Laeon val Observis
Member
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^ If you're referring to customizations making the reforged ones capable of accessing the classic's art, don't try hoping on that. You're better off imagining that they'll get a new set of customizations. Judging from the numbers data and comparing it to it previous info (which is still in the class' forum data): 1. Power shots' changes makes it the main damager when Arbalest charges are avail, although it will conflict with its stun (in casuals, at least. Stunning is not really much of a priority outside of CMalefic-esque powers in the Inn), Shield, Blind, and -Boost (the latter 2 btw had thr numbers adjusted such that you would use them near side by side. That is, to compensate when one finally expires). That means that Power Shots will have a maximum output of 300% dmg in causuals, 325% in the Inn if you decide to use 2-3 of your Arbalest shots for your defensives. 2. The reflector shield function barely matters in casuals now that it has reached the expected side of reliability for MPM barriers of story/DC/SO classes, unless of course the foe snipes or wreck shields or you deliberately equipped Uragiri. 3. I was mostly expecting that TK would receive extra turn access the same way its AQW counterpart finally managed to access temporal charge-ups, in this case in its 3:10 skill. Welp, TK in the DF-verse remains to be a black sheep in the chrono line because of that. 4. The sniping bonus and the one-turn MPM bonus on the MP and HP regen skills respectively are welcome additions. Conclusion: TK is modernized to such that it still retains the flavor of the power evolution of chronos and stabilizing its defensive capacities. Sorry CC and CM, looks like you got the short end of the stick among your kin. Even CZ got some adjustments before its reforged counterpart is available. With these adjustments making it clear, Archi might have more "*chuckles* I'm in danger" alerts building up. To make it clear, yes, I'm one of those peeps that do realize the reality that if Archi does become re-available, rebalancings on it would happen on it in any shape or form instead of keeping it as is (no, I don't count the reason "But it's not strong against all Inn battles" as valid to try and defend it from adjustments. That'd be like "plz nerf DmK too OP huhu."). Finally, Scythe of the Soul's Song got a special (although I do prefer on-hits over on-attacks for the sake of skill rotation consistencies). Mostly a filler for -Boost skills. I'll leave the AARGH changes up for the imagination.
< Message edited by Laeon val Observis -- 9/25/2021 0:24:12 >
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