Home  | Login  | Register  | Help  | Play 

Trend Analysis - Updated 25 November 2023

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Trend Analysis - Updated 25 November 2023
Forum Login
Message << Older Topic   Newer Topic >>
9/21/2023 19:25:20   
Bannished Rogue
Member


Foreword

The reason why Pirate is not included in the "Rogue line" despite requiring rank 5 in Rogue, is because it equally requires rank 5 in fighter. Suggesting an particular to either specific lines as well as the in lore connotations, both sides not considering the other essentially cut from the same cloth in contrast to how to the werewolves and vampires acknowledge each other as being creatures of the night.

Consequently, I am considering the ShadowSlayer and Nighthunter as bith of their prerequisites are Rogue and Scholar. Rogue being the direct precursor to ninja; and ninja and scholar being the exploct prerequisites to assassin.

Seeing PrimateMurder's post reminded me that vampirehunters... exist lol. As well as that they fall within the rouge line. Does anyone know the release date for when shaowslayer and nighthunter replaced vampireslayer? My research has been inconclusive with conflicting dates of what little I could find.

Additionally, while Mercenary class was never released, therefore the prerequisites aren't definitively known. The projected class trainer Usterik hails from Krovesport which is the location of both rogue and assassin classes. So it is most likely that rogue will at least be one of the prerequisites if there are multiple.



• Whispering Raiment- 28 Nov 2009
• tier 2 (wizard) class update- 17 Mar 2011
• tier ? (Mercenary) class release- mentioned 2012 never released
• tier 2 (Knight) class update- 20 Jun 2013
• tier 2 (ninja) class update - skipped
• tier 3 (paladin) class update- Jun 2020
• tier 3 (necromancer) class update- 27 Jun 2021
• tier 3 (assassin) class update- skipped
• tier 1 (rogue) class update- skipped
• tier 1 (archer) class- 6 April 2022
• tier 1 (fighter) class update- 24 Sep 2022

Assessment:
Identified Trend- Staff will update/revamp classes of a similar tiering.
Identified Deviation- Staff will switch to a different tiering of class before and without updating one's of the rogue line (rogue, ninja, assassin)

Seeing PrimateMurder's post reminded me that vampirehunters... exist lol. As well as that they fall within the rouge line. Does anyone know the release date for when shaowslayer and nighthunter replaced vampireslayer? My research has been inconclusive with conflicting dates of what little I could find.



•  Sham in Blarney 2011Communicant set
•  Sham in Blarney 2012Leprechaun power au armor
Sham doesn't dress outside of his normal get-up from 2013-2016
• Captain Sham (Blarney 2017; no direct monster link) =  Piratechaun
• Shamnobi (Blarney 2018; no direct monster link) = skipped
• Mr. Frostvalverse & Festive Sham (Frostvale 2018; no direct monster link) = Festive Leprechaun (no direct link)
• Hex Sham (Blarney 2020) = skipped
•  Love Sham (Blarney 2021, no direct monster link) =  Matchmaker
• Bunny Shammies (April Fools 2022; no direct monster link) = (bun-barian)

Assessment:
Identified Trend- Anytime Sham dons a different themed get-up or persona so to speak (even outside of his own annual Blarney event), that they playerbase is awarded with an armor that is in somewhat relevant or an exact copy of whatever the theme of Sham's scheme.
Identified Deviation- Despite being extremely consistent for a very long time, all deviations after, only started after an instance related to an aesthetic and/or function corresponding with the rogue line (rogue, ninja, assassin)



(Being as generous as possible) z-token package armor that even remotely identifies or mentions anything rogue, ninja, or assassin based:
• 6000 Z-token - 0/2
• 7500 Z-token - 0/0
• 12000 Z-token - 1/5
• 20000 Z-token - 0/14 (counting weapons that compress armors)
• 50000 Z-token - 1/14 (not a rogue/ninja/assassin, but I am being generous, even despite it being only available for a limited time)

Assessment:
Identified Trend- The three main, classical, and stereotypical fantasy classes (including their natural progrssions) being:
---Warrior(fighter) -> Knight -> Paladin
---Mage -> Wizard -> Necromancer
---Rogue -> Ninja -> Assassin
The rogue line makes up 16% of all available classes.
Identified Deviation- The rogue line based armors make up more than 5× less than 16% of all z-token package armors (3% total)

Bonus- (8 October 2023) Staff will make unnecessary ninja jokes in relation to z-token bonuses but not available ninja based z-token package armors. This is coincidentally the first z-token bonus since the inception of this thread.



