Sapphire
Member
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I wanted to attempt to facilitate a constructive discussion in regards to the idea of the FSB and Mini SB, as it stands in today's AQ. With the advent of T3 armors and prior, the subrace armors, these armors are the cream of the crop. They will never be competed with, unless some new specifically made very powerful item is made. There *are* some that exist. I would classify doomlights, dark invader, and even infernal champion as armors that can be so strong that an argument could be made to use them over subraces. They're nowhere near as versatile, but at least an argument could be made. I do think staff are trying to find new and inventive ways at making good stuff. I do see it. However, The old school FSB has honestly never lived up to anything worth mentioning in most cases. The 5% bonus is outdated. The idea of elecomp at some point was finally added, and needed to be. But the FSB, while not "forced", in some regards, especially when we are talking about armor/shield/weapon should be at least partially viewed in the same manner as elecomp. But because it's not forced via the design of the item, I think there should be a new standard set that takes the elecomp idea into consideration, and finds a placeholder for FSB and Mini SB power. This will literally be dependent on the items in question, most of the time. This is power creep, but it kind of isn't, either. It's not going to exceed subrace or T3 class power by any stretch. It simply means if a player wishes to take up more than 1 item slot to gain a good effect of some kind in a set or full set bonus, then the sacrifice of the item slot as well as the likelihood of being in suboptimal situations should represent a rather large increase in power on *some* FSB's and SB's. There are 2 recent (ish) item(s) that I wanted to call attention to, that I think (hope) staff are at least taking a look at this idea from a 40,000 foot view. A. Void Awakening Armor, pet, guest- These items on paper, all by their lonesome selves, are average to bad (the armor) and average to decent (guest, pet). However, the FSB giving the pet and guest the power boost makes having and using all of them together actually worth it. This is an example I am attempting to push for moving forward. Are these better than using a t3 class armor? Not even. Subrace armor? No, not really. But I sure as heck wouldn't mind taking up 3 item slots for this effect!! Great job here staff. B. The Sweetheart Shield/Spear- This mini bonus , if memory serves me correctly, doubles the power of the effect at hand. You go from a good effect to a great effect simply by having to take up 2 item slots. Energy weapon, energy shield. This means you're fighting an energy monster, yet attacking with energy? This likely isn't ideal, so we end up with a strong mini set bonus. Another great example!. Great job staff. So, expounding on and looking towards the past items, and into the future, I'm sure as with all things a standard would need to be written and implemented. The following is just an example of such a thing, and by no means is what I'm absolutely suggesting . The power of a FSB and mini SB , IMO, should take the Elecomp in question if we are dealing with an armor/shield/weapon, and then one idea is you take 2/3's the elecomp and that should land you to a decent "power" for that specific FSB. If the armor has an elecomp of 1.8, the power for the FSB should be 1.53% or a 53% boost. This 3 item FSB system will take the individual elecomp and so each set will have differing amounts of FSB power. This increase in power can be applied in 1 fell swoop onto one item, or split amongst all of them. This also provides some room for design space. Just like the stat revamp is creating some power creep to open design space, so should this change. Then, if we are talking about a 2 item mini bonus, the amount could be 1/3's the elecomp if dealing between an armor and 1 other item. A 1.8 elecomp then is a 27% boost for the mini set. This can also be split amongst the two items. If the two items doesn't involve an armor, then it should default to something. Perhaps a 30% boost. Some type of system like this should serve to open some design space for staff as well as entice players to actually USE set bonuses and this provides some better desirability for existing and future items, while still not really allowing them to outpace T3 and subrace armors. Because right now, what's the point of these bonus systems if they're so utterly confined to old school ideas of how much the power should be, in an age with t3 and subrace armors? One of the great things about this game is all the viable options. But are players really opting for the FSB set? Probably not. Let's make that an attractive option! Thoughts on the premise as a whole?
< Message edited by SapphireCatalyst2021 -- 5/11/2023 18:57:01 >
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