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8/11/2022 22:42:01   
KuronekoAlchemist
Member

This game is more difficult and complicated than it used to be. Can't finish most quests nowadays, death awaits.

250 STR/DEX/LUK
I use melee and ranged weapons.
Default equipment is neutral. Blade of Awe!!! has Powerword Die.

I'm considering Airenal's Lance. Should I get it?
What should I put on the 4 plots of empty land that I have?
I have plenty of GGB's and tokens to use.
It's time to clean up my inventory. Don't know what most of my items do anymore.
Useless Rare items will be moved to bank or another character.

If you have questions I'll answer them when I see them. Thanks in advance.
AQ AQW  Post #: 1
8/12/2022 14:33:11   
Heroes of the Scape
Member

The first step would be to determine what build you want to be. DEX is no longer needed for Melee or Magic, and STR is no longer needed for Ranged. After you decide your build, we can help guide you with your equipment.
AQ  Post #: 2
8/12/2022 19:34:52   
KuronekoAlchemist
Member

FO Warrior
AQ AQW  Post #: 3
8/14/2022 0:00:23   
Primate Murder
Member

Let's see if I can help somehow.

First of all, I would highly suggest picking up a subrace. It gives you a 9th slot no-drop armor, and that gives you a spare slot to avoid having to use compression or no-drops. Werewolf is traditionally the pick of warriors as it has Str/Dex drives, qc Fear infliction for synergy with Terror weapon/shield and 2x damage Beast Form toggle.

Secondly, it might be a good idea to shift your no-drops to a specific element. Energy, probably, as we're short on good shields for that element and you missed Frostval and thus can't pick up Thundersplitter.

Now, without further ado:

Weapons

Blazing Bloodzerker sword deals +20% damage for an hp cost and another 5% with Blazing Bloodzerker armor.

Kindred can be clicked on to autohit for charges; with Kindred pet, you should get enough charges each turn even at 0 Cha.

Airenal's Lance is ok. Its armor is going to be completely outclassed once when wind bloodzerker becomes a thing, but at the moment it's the only wind armor around that has a weapon-based skill.

Blade/Lance of Frostval Past can inflict qc EleVuln, which gives them incredible synergy with any ice nuke.

ShadowReaper of Doom toggles to a -25 bth lean, which makes it the single most powerful weapon in the game. That said, you might want to use a bth misc, Dead Eye Straight potion or momentum (when warring) to avoid missing too many hits.

(Zealot's Wrath and Gloom Glaive are still pretty nifty)


Armors

Fae-Touched Knight's Regalia (from your inventory) comes with an Initiative bonus (and thus a damage bonus on first turn), a weapon-based water skill and a toggle for Status Potency.

Horo Show is an old standard armor, which means its skill has literally op elecomp bonus to damage.

H-Series Tempest Power Armor is generally considered the best warrior armor in the game. It has Initiative bonus (and thus damage bonus on first turn) and a toggle that locks you to energy damage with elecomp and gives you celerity.

If you finished the advanced Paladin class quest, the Avenger armor is almost ridiculously versatile. Overwhelming Light deals damage comparable to White Knight's skill, Harmonic Might has Str/Dex toggle, Paladin Reinforcements comes with a light booster guest. Plus modified eleres, status resistance and potency against undead, a chargable ressurection, a Panic toggle... honestly, Paladin has everything.

Angel of Souls is generally a better choice for darkness due to its spammable skill.

(Blazing and Terra Bloodzerkers remain the strongest)


Shields

Samukematsuri Buckler restores a bit of sp each time you're hit. Alternatively, Titan's Fall punishes the monster each time you block.

TropoShield is the closest we have to the old CIT. Bad resists, potentially op damage (now with a save) and all.

Fujin shield has Dex drive, which (with the latest stat changes) boosts both damage adn accuracy of your ranged weapons. When Snugglefest comes along, you might want to switch to Accordion shield for synergy with Love Potion.

Defender of Frostval Past gives you qc no-cost MRM 1/battle.

Upgrade Chieftain's Ironthorn to the highest level if you have not done so already.

Golden Dragon Head shield boosts your LS when you block.

Terror Drinker has a qc skill that consumes monster's Fear to heal your hp. Great synergy with Werewolf.


Spells

Warriors rarely use a lot of these, and you have most of the ones I'd suggest.

If you're up to buying premium packages, Buffalot Beach Bod is a qc Str boost.

Imbues might be worth a slot or two, particulalry Fire Dragon Talon (Horo Show nuke becomes fire with 50% bonus damage) and Dragon Slayer Aura (Void damage against dragons).


Pets

At 0 Cha, you have little use of these.

Angra Linnorn is a f2p booster for melee/ranged.

Spotter Drake gives Status Potence.

Kindred's Tranquility provides charges for your Kindred weapon.


Miscs

Essence Orb is still a massive boost to any build.

Cracked Ornament or Desert Raider Helm give +10 Status Potence. Alternatively, Loaded Dice gives +20 Fear Potence.

Helm of Frostval Past gives qc boost to your accuracy.

Windter Crown gives bonus damage to all attacks and stores sp for later fights.

Z-finity Gauntlet of Power inflicts qc EleVuln for extra damage.

Shadowfeeder Pendant gives stackable qc celerity. The only way to get an extra turn around bosses with Freedom/Boss Boost, and absolutely broken when paired with Purple Rain and Essence Orb.

Love Potion. Something to pick up when Snugglefest comes around. Stackable qc control (paired with Essence Orb) allows you to effectively stun-lock any monster without Freedom or Boss Boost for the entire battle.

Prime Chaos Orb can be clicked on (1/turn; more so at your own risk) to scramble monster resists, which allows you to use powerful elecomped skills even against monsters of their own element. That the skill boosts all damage monster takes/deals is a nice cherry on top.


Hope the info's useful and don't hesitate to ask if you have any questions!
AQ DF  Post #: 4
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