(Being as generous as possible) giftbox armor that even remotely identifies or mentions anything rogue, ninja, or assassin based:

GGB:
• Rare - 0/5
• Ultra Rare - 0/53

Frostval gift box:
• 2004- Ice dragon rider
• 2005- Jolly old armor
• 2005- reindeer rider
• 2007- Bunny jammies
• 2008- charcoal armor
• 2009- Frostval Spirit Armor
• 2010- Block armor
• 2011- full metal santa
• 2012- moglord tortress
• 2013- frostval mercenary garb
• 2014- pixel hero
• 2015- fat & tacky santa
• 2016- windter warrior
• 2017- samukematsuri samurai
• 2018- Armor of frostval past
• 2019- Hyperalphean Barbarian
• 2020- Zardshi rider
• 2021- Jack claws
• 2022- Santa avenger
• total = 1/19

Assessment:
Identified Trend- The three main, classical, and stereotypical fantasy classes (including their natural progrssions) being:
---Warrior(fighter) -> Knight -> Paladin
---Mage -> Wizard -> Necromancer
---Rogue -> Ninja -> Assassin
The rogue line makes up 16% of all available classes.
Identified Deviation- The rogue line based armors make up less than half of 16% of all giftbox armors



• 22 February 2006: Rogue City
• 26 July 2007: Pirates vs. Ninjas
• 2 August 2007: Safiria's Plea 
• 16 April 2009: Pirates Vs. Ninjas: Round 2
• 26 November 2009: Counter-Assassin
• 25 May 2020: Rogue City (devourer saga update)
• Total = 1/6

Assessment:
Identified Trend- Opprotunities for armors of the rogue line within quests that have a thematic/narrative implications relating to that of the rogue line are staggeringly not capitalized on
Identified Deviation- 1 Deviation that was the precursor to the Assassin class armor which was released shortly after, making that armor virtually irrelevant.



There exists:
• Hydromancer bloodmage
• Lumenomancer bloodmage
• Cyromancer bloodmage
• Dynamancer bloodmage
• Geomancer bloodmage
• Anemomancer bloodmage

• Blazing bloodzerker
• Terra bloodzerker
• Quenching bloodzerker
• Voltic bloodzerker
• Radient bloodzerker
• Galeforce bloodzerker

Assessment:
Identified Trend- The three main, classical, and stereotypical fantasy classes (including their relevant natural progrssions) being:
---Warrior(fighter) -> Berserker
---Mage
---Rogue
Staff have made a wide array of blood series armors (6/7 elements) corresponding to the each if the maintain classes.
Identified Deviation- Despite the rogue line making up 16% of all available classes, the rogue line has zero blood series armors.



Annual Mastercraft sets

Celtic
Chimeran
Communicant
Dragonlord
Frostgale
Fujin
Geocastellum
Horo-Show
Dessert
Kindred
Lost Talon
Megingjord
Morningstar
Nemesis
Nova knight??
Osiris
Overlord
Solaris
Taladosian
Terror
Twilight
Wyrm knight

Assessment:
Identified Trend- The three main, classical, and stereotypical fantasy classes (including their natural progrssions) being:
---Warrior(fighter) -> Knight -> Paladin
---Mage -> Wizard -> Necromancer
---Rogue -> Ninja -> Assassin
The rogue line makes up 16% of all available classes.
Identified Deviation- The rogue line based armors make up less than half of 16% of all annual Mastercraft sets



Anniversary Events

(10th Anniversary) The Dragon of Time- Horoshow Void Vigilantee

(13th Anniversary) Rise of the shadow council- Time Twisted Carnax Fighter

(20th Anniversary) Storm of the Century- Eternal Champions Spirit

< Message edited by Bannished Rogue -- 11/25/2023 16:27:30 >
AQ DF AQW  Post #: 1
9/21/2023 20:12:07   
Grace Xisthrith
Member
 

I see you're a rogue aesthetic enjoyer, that's valid.

What throws me is your addition of Sham updates (you seem to be missing Alakasham, as well as Angry Cosplay Sham, so that's two more). What is your purpose behind talking about Sham? Is it suggesting that there's been more updates to Sham than to classes or rogue esque items?
AQ  Post #: 2
9/21/2023 20:23:13   
Bannished Rogue
Member


This is a trend analysis.

It has been noted that typically, as evidence suggests, that anytime Sham dons a different themed get-up or persona so to speak (even outside of his own annual Blarney event), that they playerbase is awarded with an armor that is in somewhat relevant or an exact copy of whatever the theme of Sham's scheme. This has been extremely consistent, all deviations after only started after an instance consistent with the overall assessment.

The "Alakasham" and "angry cosplay sham", are iterations that I simply didn't find. What years were those? Did Sham change appearances similar to what's being referenced? Did we get or not corresponding armor?

