Laeon val Observis
Member
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Got 10 Shards so just need to rerun to boss some other time. And unlike Zeclem's and Timetorn, @above, you might wanna reinforce your gear considering how hard both bosses hit. For those who don't know: spoiler:
The duo boss is Sandworn Paladin meets Dance of the Stars (Unlike SW Pally, the RW+Ascendant duo feels like a "reimagined" variant of the classes they represent), at least this time the pair does not have background supporters. Instead, they are armed with an aura that spreads out the damage on their side and can be inhibited if you pay attention to the big picture of the labyrinth's mechanics. Bad idea it seems, though, to gun down the RW first as the Ascendant unloads greater pain. The labyrinth, except the starting room, will only provide you with spare pots as healing sources. Mobs can occasionally be imbued with certain auras to make them slightly more powerful offensively or defensively (hate the Thorn aura). If a dead end does not contain the gateway to the next dungeon level, pots, or boss duo, it'll be either the Shard (if you deep explore like I did, you can get 10 in one sitting) or Stardusts (a funky throwback to Exaltia that will either reinforce the player or weaken the enemy of the current battle, not the entire quest instance). Stardust auras and effects are (can be applied/inflicted up to 10 times for maximum effect, except for one): Yellow-debuff, 1-turn boss Bond inhibitor. The only non-permanent aura. Green-buff, damage reduction White-debuff, All resist Red-buff, Boost Black-debuff, Boost Blue-buff, Bonus Not sure if it is intended, but unlike Schism Runes, these items are retained outside the quest from which they originate. Considering my experience so far, while the length of the dungeon crawl and the possibility of getting a full set of shards in one go being significant are relatively decent, the map size relative to boss potency might be an issue. EDIT: All it just took was a take two. Took the slow and steady route with Paladin and two specific Stardust auras to accentuate its defensive prowess and give it a bit of speed. Thought the teachings of Ryuuguin Sieya were necessary, but I overprepared when all I needed was T1 Chimera and stay on a turtling build for the rest of the fight.
< Message edited by Laeon val Observis -- 7/6/2024 2:42:28 >
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