Grace Xisthrith
Member
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I want to talk about a few things, mainly the old gold donation format, potential motivators for donation in a new community driven format, adventurers / low levels, unrelated gold sinks, and dev time optimization for the gold donation contest. The old gold donation format was quite grindy. To compete (without dumping tons on GGBs) players had to farm ahead of time, and players with more guardians on their account had a massive advantage, due to receiving donations making up way more gold than the farmable gold per day (From many players' observations, the gold donations seem to end up in level 150 guardians hands way more than level 135 adventurers, even though there's been claimed to be a 15 level gap in who can receive gold donations. Perhaps this 15 level gap is some AQ deep lore that isn't true anymore, or not. It's mostly irrelevant). Adventurers couldn't compete at all. That's a pretty scuffed system, although Sapphire is right it probably did significantly increase daily time spent on AQ servers. In a new community donation contest, should players be motivated to donate highly outside of just winning the leaderboard, and winning the community goals? Who knows, but if so, I recommend picking something to motivate it, Sapphire's Item of the week / month to top donators during that time, Daily items like the crown or stuff from other events, or perhaps a daily 5 ggb award to people who've donated more than their gold cap that day (that would be 300 GGBs over the course of the contest, not a significant loss to AQ, and scaling it by gold cap would allow low levels to compete). Don't know if this is needed, but those are some random, mediocre ideas on what a motivator could be. Should adventurers be able to compete in the gold donation contest? I think so. I think there are two ways to accomplish this. First, make the gold chest level 0, and available in Robina's shop. Thematically appropriate given she gives monsters gold in the lore, it fits with the other f2p level 0 scaling item we have in Robina's shop, and it would be nice for players who want to make OP low level accounts with usually unobtainable stats (like 250 at level 50, normally impossible). Adventurer accounts can feasibly farm on alts to achieve the amount of gold needed for top 50 last year, although it would be quite a grind with quite a few alts, but it would make it possible even if the donation set wasn't community oriented. (Quick math, 8 Alts, 26 battles on Gogg per day = ~7-8 minute gold cap each, 25.5 Mil each per day, 25.5 x 8 = 204M Gold per day, 35B/204M=~172 days of farming, multiply that by 6/5 for the chest to gold conversion, ~205 days of farming. Totally crazy, but possible, and puts them easily on the map for top 100 in a much easier timeframe). Should low levels be able to compete in the gold donation contest? I think yes in theory, but practically, no. There is no efficient way to gold farm without also farming massive amounts of XP, so anyone who farms for more than 3 weeks will hit level 135, so anyone who tries hard at farming will reach higher levels while farming, and then be able to grind the same gold as the max level adventurers listed above. So, I don't think it matters if grinding remains a part of the gold donation contest, because anyone who grinds gold during the contest will hit max level. As a quick aside, I've already debated this point with players previously elsewhere, I have no intent to have the same debate all over again, I'm merely putting my opinions on the forums for posterity. Feel free to counter them if you'd like, as my opinions are different from many peoples. Is the community gold contest going to have buy ins to access the shop after it goes to ballyhoo? I would heavily petition for no, and to keep them as nonrare items for all types of players to come. I've been regularly recommending new or returning players items from the Mermazon set, and I'd be sad to see a similar community set go rare for no real reason. This would also solve the issue of lower level players and adventurers being unable to compete with guardians in the gold donation. Other gold sink ideas: Gold sinks could be great. I think a few nice ideas are (no idea how feasible these are, but spitballing): Changing your no drop items to any chosen set of items you own for a login; access to a more modern set of lucretia potions, think (slight bonuses) status potence, MRM, passive status infliction, etc (raw powercreep but valued at less than 7 bth, dead eye straight style); temporary access to some seasonal events for a login / 24 hours, this would devalue paintings, but let returning players get items instead of being told to wait 9 months to finish their build; cool fashion items, perhaps visual clones of retro armors, shields, or weapons; actually expensive gold cost items in battle (powercreep?), or something. Just another spitballed set of mediocre ideas, but I'm sure the potential is there in someone's ideas to make an interesting and appealing gold sink. Finally, as a note to the developers, please optimize dev time for the gold donation / next donation season. I don't mean to come off in a disrespectful tone, but many players have regularly complained about Mermazon's disjointedness on release as a set, the "clone wars" aspect of it, and how it was released quickly rather than slowly, which players perceive to be the cause of those issues. This has also caused some of the staff to go on record saying multiple pieces of the set would be adjusted, including the perfectly effective misc, which synergizes well with the set and is the best in slot healing misc, which I personally perceive to be an inefficient use of time for an already strapped squad. I would hate to see another set tarnished, or viewed as tarnished, by these same issues, or for these issues to cut into other things, like the Mage class revamp, which I'm super excited for. After archmage of course : p. But seriously, I think considering ways to minimize the workload (like perhaps returning / reskinning items like the Pearl of Power, a highly desired rare stun item, instead of making new items for daily rewards, or while I'm at it, returning rare items that clones have been made of, like Radiant Aegis or Moglin Sword), and not promising too many items or perks to quickly, could be considered to run a even better donation event than before. I hope this message comes off as constructive criticism, and I apologize if it does not.
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