< Message edited by Bannished Rogue -- 9/22/2023 13:11:25 >
AQ DF AQW  Post #: 3
9/21/2023 20:37:54   
Grace Xisthrith
Member
 

I see what you mean, usually we get sham themed armors. Maybe the reason you didn't know about Alakasham (most recent mogloween) and the other one -
(he has a different name, but he's from the April Fool's quest this past year I believe, where the quest's material ended in Sham being angry so many people were dressing up like him, and he only calmed down after being promised a cut of their earnings, which is somewhat ironic given your critique of the sham fascination)
- don't have armors, they just have other items, I believe a misc and a sword, but that could explain why they were absent from your list, I didn't realize you were so focused on armors.
Although I don't share your same love for rogue aesthetics, I really do wish class updates could take more of a priority. I'd love to see rogue, mage, and scholar done, to give a rounded out early game, and I'd love to see tier two classes scale to level 120, so that they could be used throughout the midgame in combination with Necro and paladin, before necro and paladin (and eventually assassin and archmage) take over at max level. Of course there are reasons for the lack of updates about classes, but I really do wish they'd take more priority personally.
AQ  Post #: 4
9/21/2023 20:53:43   
Bannished Rogue
Member


I believe you are referring to the "Offended Sham", which he is wearing his regular get-up and thus wouldn't be relevant for the same reason 2013-2016 isn't as mentioned. Though I'll have to look into the Alakasham.

It is primarily functional or aesthetic based corresponding armors have have shown this drastic of a trend specifically. Thus that is what the focus of the analysis is.

My findings regarding the class updates only are referencing a lack of consistency, specifically for the classes that are continually consistent with the overall assessment. Multiple of a certain tier are updated except for specific ones before hopping to other tiers for update.

EDIT- Upon review of Alakasham, I do not believe that this counts as the whole point is that he really is naked, but course he can't be literally naked, so he is given the stereotypical cartoon barrel to represent nakedness, except more appropriate with the theme of the event being a cauldron.

Edit 2: Thread has added rogue line corresponding quest Trend analysis as well as individual assessments of each analysis.

Edit 3: Analysis added blood series armors.
Z-token package assessment also updated due to Devil Geiger.

More things will be added as remembered/uncovered.

Edit your post. Do not double post ~Ward

< Message edited by Ward_Point -- 9/26/2023 4:42:53 >
AQ DF AQW  Post #: 5
10/1/2023 20:34:16   
CH4OT1C!
Member

My immediate thought: Despite it being a spirited attempt to draw attention to the neglect of Rogue-themed items and content, in no part of this thread do you explicitly define what is meant by rogue-themed content. The closest that I can see are statements such as:

quote:

The three main, classical, and stereotypical fantasy classes (including their natural progrssions) being


I presume, therefore, that your comments refer purely to aesthetics rather than gameplay. This generates two pretty significant problems:
1). The criteria is subjective - This isn't inherently problematic, as subjective opinions can and rightly should factor into decision-making. It's also unquestionable that the stereotypical Rogues in the fantasy genre share some common traits. However, you haven't stated the characteristics you're using to define what a Rogue is in AQ. HexSham appears very different in design from standard assassins, yet are both considered under the same banner here. Value is therefore detracted from the analysis because it's hard to pin down what is meant by "Rogue" in the first instance.
2). This is not an apples-to-oranges comparison - For the moment, I presume we're working with the aesthetics of a stereotypical fantasy Rogue as compared to the stereotypical traits of Mages and Warriors (as these aren't stated either). However, even this reduction is inherently flawed. Both Warrior and Mage aren't just aesthetics in AQ; they're full-blown builds, complete with primary stats. At best, Rogue is a subset of the equivalent Ranger build. To therefore compare Rogue to Mage or Warrior is a false equivalency - it would be like me comparing Wand-users or Berserkers to the entirety of Warrior or Mage respectively. These subsets would, to the surprise of noone, fair badly in such a comparison.

In any case, I also take issue with some of the circumstantial evidence you raise. For example, in your class rundown you note:
quote:

• tier 2 (ninja) class update - skipped
...
• tier 3 (assassin) class update- skipped
• tier 1 (rogue) class update- skipped

These statements are problematic for several reasons:
  • The Edge of Extinction war was explicitly billed to decide which of the two classes (Paladin/Necromancer) would be updated next after Knight. Nowhere was it stated at the time (as I was there) that Ninja would be the next class updated, so it is incorrect to label it as "skipped".
  • For the same reasons, Assassin wasn't "skipped" either. Paladin and Necromancer were updated in 2020 and 2021 respectively because those were promised to be the next classes updated and, true to their word, the staff fulfilled said promises. As was noted in this thread, there's a very good reason that higher tier classes (notably Archmage which has been promised for more than 15 years now) have been delayed - that being it's important to rework the lower tier ones first. Paladin and Necromancer were important for the sake of integrity, and even that wasn't sufficient for Archmage. Assassin, which had never been promised, was always going to fall into the same boat. At this point I will also mention that...
  • Paladin isn't even a Warrior class. It's a hybrid class, with skills for almost every build.
  • This leaves Rogue. As mentioned above, Rogue is a subset of Ranger. This build already has one updated T1 class released (Archer), which was released just after the T1 Fighter class for Warrior. Mage currently has no T1 updated build (NB: Obviously don't feel too sorry for them, they still have Necro + can use Paladin). It is well understood that both Mage and Rogue are the next classes to be updated, with the latter fitting into the FO counterpart for Ranger. It is not skipped - there were simply delays that occurred last year and complications from the ongoing stat revamp.

