Sinister Spirit
Member
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CALM DOWN, I'm not asking for something OP like a 10% chance on hit to lower All Resist by 50 for 10 turns But I still feel like something's missing with weapon-specials... If we take a look at the best in other types of equipments, they're all challenging to earn, have few competitors, and neither them nor their competitors are rare. Even examples like the Legion Bracer from Crawler & Centaur may not be very difficult like other challenges at the Inn, but it's still a challenge from the Inn, not some boss from the main story that even a lvl 20 player could easily beat. And examples like the Wings of The Thousands Infernos at least cost real-life money, implying some sacrifice from the player. Hell, even the Dragon Pet takes time to fully train. But for the weapon specials... Yes there are challenges at the Inn to earn a few, like the Quadstaff, but even these are just situational, the Blade of Awe is still better in most situation, and that blade can be bought with gold for a cheap price. But the Blade of Awe isn't even a clear "best", there are stronger specials for SPECIFIC builds, like the Ice Scythe being only useful for Ice users (and since the best weapon of the game is Good/Evil, that's not a build everyone would want), and there are weapon specials that could still be pretty useful today for less specific builds if they didn't become rare, like Patriot's Fury. Starting to see what I mean? We have yet to earn a particularly strong weapon special from a particularly tough challenge. A clear, not cheap "best of the best" for most builds, one that would clear all doubts from those who think "Did I miss my chance to get the best for MY favorite build?" But like I said, I don't expect it to be too OP either, in fact here's a quick example of what it could be: What if it's the reward from the future Champion of Chaos challenge after defeating all 13 Lords of Chaos (which will definitely be difficult), and to fit Chaos' randomness, the weapon could have MULTIPLE small specials instead of a single big one, ex: 3% chance on hit to heal 4% HP + 3% chance on hit to decrease the target's Boost by 15% for 2 turns + 3% chance on hit to decrease the target's Bonus by 20 for 2 turns + 3% chance on hit to decrease the target's Melee/Magic/Pierce defense by 25 for 2 turns. Seems fair? Think it's too much? Or maybe not enough? Or do you completely disagree with my suggestion? Please tell me your opinions, I'm all open for debate!
< Message edited by Sinister Spirit -- 2/5/2023 23:20:08 >
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