TFS
Helpful!
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quote:
You still haven't explained how IS is "fun". Should be self-evident, we're talking about the same game. Combining different skills for an effect greater than the sum of their parts is fun; rerolling fights, while more rewarding to pull off up to a certain point, is not. Re-optimizing your stats for a variable goal is fun; applying strict buffs, outside of the combat menu, using a limited consumable, without using up a turn in a turn-based game, is not. quote:
The difference between Apo and NPSB is 6%, while the difference between triggering IS is 20-30%. How do you not think that's unreasonable on a literal junk book 3 weapon from before challenge fights existed? As admissed by multiple people in this thread - including yourself - content released after Ice Scythe is balanced around, or reliant on, Ice Scythe. Is Exalted Apotheosis unreasonable becsuse it's a 20-30% damage increase over Twinblades of Glory? What a silly non-sequitor. This is also a silly point to begin with, as the Destiny weapons have the same average damage as Exalted Apotheosis and have had no professed issue with Blade of Destiny - so much so, in fact, that the notion of 'stronger' Ice weapons is the labeled design restriction here and not the 'stronger' Light weapons that already exist. quote:
Food is intended to be overpowered, random weapon specials are not. Sure, I just don't understand why the almighty Seaweed gets this special treatment and not the entire system designed around applying auxillary effects to the player's attacks. I'm not sure it's even 'food is supposed to be overpowered' as much as it is 'the earth-shattering, heaven-rending Seaweed, slayer of gods and breaker of fates, is supposed to be overpowered' - other food items like Zard Burgers and Red Fruit have been nerfed in recent years explicitly because of their use in Inn challenges. I'm also not sure Ice Scythe, a weapon with an entire main story arc about how it's the strongest Ice weapon ever made, is less arbitrary than some seaweed found in a random walkaround quest from 2015 lol. quote:
To clarify more on the plans for the future, removing Ice Scythe's dominance flattens the special playing field a bit. This allows us to start assessing and changing how specials work and how we want them to fit into combat- the old system, while it was emergent and had some interesting points, was a bit too nebulous and unfocused, leading to things being overly centralizing. I do want to make more interesting weapon specials, but it will take time. And having a new baseline, while a quick fix, helps to have as a starting point. If this is the case, then I'm definitely looking forward to it and it addresses my concerns. This is not something that can reasonably be predicted from existing or prior design trends, though, as the most recent good/usable special was Grove Tender in 2015 (barring reskins of old specials such as BoD or 4oJ, obviously) - before any sort of design intent for specials even existed lol.
< Message edited by TFS -- 9/3/2023 16:18:05 >
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