    None of this is to suggest that more armours with a Rogueish aesthetic would go amiss. I'm sure that many would greatly enjoy an updated assassin class. I simply think this analysis needs additional clarification and shouldn't be comparing Rogue with Warrior or Mage - we're dealing with completely different orders of magnitude.

    NB: While writing this, I found it amusing that while there exists 1 Frostval Guardian Giftbox Armour with a Rogue aesthetic (Frostval Mercenary Garb), there exists none with Spellcaster lean. Clearly this means a spellcaster lean Frostval giftbox is overdue
  • AQ  Post #: 6
    10/1/2023 23:13:22   
    Bannished Rogue
    Member


    quote:

    in no part of this thread do you explicitly define what is meant by rogue-themed content.
    That is intentional as based on the 2021 The Rogue-Ranger dichotomy discussion, staff readily do not recognize Rogue as any form of a major archetype nor build. Terms are used only relate to what objectively exists in the game, that being:
    • There is a class titled "Rogue" and there are enemies with the same name that mirror each other.
    Ninja is much less subjective and Assassin being much more subjective as the word relates to an occupation versus a character trait.

    quote:

    I presume, therefore, that your comments refer purely to aesthetics rather than gameplay.
    Incorrect, I would say mainly aesthetics yes, but not purely. For an item with aesthetics and a non conforming functionality isn't anything anyone realistically desires.
    Fighters wouldn't use a warrior based armor if it required INT and spells and a mage wouldn't use mage like robes if it nerfed or disabled spells in favor of melee type-based attacks. Even still, I did include those potential, "slapped the name on it but it doesn't make sense" armors because the numbers were still terrible even granting this.
    Typically, if you have multiple items that do the exact same thing but different aesthetics, players are going to more often than not, choose thr aesthetics most consistent with their overall theme. There will always be exceptions, but the exceptions don't make the rule.
    Any entries that are either only aesthetic or functional or narrative based are only because I was attempting to be a generous as possible, as mentioned.

    quote:

    The criteria is subjective
    Ultimately yes. While I leave it open in general to interpretation, there is a bit of common sense to be expected. Despite being somewhat subjective, if I were to place three hypothetical characters in a line:
    • One clad in heavy golden armor with a massive metal weapon
    • One in robes, levitating off the ground with arcane power holding a staff and magical book
    • One in generally tight leather or hide, hooded, barely visible as they hug the shadows
    And then asked you which one was the rogue, you would have to be extremely facetious and do a massive amount of mental gymnastics to argue that the third one wasn't the correct answer. This suggests that there are common traits associated that don't need my personal definition that someone would more than likely try to argue in bad faith against. Case-in-point:
    • The terms pirate, buccaneer, nor even swashbuckler do not inherently describe what is often associated with them; yet every year more of the same themed gear is released for "talk like a pirate day".
    • If I said Necromancer, is the first thought in your head a "handsome/gorgeous warrior in shining golden armor, said to be the kingdom's famed hero, most liked person, about to marry into royalty, without some form of mind control or illusion"? Probably not, yet none of that information prevents said hypothetical person from practicing necromancy.
    With that being said, if someone were to make a strong arguement that maybe an item in any of the assessments are actually rogue themed, suggesting that my numbers would need to be updated, I would legitimately entertain any reasonable proposal in good faith.

    Circling back, rogues, ninjas, and assassins exist in game, that is the frame of reference and what I am using to define what a Rogue is in AQ. Is there anything that could be used to associate any of these items, aesthetically, functionally, and/or narratively to those currently armors and/or enemies? For instance:
    • Shii is an assassin, therefore I would associate the Academy Exuberance armors in both aesthetic and function, however this wasn't mentioned because I could not find a trend to relate this to. If you or anyone would like to argue otherwise, be my guest. If you would also like to argue that a giant magic astral gold tractor beam Leprechaun ghost is an assassin possibly because he wears a hood, I stand prepared to be proved incorrect.

    quote:

    This is not an apples-to-oranges comparison-.... To therefore compare Rogue to Mage or Warrior is a false equivalency
    Negative. I mention warriors as the common term for what is referred to in fantasy, however I have it in direct relation to fighter as it is known in AQ. Fighter, Mage, and Rogue are classes in AQ and that is how I referr to them as, not in the sense of builds as staff do not recognize rogues as builds, therefore not a false equivalence. Especially when items mention those classes in their names and/or descriptions (i.e: paladin rider, <element> necromancer calvary, <element> bloodmage). Even if it isn't in reference to the actual class (more mental gymnastics), it is still more than can be said for rogue, ninja, or assassin.

