AstralCodex
Member
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First up, while DoomKnight does not have the highest sustained damage, its still damage is quite good. At level 90, DoomKnight has ~900 DPT against ??? enemies if you use Corrupt/Lingering off cooldown, which makes it better than the vast majority of classes in the game. There's only a handful of classes with higher DPT, namely: Chaosweaver (lol), Archivist (1.3k-1.6k DPT), DW (1.3k-1.6k), Ranger (~1.2k), Ascendant (1.1k-1.3k), Entropy (~1.1k), EE (1-1.2k), and ChronoZ (1-1.2k). This decent DPT combined with good healing from life carve would already make the class quite good. However, there's three things that make DoomKnight truly exceptional. First, Void Barrier with -Health stack and Drain Essence gives you full direct damage immunity for 3 turns (on top of reflecting a decent amount of damage). This works regardless of how much boost or bonus the enemy has. Second, Favor + Inner gives it up to 9k damage average in a single turn (and 12k damage with red fruit), which blows every single other class out of the water (with perhaps the exception of CDE). Finally, Malefic Binding lets you randomly stun bosses regardless of their immobility resist, letting you desync enemy rotations or just turn them into a training dummy. These three things make DoomKnight good enough to do every single Inn fight it can enter without food or extra potions. As Laeon has said, you can find videos for every hard Inn fight with Doomknight on my Youtube channel.
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