JhyShy
Member
|
Adding my own thoughts here cause why not 1. Is the thought or notion that No-drops should be okay at best come from the staff back then or is this mostly from player consensus? - Honestly, since we're forced to have them, they should be in the department of "Good". Especially UG and AoA since they come from quests and I feel should be treated as such (Proper MCs and mechanics) 2. Should No-drops not be allowed to have skills? - Absolutely, this is 2025 AQ, for me ideally no drops should have a toggle + skill as do other armors, I don't feel it's too much since early game and mid game players can grab good items at those stages as well. 3. Should lean changing be allowed for No-drops or should they only stick to one lean? (For example, being able to change the lean for Ultra guardian plate from FO to FD independently in a hub like the guardian tower the same way you can change the no drop's element) - I added this because it would have been cool to have like different loadouts on characters with the same stat distribution, or for people who want the mechanics and the art despite being in a different build. 4. To continue from the last question, should no-drops be separated from builds and put into themes instead? (For example in my Rhyworks, where lean changing was possible, armors aren't built upon the main stats but are built on themes and mechanics, a warrior can use Deft armor of AWE for example) - Same answer as the last one 5. Are no-drop wands, and bows off the table? - We should absolutely have these, especially since FD Rangers are getting more support nowadays. And if FD rangers get support, wand mages should too. 6. Should a No-drop tome exist? And would it be possible? - I see a lot of people being indifferent from this and I can understand, but it would have been cool to have a tome containing old spells from Warlic or reused animations from elsewhere (Like I did in my Rhywork). But if this isn't feasible. It'd be nice if the wand contained a spell and a mana regen option. If the mana regen option isn't possible, then I guess the spell can do. P.S in my opinion there should be an alternative staff weapon to be a spellbooster to compliment an SC Ultra guardian Robes 7. Has elementalizing no-drops always been a guardian only feature? If not, would it be possible for adventurers to have it as well? Even just for the weapons - I agree with Red here, it's a bit of a shame for me to see people want elementalization be a guardian only feature but I can understand. But what he said was pretty smart, so here is my take: Go to warlic to create another whimsical creature like the pet rock like you do for Valencia. Give that to Nimrod and adventurers will have a one time access to elementalization, there they still have to pay the elementalization fee and once they pay only their WEAPON and SHIELD are elementalized, since in my experience as an adventurer it's kind of mandated for you to use compression armor (Since the neutral steel plate is useless), but shields and weapons being elementalized are such a good quality of life improvement for adventurers. Once the elementalize however, they lose the FSB, since the steel plate is neutral but the weapon and shield are different elements. This elementalization lasts until they logout, and if they want to re-elementalize, they'll have to go back to warlic and create the same whimsical creature again to give to Nimrod and pay another fee. Therefore, giving them the benefit and quality of life of elementalization but gives them enough steps and hoops to get there, hypothetically giving them the want for guardianship. 8. What armor right now would be a good benchmark on how good No-drops should be? - A good benchmark for me as others have said are: Mogloween Fairies and Quester's Heavy Gunner (A personal pick of mine would be Master Fighter). Both have toggles and attacking skills, they aren't insane but given the right mechanics they can be extremely useful. A mini Rhywork perhaps, giving more basic and fixed ideas would be: quote:
UG Plate (FO) - Skill: Weapons Based Attack that follows weapon element. Toggle: Locks element to armor element (If neutral, does Omni elemental and gives the 132/109 boost) and sacrifices SP to boost damage. UG Leathers (FO) - Skill: Efficient Weapons Based Attack that follows armor element, sacrifices damage for +Bth. Toggle: Gives SP for Celerity UG Robes (SC) - Spell: Normal spell that follows armor element. Toggle: Gives SP and Player turn to gain Spellboost for 2 turns. UG Shield - Gives +Mainstat based on Weapon held (Not letting this one go) (All FD) Mighty AoA - Skill: QC Omni Elemental Shield that costs SP. Toggle: Locks attack to armor element, uses 3 hit animation, sacrifices SP to gain HP based on hits connected Deft AoA - Skill: Clone of Imanoc Edoc. Toggle: Sacrifices SP to heal health based on hits missed by the opponent. Insightful AoA - Skill: Same as the one we have right now. Toggle: Sacrifices SP to give back HP based on hits connected. Shield of AWE - Gives -12.5 Health resist (OR Gains a toggle that reduces damage taken based on weapon Mainstat)
< Message edited by JhyShy -- 4/24/2025 9:35:51 >
|