    Since the rest is bulleted, it is easy for me to associate my responses with each one if in similar format:
    • That has nothing to do with the fact that a trend was identified and broken. Another way to word the trend is that "Staff will only update or work on 2 classes from the same tier at a time, but somehow keep seeming to not be those of the rogue line each time". Different words and different trend that results in the same overarching conclusion
    • This again has nothing to do with the fact that a trend was identified and broken. If Staff had updated paladin, then created archer, then updated pirate, there wouldn't be a trend. This seems like a defensive position in contrast to simple empirical evidence.
    • While paladin does indeed require mage class proficiency, 2/3 of the prerequisites come from the fighter line, and the only way to get to Knight is from fighter. Mage doesn't have any prerequisites. It is generally useful, but leans more towards the fighter line
    • Rogues and rangers are 2 different classes and according to staff rogues aren't a build, therefore this point is not relevant as they aren't the same thing to suggest that archers creation does anything for the rogue class.

    I am only going off of what's in game. Lack of clarification is due to lack of content. In fact, I consider the Frostval Merc garb not to be of the rogue line. The only reason I count it, is because it clearly has ninja vibes, and the description and function of the shield. But the armor itself mentions mercenary, which could be any class (until AQ drops it as a class *squints at Usterik*) and the description mentions being a "fighter that's used to the shadows". Like I mentioned in the analysis, I was being generous. I think a good way to circumvent this issue is if items were aesthetically, functionally, and narratively rogue-line-themed. However, I am not suggesting anything, my suggestions are in the suggestions section, all this is is empirical data. If it sounds bad, maybe something should be done.

    We may be due for a frostval giftbox with a spellcaster lean. However, this trend analysis only functions as strongly as it does because of the overwhelming lack of items from multiple sources, not just one. We also lack a fighter based or rogue based lean in any frostval giftboxes so spellcaster lean isn't in any deficiency compared to the other leans. In fact, there are more spellcaster leans than there are the ghost costume's defensive lean- gain +21 blocking. Which even that, I wouldn't consider either fighter or rogue.

    < Message edited by Bannished Rogue -- 10/1/2023 23:55:23 >
    AQ DF AQW  Post #: 7
    10/1/2023 23:53:44   
      Lorekeeper
    And Pun-isher

     

    Succinctly, what is the thesis of the thread?

    As a gentle correction to help with that: None of the class updates listed as 'skipped' have been skipped. The listed order isn't a plan we've announced and deviated from, nor is it sourced from the latest announcement about classes. Rest assured, a feature not being released in the order that any given user would prefer does not mean we have given up on it.
    Post #: 8
    10/2/2023 0:10:28   
    Bannished Rogue
    Member


    The thread is supposed to be raw data.

    However, that raw data suggests an overarching trend regarding armors related aesthetically, functionally, and/or narratively to that of the rogue line (rogue, ninja, assassin).

    It would be more accurate, in my opinion, to ask what is the conclusion, yet a conclusion to something ongoing and updating every week, doesn't seem appropriate either. I am allowing everyone to draw their own conclusions if they so choose.

    Staff may not feel like they skipped anything based in their own intended order, but the data shows a trend nonetheless and that trend, regarding updating multiple of a particular tier was deviated from regardless of the trend was intentional or not. Even if we went with the broader trend:
    Trend- Staff will only update or work on 2 classes from the same tier before switching to a different tier
    • Somehow keep seeming to not be those of the rogue line each time".
    Different words and different trend that results in the same data as all the other assessments. It may not have been intentional, but that doesn't make it any less true that 2× tier 2 classes were updated, then 2× tier 3 classes, and so far 2× tier 1 classes were updated in that order.

    I can change it to that if you would like?

    That is however, just only 1 of the multiple things assessed..

    < Message edited by Bannished Rogue -- 10/2/2023 0:26:25 >
    AQ DF AQW  Post #: 9
    10/2/2023 0:40:54   
      Lorekeeper
    And Pun-isher

     

    If one arbitrarily comes up with an alternative release order, one can indeed point out that the actual release order doesn't match it. That's the opposite of a matter of what the team feels. To then omit data that refutes the suggested pattern would similarly be the opposite of raw data.

    The above linked thread provides the actual reason for the release order. It was similarly explained during the stat revamp that an offensive identity for DEX needed to be established before moving on with Ranger classes due to the fact that the prior stat paradigm had prevented one from existing in the first place.

