Legendary Ash
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A story is most accurately represented by hard numbers not by faith in one's personal beliefs that especially lack evidence to support it, Initiative's boost contribute to the above numbers 20% for a standard pet and 26.55% for a standard guest, the total for H-Series is 328.437%, still less than those compared. Note that your argument for the inclusion of pets and guests to the previous numbers assumes a Beastwarrior that uses a Melee/Ranged weapon instead of a Beastmage or Pure Beastmaster that uses a Magic weapon Int or Cha that would otherwise reduce damage by -25%. Furthermore non Pure Beastmasters are affected by a loss of accuracy from having two Mainstats at the cost of Dex and/or Luk, whose exact numbers deviate from the simple assumptions made above due to variation in accuracy being a factor, and will not be calculated as it is not relevant to the thread starter. There is something to be said about Tempest being defensive when it takes reduced blocking, which in turn increases intake damage multiplicatively with a severity dependent on a case by case basis of the enemy's design compared to a flat Hpcost upkeep, in order to compress skills. Hpcosts for damage is an equal exchange, its a battle speed enhancer, which is a separate characteristic that is neither offensive nor defensive, consider when enemies that charge up to use a punishing skill of a different element, statuses and combos could be stopped in their tracks before they pull it off due to increased pace in battle. Celerity likewise is a battle speed enhancer, an extra turn is neutral by default, neither offensive nor defensive as it is dependent on the actions performed within in. It is only when used in combination with Elecomp attacks on the enemies' weakness that it is considered a defensive status as the player is actively trying to avoid the consequences created when they are not accordingly used as balance standards intended.
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