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The Stretch Goal

 
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1/14/2023 23:10:25   
Sapphire
Banned


If we meet the goal, here's battleseige's suggestion.

quote:

Random Axe of Kindness
«A shifting-element weapon that deals less damage to boost Pet/Guest damage. The special can boost CHA.»

Level: 150G, MC
Location: Aria's Shop (She needs more CHA-based weapons >_____<)
Type: Melee
Element: Shifts randomly between elements
Weapon Lean: Base Heavy
BTH Lean: -5 BTH

SPECIAL
Rate: 20%
Damage: N/A
Effect: Gives the player +x* CHA
Pays MC and 20% of weapon damage (so 25% weapon damage total) to boost damage dealt by pet/guest attacks by +25%.
The weapon forgoes the *132/109 bonus for shifting elements to give an additional +21% damage to pets/guests.
The damage penalty still applies regardless of whether you have an active guest or not (just to keep things simple).
*x = (Standard 20% Melee special damage converted into equivalent stat boost)*0.85 (for auto-hit) for 1 turn.
If it is triggered twice (Celerity), then the CHA boost is increased accordingly and only lasts for 1 turn.
Design: An axe that looks very regal and dignified. Up to the artist's interpretation!

Special Animation: Just a bright swirl of rainbow colors on the player's side of the field.

Brighten someone's day with a Random Axe of Kindness because after all, one of the best ways to treat your enemies is by ~killing them with kindness~ UwU




I have concerns. Hollow put a disclaimer that the item would be based on this suggestion, and I get that maybe it might be viewed that battleseige15's suggestion isn't perfectly balanced, so the disclaimer is fine.

However, I don't think one can actually in good faith ask players to donate bookoo gold if the item's numbers ended up a far cry from what the suggestion is portraying.

For example, this suggestion has up to +46% damage boost for pets and guests. If the stretch goal is met, but the end result was actually say, +35%...that's unacceptable to me. While the "basic idea" may have been fulfilled, that's pretty much less relevant to most players than the nuts and bolts, and so I sort of feel like staff should make some assurances here of some sort w/o it being set in stone. I kind of think the cutlass argument should be in play, kind of.... meaning you need to get to those numbers even if it means paying more to get there...something like that...

I just would hate for a bad taste to be left , ruining the spirit of the stretch goal if the concern I laid out came to fruition. Plus, it would possibly increase motivation to meet the goal.

< Message edited by SapphireCatalyst2021 -- 1/14/2023 23:18:51 >
Post #: 1
1/15/2023 3:04:01   
Korriban Gaming
Banned


I agree, if you want players to dump all their time and money, it can't just be a "mediocre" item, it has to be very good for it to be worth. Players are more than happy to spend if they're getting their money's worth, devs should know what majority of players want, give it to us and we'll happily donate
AQ DF AQW  Post #: 2
1/15/2023 5:59:06   
soska
Member

Agreed, some clarifications needed. Since having players going in all in for the item just to find the values are changed isn't the best scenario here imo
AQ DF MQ AQW  Post #: 3
1/15/2023 12:14:32   
Inferno369
Member

Disagreed. The staff doesn't even have to provide a stretch goal and nobody has any idea about what that disclaimer is meant to entail, especially when basically every item needs changes to not be OP.

The fact that they're using a player suggestion instead of some random cobbled-together item is fantastic. Not to mention that it's not even your suggestion.

Please for the love of Lorithia let them actually design the rewards first, the "contest" isn't even over yet.

Can't this go back to being about spreading cheer to others?

AQ  Post #: 4
1/15/2023 19:51:33   
Sapphire
Banned


I am not saying I expect +46% simply because that's in the suggestion, or am insinuating the item referenced must be exact somehow. I am saying I am concerned that if players see the suggestion, and think it's worth donating their hard-earned gold because they desire the item , only for it to turn out a far cry from what's suggested....even if the mechanics and idea remain in-tact, it might rub some players (maybe more than everyone realizes) the wrong way and could potentially make people feel like they shouldn't have bothered helping reach the stretch goal. And I am concerned even if suggestions forums rules outline some sort of expectation...it's really moot, tbh.

This scenario *could* ruin future stretch goals. The stretch goal idea in-of itself is very cool. I just cross my fingers, based on some comments I have seen, that the stretch goal idea doesn't end up with a black cloud...as it could potentially end up that way.

You're not going to please everyone. Impossible, really. If the numbers aren't met, you will have upset folks. If the numbers are met, you will have a different set of upset folks.



IDK where that compromise lie. Just concerned...Thats all



Also, appreciate the replies, even if one disagrees with my P.O.V. Kind of think a discussion here is better served than the ones on discord where rules are more lax and the rhetoric is more easily tainted. Some of the things that get said there wouldn't be allowed here.

Appreciate the replies . Thanks

< Message edited by SapphireCatalyst2021 -- 1/15/2023 19:56:29 >
Post #: 5
1/15/2023 21:26:01   
legendd
Member
 

Personally agreed with Inferno369 the entirety of the donation event is about spreading cheer. Outside of it, the "traditional" concept applies to AQ, where staff should release official info subs timely so players can make decision to purchase in-game gold, token, GGB, packages or heromart items.
Post #: 6
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