    When DEX was essential to all accuracy and STR was a component in ranged damage, Warrior and offensive Ranger builds required the exact same stats. This already prevented offensive Rangers from having a distinct identity. Further: Ranged weapons focused on accuracy over damage while melee weapons did the opposite, so any increase in accuracy made it so that melee weapons performed better. The exact same stats were better off using melee weapons, subsuming offensive Ranger into Warrior, which in turn had its niche increasingly blotted out by Mage.

    In order to produce classes based on an offensive Ranger identity, there has to be such an identity in the first place. That's why Rogue hasn't been revamped yet: The stat revamp needs to be finished before Rogue can serve as a proper introduction to that identity and more advanced classes can build on it.
    Post #: 10
    10/2/2023 1:06:31   
    Bannished Rogue
    Member


    I dont generate the release order, just document what it was.

    Additionally, I'm not sure if the rest is being said directly to me or in general to an potential spectators; so I will answer for the thread since I created it. Feel free to correct me but:
    quote:

    Assessment:
    • Identified Trend- Staff will update/revamp classes of a similar tiering.
    • Identified Deviation- Staff will switch to a different tiering of class before and without updating one's of the rogue line (rogue, ninja, assassin)
    The assessment does not propose that there is reasoning nor lack thereof.

    However in theory, not that I'm creating a position for or against, Staff could (in reference to the quoted trend) complete said changes and continued with the unintentionally established trend before updating the other classes of different tiers. Or (in reference to the unintentional 2 classes per tier trend) Staff could have completed changes and continued 2 classes per tier with 1 of them being of the rogue line. Again, it is not my position for nor against, however actions speak louder than words. What is said can be data but not in this context. The data is based off of what happened not what said, I dont assme there was an intended pattern or not, just point out that there is a pattern.

    Saying something doesn't refute what happened and what happened was documented, nothing more and nothing less. That is raw data in its purest form; even if measurable and consistent data used to assess a trend is considered "Arbitrary".

    So far the assessments is "what happened and what exists", not a comparison between "what was said versus what happened".

    < Message edited by Bannished Rogue -- 10/2/2023 1:23:11 >
    AQ DF AQW  Post #: 11
    10/2/2023 1:30:12   
      Lorekeeper
    And Pun-isher

     

    I'm afraid I'm lost. Would you mind rephrasing in a way that addresses the points in my reply? Particularly how presenting releases as having been skipped based on no information whatsoever to suggest they were planned in the first place is raw data and not curated opinion.
    Post #: 12
    10/2/2023 6:43:18   
    CH4OT1C!
    Member

    From your responses, it appears you're trying to present data from an objective standpoint comparing Rogues to Warrior and Mage. That there is no intentional bias, nor is there any recommendation based on the data presented.

    The root of the problem is this:
    quote:

    That is intentional as based on the 2021 The Rogue-Ranger dichotomy discussion, staff readily do not recognize Rogue as any form of a major archetype nor build. Terms are used only relate to what objectively exists in the game, that being:
    • There is a class titled "Rogue" and there are enemies with the same name that mirror each other.
    Ninja is much less subjective and Assassin being much more subjective as the word relates to an occupation versus a character trait.

    For categorisation to be possible, it is essential to possess your own definitions for "Rogue", "Warrior" and "Mage". Otherwise, it would be impossible to distinguish the three. It's clear that this definition applies beyond the Class title and enemies that mirror it because items like Frostval Mercenary Garb have no mention of the term "Rogue" anywhere on the item. You state that this was counted purely because it has "Ninja vibes", but it also could be classed as a Warrior since the term "Fighter" is mentioned in the description.

    You've mentioned that "Rogue" considers both an aesthetic and gameplay element. However, there's no clear statement on what they are. It causes problems of interpretation down the line. For example:
    quote:

    ...For an item with aesthetics and a non conforming functionality isn't anything anyone realistically desires. Fighters wouldn't use a warrior based armor if it required INT and spells and a mage wouldn't use mage like robes if it nerfed or disabled spells in favor of melee type-based attacks. Even still, I did include those potential, "slapped the name on it but it doesn't make sense" armors because the numbers were still terrible even granting this...

    This statement is extremely difficult to pin down. You're effectively stating:
  • Aesthetics matter (without noting what the aesthetics are other than "Robes" and a "Warrior based armour"), and can even override gameplay because...
  • A Warrior armour wouldn't be Warrior-type if it scales on INT, or that Mage armours shouldn't weaken spells but...
  • You include them anyway (i.e. going against your own definitions) because the numbers were "still terrible" wiithout describing what "terrible" means in this context
    There will be exceptions to any definition or categorisation scheme that's used. The problem is you're not defining what you're using to categorise these items, an issue that is entirely disconnected from the previous Ranger-Rogue dichotomy thread which centred on Staff definitions. It's not that there isn't a commonly held definition of what a Rogue looks like in stereotypical fantasy lore, it's that I don't know what components of it you're using for your categorisation and (as mentioned above) there's also a gameplay element to it. Some (like Swashbuckler -> Pirate) are going to be blindingly obvious. Fringe cases (as there are in any definition) are not.

