Guardswordian
Member
|
I am thinking of a status inflicting build for my new character. I haven't decided exactly the type yet, but I was looking around my shared inventory and found some status pets/weapons I got from my other accounts but don't use. There are a bunch of freeze type statuses like freeze, petrify, or hypersalinate that stop your foe from moving for a turn, and resistance A is increased by 1.5x resistance B. For example, with Freeze, Frozen monsters are unable to act, Fire resistance is increased by 1.5x Ice resistance. However, usually the monsters that are weak to fire have good resistance to ice, like they might have 130% fire resistance and 30% ice resistance. If the freeze succeeds, it would be disabled and get 145% resistance for one turn. While disabling the monster for a turn seems good, but paralyze can do that as well, for multiple turns instead of just one. And the status attacks deal less damage, and combined with the low resistance of the enemy, they hardly deal any damage. And it's a pain to change weapons for that one turn of freeze. So, is it worth setting up for the freeze type statuses? Or would I be better off with paralyze, fear, burn or the like?
|