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Friday, February 6th Design Notes: Arena at the Edge of Time: The Kinnaran Accord

 
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2/6/2026 23:09:12   
Laeon val Observis
Member
 

quote:


Friday, February 6, 2026
Arena at the Edge of Time: The Kinnaran Accord
Hey there, heroes!

This week, a new board has appeared at the Arena at the Edge of Time: Tales of the Wastes!


From the chaotic and ever-shifting Elemental Wastes come stories and histories unknown to the Lore beyond! But the Wastes and Lore are ever interconnected in so many tiny ways, who knows what you might discover!

This time, from the far off past of the Wastes, take on Kinnar, the Unifier of the Wind Plain, and his mentor, the Old Man of the Wastes. If you can defeat them both, you'll earn a weapon with an interesting new on-hit special! Every third hit with it slotted, your attacks will gain +100 Crit, but otherwise, you'll have -100 Crit.

If you have what it takes, or are interested in their story, head over to the Inn at the Edge of Time to face them!



Also this week, a new Ferbuary seasonal weapon has arrived!


Kinnar's lance, Galestrike, is available for 300 Dragon Coins from the February seasonal specials shop! Also, other February seasonal items have returned. Check them all out in the Book of Lore!



And that's all for this week!

DF AQW  Post #: 1
2/7/2026 4:58:38   
GodJank
Member

I really wish we'd have more old characters and fewer new ones, especially because we're unlikely to even see these dudes in the story.

Also, Old Man should preferably be in front of Kinnar, not the back. Because of his color scheme blending in with the background and because Kinnar is so huge (thus obscuring Old Man), it's a bit hard to actually see him.

Edit: Decently good fight, if a tad bit on the easier side. Reward seems super niche, and bringing back MP as a mechanic for bosses is fun.

< Message edited by GodJank -- 2/7/2026 8:11:18 >
Post #: 2
2/8/2026 23:51:27   
Laeon val Observis
Member
 

I would digress that the duo is leaning near or on a Difficulty 3 rating. Using the nuclear option class that is Paladin on the solos, the results were:
  • Kinnar is a fairly typical fight. Combined with my dragon's default 200 PROT/MAG/FIT configuration, the Mana Barrier gimmick, while it did its job to slow down the fight, was almost within a single Radiance level's worth of assault (transitioning from Radiance 1 to most of Radiance 2) without having to deplete Inner Light for Smites to overcome and resume HP destruction. Otherwise, there was no danger of losing the solo.
  • Old Man is something to force me to use Salvation at some point when most solo confrontations do not even make me. Not to mention his one-turn on-hit ailment invincibility effects disrupts standard tempos for the complacent who do not utilize Game Logs or on-hover status screens (I do use both features actively even before the fight. Had the glaring suspicion that this boss will exploit my susceptibility to fog of war).
In a duo state... well, my one serious BDL run lost brutally because of extra moving parts (mechanics) that Old Man has (was open to attack to Old Man's strongest nuke. Got me, "Oh, so that's how Grand Assassin candidates feel when they get offed by Malak al-Mawt: Angel of the Evening Bell.") after I dared the challenge by following the Endgame Wiki's tips for possibly focusing on the aforementioned foe against my instincts. It was only after I took a plunge with BMSW (only used it on ARRGH) with an odd setup (100 INT, 100 WIS, 200 END, 45 CHA) that I managed to eke out a win whilst doing a Kinnar-first approach.

As per the reward itself, yeah, doesn't have use to people who stay in Doomed Mode for extended periods. Otherwise, I could use it to restrain my power to make Normal Mode a little bit interesting. Practicals speaking, the Crit control mechanic it introduces can help more "roleplayer" players on the rare instance that they encounter an enemy with anti-Crit mechanic (so far in story mode, only Twisted Amalgam comes to mind) without having to Paladin their way. Unless of course the class concerned is dependent on crits.

< Message edited by Laeon val Observis -- 2/9/2026 0:12:40 >
DF AQW  Post #: 3
2/10/2026 14:42:05   
TFS
Helpful!