    To be clear, I don't have any problem with using your definitions of "Rogue", "Mage", and "Warrior" on this topic of discussion. That however comes with a couple of caveats
    1). Everyone needs to know what those definitions are
    2). We need to keep in mind that the definitions are subjective. This is particularly important because you're aiming to present objective data, but categorised based on subjective opinions.

    It's not that I doubt you're trying to be as "generous as possible", it's that I have no idea why your inclusion is generous to begin with. Perhaps the biggest problem though, is without a commonly understood definition, it is outright impossible to scrutinise or utilise any of the data presented here. On further consideration, the problem is far worse than a false equivalence because there's no defined common terminology upon which we can use to base comparisons to begin with.

    On the classes:
  • I was there, it was specifically Paladin and Necromancer. There was no "will only work on 2 classes from the same tier at a time". Unless, of course, staff statements also have no bearing on this discussion. I assume that this is your intention, but severely limits any discussion on classes because there's a huge amount of staff communication with very important context on their current direction.
  • As of Paladin, you're effectively stating it's 100% Warrior because it's >50% Warrior, despite there being a sizeable mage component by the very definition you use. It's another example of you seemingly breaking the rules of your own categorisation system.
  • Since I don't know the definitions you're using I can't question your response here. I'm not able to tell whether I'm genuinely incorrect or even whether the goalposts have been shifted.

    Like @Lorekeeper, I'm completely lost. I certainly think a Warrior/Ranger/Mage (based on build) comparison would be interesting to perform, and has been done in the past. I can also recognise the effort that's been put in to source evidence. With that said, it's effectively impossible to utilise this data outside of entirely ignoring the methods used and accepting the result at face value. For obvious reasons, I'm not prepared to do that.
  • AQ  Post #: 13
    10/2/2023 19:18:48   
    Bannished Rogue
    Member


    @Lorekeeper
    quote:

    Would you mind rephrasing in a way that addresses the points in my reply? Particularly how presenting releases as having been skipped based on no information whatsoever to suggest they were planned in the first place is raw data and not curated opinion.
    Certainly. Simply put, is the information:
    • tier 2 (wizard) class update- 17 Mar 2011
    • tier 2 (Knight) class update- 20 Jun 2013
    • tier 3 (paladin) class update- Jun 2020
    • tier 3 (necromancer) class update- 27 Jun 2021
    • tier 1 (archer) class- 6 April 2022
    • tier 1 (fighter) class update- 24 Sep 2022
    incorrect?
    Negative. Does the provided justification change any of those dates?
    Is wizard no longer March 2011, paladin no longer June 2020, and fighter no longer 2022? Negative.
    Additionally, does the provided justification change the fact that after one tier 2 class was updated, another tier 2 class was updated? Does it no longer make the next two classes updated being that of a different tier from the first two but the same tier as each other, as well as the following two classes after that? Negative.
    Does the provided justification change the fact that neither rogue, nor ninja, nor assassin were updated? Negative.
    Does this being intentional or not change any of the aforementioned data, either date, order, or any of the rogue line actually being updated? Negative.
    Therefore this data can be presented in one of two ways. Either updating classes of similar tiers is deviated from consistently regarding those of the rogue line, or updating 2 classes of the same tier is consistent but somehow keep seeming to be not that of the rogue-line. Either way that data is presented, those of the rogue line are skipped in the sense of either:
    • not being addressed before transitioning to a different tier of class
    • or not being considered for at least one of the 2 updated per tier
    The provided justification does not make any of this not true regardless of legitimacy of justification or intent. Therefore this is raw data based on information ascertained from simple factual information void of any curated opinion on whether or not something was intended or not.



    @CH40T1C!
    quote:

    From your responses, it appears you're trying to present data from an objective standpoint comparing Rogues to Warrior and Mage. That there is no intentional bias, nor is there any recommendation based on the data presented
    Correct.

    quote:

    For categorisation to be possible, it is essential to possess your own definitions for "Rogue", "Warrior" and "Mage". Otherwise, it would be impossible to distinguish the three.
    Not necessarily, to avoid subjectivity as much as humanly possible, I do not attempt to fabricate any definition that cannot be substantiated by in game content. If it is not obvious and/or explicitly said based on preconceived notions of what is already present nor anything new that Staff attempt to introduce, then I don't attempt to claim anything other than to attempt to conglomerate data presented in as much good faith as I could personally muster which results in a bit of subjectivity. Yet removing it both further supports the overarching data and comes across as every item needing to all aesthetically, functionally, and narratively correspond with a certain theme, which I do not personally believe. Having all three would definitely make distinguishing easier, however I believe roughly 2/3 of these are fair to not sound disingenuous.

    quote:

