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The Necrotic Spire of DOOM: A Roguelike Dragonfable Adventure?

 
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6/30/2025 17:08:22   
Wilsonowen21
Member

Over the years I've been playing a lot of Roguelikes and it got me thinking.. what if all the content in Dragonfable (cool weapons, armor, pets) were used to make a standalone turn based roguelike

The Necrotic Spire of DOOM: A Roguelike Dragonfable Adventure
Basic idea: Uses the art and assets from Dragonfable to reconstruct parts of the game into a roguelike. Players start as Warrior class with no skills (Only the attack button) Players go through a biome (Based on locations such as the Sandsea, Amityville, ect) filled with monsters and eventually fight a boss. They then open a chest that allows them to select a random weapon (from a selection based on their level) a random skill (from a selection based on their class) and sometimes a random pet. Between biomes, players navigate on a map like Slay the Spires/Across the Obelisks Location Web System. In this web system Players navigate nodes which can have the following:

Armor Shop: A shop where players can buy armor based on their level
Weapon Shop: Players can buy a new weapon based on their level with Gold
Pet Shop: Players can buy a new weapon based on their level with Gold
Recruitment Center: Players can recruit Guest Characters for a Gold cost
Random Encounter: Various events such as Random fight scaled to your level, find a hatchable Dragon Egg, find a follower npc
Weapon Upgrade Center: Enhance your weapon to your current level
Wheel of DOOM: Spin a Wheel with random chances to take damage, get a free DOOM weapon, get gold, get attacked by Skeletons
..and more!

I have created a rough mockup of the node system using Dragonfables existing icons similar look of Slay the Spire. At the top is the main boss for this Biome. The question mark is the random encounter. You can see a gear shop icon, pet shop icon, regular fight skull icons and a miniboss icon, you can also see a weapon ugrade icon. Dragonfable has thousands of cool weapons and customization, I think creating a build and coming across these items in a randomized roguelike environment would be so interesting.

What do you think?







< Message edited by Wilsonowen21 -- 6/30/2025 17:13:28 >
DF  Post #: 1
7/1/2025 0:30:20   
  Verlyrus
DragonFable Boxcat


This is pretty neat! As fans of roguelikes ourselves, a system like this has actually been a major project that we've wanted to work on, albeit low priority compared to releases and such. There's still a couple other big things on the way, but the roguelike would probably be the next big project after Doomed Mode revamp, since aspects of that would benefit a roguelike system. That's not promising anything, though, getting it all set up, some of the dynamic class evolution we want to try, not to mention saving progress, etc is a big challenge, and there's a lot of time and barriers between now and whenever I'd be able to give it a shot at implementation. But yeah! A roguelike system is definitely something that we've wanted to do and have floated around internally for a while now.

(not to mention Book 4 as well, we only have so much us, and so much time! We can't do or promise everything we would want to do!)

< Message edited by Verlyrus -- 7/1/2025 0:31:17 >
AQ MQ  Post #: 2
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