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Suggestion: Chronomancer/Corruptor Buff/Revamp

 
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7/22/2022 21:08:39   
ergotth
AQW Lore-titician


Now that we have the Calendar Classes back in circulation (and getting some revamps along) it means we can talk about revamps, buffs and nerfs with a little more freedom.
That said, with all the reforged Calendar Classes coming along, some are getting some well-needed QoL Buffs (like Timekiller and ChronoZ) and even some performance Buffs (Like Archivist, THANK GOD!). But of all these classes, Chronomancer and it's "twin" felt like they were just re-released as they were. And almost all Chrono-classes after Corruptor had a more elaborated gimmick or mechanic to add flavour and power.

Now dont get me wrong, those classes are not BAD, they are just from a simpler time, so they are very simple, yet "jack-of-all-trades" to make their value worth. They are decent for monsters, for bosses, nothing too endgame if you're not well-equiped and definitely not good for the Inn! But they don't have to be. All I think is that they could use something "extra", something "Wibbly-wobly, timey-wimey". With that, I present:

The Pendulum

Ok, I'll say it straight away, thats kind of a rip-off from Wakfu, where the time mage HAD a mechanic called "Tick/Tock", where every turn it would swap the effect of some skills, but thats just a very loose comparison, as this Chronomancer/Corruptor mechanic would have the similar "swap every turn" but not so aggressive.

Visualy-speaking, it could have something above the attack button showing which phase are you, or, to which direction the pendulum had swung.

The actual changes:
To make matters simpler, I'll call these alternations as ClockWise and Counter-Clockwise, or Cw and CCw for short.

The Chrono starts always as Clockwise, where its offensive, and thus have a bit of an offensive buff, with certain skills doing more damage, then the next turn you automaticaly changes to Counter Clockwise, where your defenses are up and now certain skills deal less damage but give you something like more avoidance or heal.

The skill "Blink" that already gives you a double turn could hold the Pendulum for an additional turn, giving you essentialy three turns at one direction (the turn you attacked, Blink's extra turn and the next)
The Shield could also heal you in CCw, but give you less Avoidance, while during Cw, it deals a heavy hit on the enemy.
The actual heal skill could have more value on CCw, but on Cw it gives you a damage buff.
The Nuke could either deal a heavier burst in one swing or gives the enemy a powerful DoT on another.

And thats essentialy it. Give the more important skills two different effects that depends on wheter you're affected by Clockwise or Counter Clockwise. Giving Chronomancer and ChronoCorruptor some interesting buffs that alternate each turn.

Another idea: To differentiate Chronomancer from ChronoCorruptor, One could get more offensive buffs and the other more defensive buffs.
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