to 200% damage; applies 'Stunned Silence' to target, stunning it for 2 turns. Attack Type 11 - Discordia uses his baton to fire a series of musical staves at his target for 5 hits of 100% Magic ??? damage; automatically applies 'Clumsy Feet' (-300 Melee/Pierce/Magic Avoidance, -300 Block/Parry/Dodge Defenses) to target for 4 turns inclusive; applies 'Fortissimo' (+200% Boost, +200 Bonus) to himself for 5 turns inclusive. (Pop-up: 'No, that's not it! Follow my baton, fool!') Other information While fighting Discordia, the player must click up, down, left, right and center pads to satisfy Discordia;- On subsequent turns after Attack Type 1, Discordia announces the direction corresponding to up, down, left, right and center pads. (Pop-ups: Discordia waves his baton up! / Discordia waves his baton down! / Discordia waves his baton left! / Discordia waves his baton right! / Discordia jabs his baton!)
- Starting from the second use of Attack Type 1, the player must click the pads given by Discordia during the previous rotation. If successful, automatically applies 'Dancing to the Tune' (+10% Boost) to the player for 2 turns. (Pop-ups: 'Dance for me!' / 'Yes! Yes! Perfection!')
- Failure to do so will cause Discordia to use Attack Type 11.
If Discordia is below 50% of his maximum HP, on the last turn of each rotation, Discordia will either apply 'Minor Key' (+50 Bonus) or 'Major Key' (+50% Boost) to himself for 99 turns. (Pop-ups: 'And now, a minor key!' / 'Let's brighten things up with a major key!') Discordia follows the following skill rotations, in order;- While affected by 'Time Signature: 3/4', Discordia follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4; transitioning to 'Time Signature: 4/4' rotation afterwards.
- While affected by 'Time Signature: 4/4', Discordia follows the skill rotation; Attack Type 1 -> Attack Type 5 (x3) -> Attack Type 6; transitioning to 'Time Signature: 5/4' rotation afterwards.
- While affected by 'Time Signature: 5/4', Discordia follows the skill rotation; Attack Type 1 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Attack Type 5; transitioning to 'Time Signature: 3/4' rotation afterwards.
- Each of Discordia's rotations can be paused to use Attack Type 11 after the usage of Attack Type 1 if the player failed to click the pads in order given by Discordia during the previous rotation.
< Message edited by DemonicDarkwraith -- 6/6/2024 14:37:41 >
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