    It's clear that this definition applies beyond the Class title and enemies that mirror it because items like Frostval Mercenary Garb have no mention of the term "Rogue" anywhere on the item. You state that this was counted purely because it has "Ninja vibes", but it also could be classed as a Warrior since the term "Fighter" is mentioned in the description.
    This is a point that is readily and specifically mentioned in my first response post (post #7) to you:
    quote:

    In fact, I consider the Frostval Merc garb not to be of the rogue line. The only reason I count it, is because it clearly has ninja vibes, and the description and function of the shield.
    The description of the shield being- "Ninjas don't need shields. Ninjas have super reflexes that let them dodge any attack more effectively than any shield ever could." This is where when I said "being as generous as possible", come in. As that is the description for the shield, yet the shield is tied to a set of items even if we were to ignore the blatantly obvious ninja aesthetics of the armor. The point being, I was able to find SOMETHING, even though it was fringe, to give the benefit of the doubt to show good faith that something doesn't need to literally be:
    quote:

    Rogue's Attire

    «Mastercraft Fully Rogue armor. Has a Skill that increases Roguiness.»

    Location: Krovesport
    Element: Rogue

    Type: R

    SKILL - It's Rogue Time

    EFFECT
    • You recieve Armor lean x[Rogue class level]

    DESCRIPTION
    You are the roguiest rogue that has ever rogued!

    But there isn't nothing.

    quote:

    You include them anyway (i.e. going against your own definitions) because the numbers were "still terrible" wiithout describing what "terrible" means in this context
    Terrible is: The rogue line makes up 16% of all available classes.
    • The rogue line based armors make up more than 5× less than 16% of all z-token package armors- 3% total
    • The rogue line based armors make up more than 15× less than 16% of all giftbox armors (frostval and GGBs)- 1% total
    • the rogue line has zero blood series armors.
    • etc.

    quote:

    The problem is you're not defining what you're using to categorise these items, an issue that is entirely disconnected from the previous Ranger-Rogue dichotomy thread which centred on Staff definitions. It's not that there isn't a commonly held definition of what a Rogue looks like in stereotypical fantasy lore, it's that I don't know what components of it you're using for your categorisation
    Not entirely disconnected because it is important to note that the only way rogue exists in AQ isn't via major archetype nor build, only via class and enemy. This is important to avoid unproductive zero sum arguments on conditions already answered. So simply put, if it looks like a rogue, smells like a rogue, tastes like a rogue, and that can substantiated by information currently present in game (like with the frostval mercenary shield being a set with the frostval mercenary garb), then it counts. There isn't exactly a lot of armors in the first place and having an assessment that simply says, "the only armors that exist are the class armors", doesn't make for a very indepth presented analysis and barely identifies anything.

    quote:

     We need to keep in mind that the definitions are subjective. This is particularly important because you're aiming to present objective data, but categorised based on subjective opinions.
    As subjective as Staff's interpretation based on content that exists within the game, sure.

    quote:

    It's not that I doubt you're trying to be as "generous as possible", it's that I have no idea why your inclusion is generous to begin with.
    There isn't exactly a lot of armors in the first place and having an assessment that simply says, "the only armors that exist are the class armors", doesn't make for a very indepth presented analysis and barely identifies anything.

    quote:

    Perhaps the biggest problem though, is without a commonly understood definition, it is outright impossible to scrutinise or utilise any of the data presented here. On further consideration, the problem is far worse than a false equivalence because there's no defined common terminology upon which we can use to base comparisons to begin with.
    The terminology that exists in game.

    quote:

    Unless, of course, staff statements also have no bearing on this discussion. I assume that this is your intention, but severely limits any discussion on classes because there's a huge amount of staff communication with very important context on their current direction.
    Context does not change the data. This isn't, "this happened because this"; this is, "this happened". The idea that it is important is subjective.

    quote:

    As of Paladin, you're effectively stating it's 100% Warrior because it's >50% Warrior, despite there being a sizeable mage component by the very definition you use. It's another example of you seemingly breaking the rules of your own categorisation system.
    First, I thought you said that you didn't understand my categorisation system, but now you're telling me I'm breaking it? When did I say that armors can't have components of a different class present, and if they did, it would no longer make them count of being primarily of the corresponding class alignment? In fact, my justification that I explained for the Frostval Merc Garb is antithetical to that notion completely..



    SIDE NOTE- Seeing PrimateMurder's post reminded me that vampirehunters... exist lol. As well as that they fall within the rouge line. Does anyone know the release date for when shaowslayer and nighthunter replaced vampireslayer? My research has been inconclusive with conflicting dates of what little I could find.

    < Message edited by Bannished Rogue -- 10/3/2023 1:36:33 >
    AQ DF AQW  Post #: 14
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Trend Analysis - Updated 25 November 2023
    Jump to:






    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition