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9/29/2021 19:20:18   
Evil
Member

not played in quiet a few years curious what type of upgrades and such are available VS what i have
AQ  Post #: 1
9/30/2021 2:18:52   
Primate Murder
Member

Welcome back!

First of all, the stat cap has been raised to 250. That means that you can max out three stats, and for pure warriors that's usually 250 Str/Dex/Luck.

Secondly, a number of subraces have been revamped! Werewolf remains the best option for warriors, but you'd want to compete the advanced subrace quest to gain access to 9th slot no-drop armor.

Finally, before we get to equipment, I'd like to link you to the Commonly Used Strategies page, particularly the Purple Rain loop. While by no means necessary, it would make fighting boss monsters a lot easier.

Now, without further ado:

Weapons

I would suggest changing your no-drop element to light, as it lacks any good (non-premium) shields.

Blazing Bloodzerker sword deals +20% damage for a minor hp cost. There are also Terra and Voltaic variants for earth and energy elements.

Kindred weapon gathers charges to autohit (with Kindred pet, you should gather enough charges every single turn).

Haunted and Eclipsed Dragonlord's Might restore large amounts of sp based on the number of hits. Great synergy with Werewolf's 4-hit Beast Form.

Keep Horo Show to have a source of Harm damage.


Armors

Bloodzerker series are among the strongest options available to warriors. They have a toggle to lock you to 2x damage armor element attacks and a passive to deal boosted damage for a minor hp cost. Pick up Blazing and Quenching variants to cover fire and water.

Haunted Dragonlord has a powerful and accurate wind skill.

Horo Show remains the strongest option available for ice.

Your Werewolf 9th clot no-drop will cover earth.

Tempest Armor has an elelocked celerity toggle and an Initiative bonus that gives +50% damage on your first turn. Great for warring.

Paladin is our first fully revamped endgame class. It has 20+ skills including powerful nukes, stat and effect toggles, healing, resurrection, a light booster guest, and a variety of anti-undead effects. Avenger is the best variant for warriors.

Angel of Souls has a cheap hp-cost darkness skill.


Shields

There's no outstanding fire shields, so just use Overlord.

Kindred shield passively gathers charges for a qc sp heal, just in case.

Fujin has Dex drive for bonus accuracy and blocking.

Pies has a Cha toggle for a bit of extra damage via boosters.

Chieftain's Ironthorn has been revamped to gain a Str toggle, so make sure to get the highest level variant.

Taladosian is still a fine shield.

Eclipsed Dragonlord's Will has a qc stacking Barrier skill.


Spells

Keep Dunamis. URs also have elemental booster guests (higher boost, but only for their element) for fire, energy, dark and ice.

Runic Binding gives you a Harm nuke.

Purple Rain is a staple of the current meta. It acts as a save point: cast it once to save your (and monster's) current hp/mp/sp, cast all your buffs and debuffs, then cast PR again. Resources return back to their prior state, but the effects remain.

Imbues change the element of your attack (weapon or weapon-based or old standard skill) to a different one and often come with nifty effects. For example, you can use Fire Dragon Talon to shift Horo Show nuke to fire with 50% damage bonus, or use Dragonslayer Aura to deal Void damage against dragons.


Pets

Angra Linnorm is a f2p booster pet with Backlash.

Kindred Tranquility. So your Kindred sword has the charges to autohit every turn.


Miscs

First and foremost, before you do anything else, go and pick up Essence Orb. It's an op misc that allows qc conversion of hp into sp. Basically, you never run out of resources to cast your skills - especially broken in conjunction with Purple Rain.

Keep SFP for synergy with EO and Purple Rain.

Keep Minotaur's Pride for the damage boost.

Zfinity Gauntlets are among the strongest miscs in the game and they're in LTS for a limited time. Power gives you a 1/turn qc EleVuln, making the monster take increased damage for 4 turns. Time has a 1/battle guaranteed stun (against monsters w/o stun immunity). Soul can come in handy when EO is nerfed.

Prime Chaos Orb (UR GGBs) has a qc skill that allows you to scramble monster resists while boosting the damage it takes.

Olympax Medal gives both a qc damage boost and a qc Imbue for your Clan element.


Hope the info's useful and don't hesitate to ask if you have any questions!
AQ DF  Post #: 2
9/30/2021 4:24:24   
Evil
Member

which of the zfinity guantlets to get?
AQ  Post #: 3
9/30/2021 8:11:48   
Armsman
Member

The Space gauntlet is good for defensive builds, it provides buffs for MMR and resistance at quickcast speed.

The Time gauntlet is most universally useful, it can no-save stun anything without Freedom, and nerf accuracy and defenses.

Power can restore 10% of your HP once, but it can also apply a 25% EleVuln effect to your enemy.

Mind is a semi-useful item for mages, and not much else. It can restore MP.

Finally, the Soul gauntlet is like an Essence Orb, but it's closer to being balanced since it gets worse as the fight goes on.

I recommend Time, personally. It can fit into pretty much any build.
AQ  Post #: 4
9/30/2021 11:36:03   
Evil
Member

thank you to both of you for the answers =)
AQ  Post #: 5
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