Baron Dante
Member
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Since I for once actually took the time to do the fight, I might as well throw in some thoughts on it. I did really like the fight as a whole, from the ramping anticipation from going from battle to the other. It really delivers on the feeling of Carnax being this huge threat that you can't take down in one go, similar to something like SMUDD once was. That said, I think the difficulty scaling between the enemies is a bit questionable. The arms being the hardest part of the fight feels anti-climactic as a whole. It's just my assumption, but I guess the logic would be that you wanted to frontload the difficulty because of the length of the fight, and you wouldn't want players to get completely destroyed by the head before they can even figure out what it is they're doing. If that's the case, I feel like the fight having sort of "checkpoints" in Normal via the potion dispenser bots is good enough for that purpose. For Extreme, I think it's fair to assume that the player already has an understanding of the fight, so such a safety net isn't needed. So basically, I think that the head should be buffed to deliver on a good, satisfying fight at the end. Meanwhile, Makkinax is not exactly great. I get that he's supposed to be sort of a mid-boss, sort of a breather, but for that, he feels like he's too bulky. Given how head is weak to elements, Makkinax ends up being relatively almost as bulky, assuming you're prepared for weapon swapping etc. I think it would make sense that if the head was buffed, Makkinax should take a hit in exchange, to make it easier to get past him. Or, if he's not meant to be a breather, well, he should probably have a bit more to him than big health. I don't have an issue with the two first enemies in the quest or anything, but I'm curious as to why they're there? Is it just so we can actually see the enemies do things since they're so puny in comparison to the arms? Again, I want to stress the fact that I think this is a pretty good challenge as is, but that it has a few sticking points, and being who I am, nitpicking is the only thing I know how to do.
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