This is another good fight, I quite liked Old Man and appreciated the visual storytelling of him using DL moves (and then having an extra line of dialogue if you defeat him with DragonLord). Love me some telegraphed RNG splits.
I think the horse has way too much HP though; he's completely non-threatening and you'll never die to him after Old Man is defeated, but he still takes a million years to slog through. Low difficulty after the first guy dies is an issue with many duos, but it's especially a pointless slog here with the mana shield effectively either doubling his HP or making him undamagable for half his rotation. You could try to alleviate the time sink element by focusing the horse down before the old man, but seeing as the old man can kill you and the horse can't this just seems like playing the fight wrong (lower win%). I also wish the mana shield mechanic had some way to display how much damage is being dealt, for the sake of visual clarity, instead of just relying on the log, but it was said on release night that this isn't easily done and I understand that.
Overall I quite liked this fight, the visual and storytelling elements were both excellent and Old Man was very fun to fight.

quote:

I really wish we'd have more old characters and fewer new ones, especially because we're unlikely to even see these dudes in the story.

This is both a new version of an old monster and something that's very obviously going to be a plot point in Book 4.

< Message edited by TFS -- 2/10/2026 22:14:51 >
DF  Post #: 4
2/11/2026 11:29:21   
GodJank
Member

Tbh I did think about the OMoTM but assumed these were just two different dudes, the special quote against DragonLord wasn't obvious to me because I didn't attempt the challenge with any other class yet, but that's a really cool attention to detail then.

But yeah, cool fight but wish Old Man was easier to see, since, again, he's hidden behind Kinnar and blends into the background.
Post #: 5
2/12/2026 16:44:42   
Bluu
Member

I'd give this fight a solid 7.5/10. I enjoyed it a lot and had a lot of fun playing it. Thoughts on the Old Man of the Wastes:

- The Old Man of the Wastes is a well-designed boss imo. I really like the two distinct phases that play into each other, the unique attack conditions, the RNG split telegraphs, etc. This makes him a dynamic and interesting boss that plays the fight differently each time. I'll admit it was rather frustrating while I was playing it, but in hindsight, it did actually challenge me in a unique and interesting way and that's kind of the reason I play these fights.

- The Old Man's presentation is fantastic. If AQW assets are to be reused, then the Blade Master monster model is easily one of the better assets to reuse, and this one takes it a step further from Kitsune by actually incorporating Ninja tactics into his skillset. He plays like he was designed for espionage, with autocrit lifesteal attacks to erase your progress and build his own progress towards his nukes, and him nuking you at moments he considers opportune whilst himself being safe most of the time, even his camouflage with the environment and choice to hide behind his student do a lot to create a vibe of a wise, ancient mentor with a lot of experience.

- The Old Man's mechanic of empowering Kinnar's basic attack by allowing it to hit twice (therefore doubling the debuff it can inflict) is a really good addition to the duo fight and really helps with the storytelling, about how much stronger Kinnar was under the guidance of the Old Man despite the Old Man not considering him to be a worthy student. It does have the unfortunate effect of making Kinnar easier once the old man dies, but Kinnar has his own set of problems that I will get to soon.

- I do think that the 1200% w/ +100 Bonus +200 Crit Stone nuke that he uses if he uses a nuke in two consecutive rotations is a little strong and could have done with reduced damage given that the Solid effect is already tacked onto it to disrupt the player. I would also appreciate if bosses like this used Tomix and Drakonnan's Base Bonus formula (~58 at level 90) but I understand that having lower base bonus does create variance in the fight and that the player is at the liberty to use lower MPM items like Chaotic Blade of Swordhaven to naturally reduce the chance of him missing too often - as an example, when you're planning for him to use the nuke on a specific turn because it allows you to stall one more turn for your shield to come back and eat a debuff instead.

- I will also take a moment to complain that it is quite annoying to keep track of his successful hits and when he will nuke given that you also have to consider Solidifying for this boss as well as a partner that spams stuns and stacking debuffs. If not a status or a popup or a log entry, then maybe a slight visual indicator like Jaania's gears would help keep track of the fight and avoid the player from feeling bad about dying to it because they couldn't keep track of everything in their heads. Like, you do get better at it with a few attempts or you just have a bulletproof strategy, but it feels better in the prep phase if you can exactly pinpoint to and diagnose the problem.

As for Kinnar, the Unifier:

- Not a fan of this boss and see this as more of a template for future usage of a mechanic that has needed consideration for a while: the mana bar. I really like the usage of the mana bar in this fight as compared to other bosses with barrier mechanics (like Kartherax and Zorbak) that display the barrier health as a popup. The mana bar is a much cleaner location for such information and presents it to the player much more conveniently. I really appreciate this technology and would like to see it used in the future!

- However, the actual implementation of the Mana Barrier is not very fun to play against. When tackling the Old Man first, Kinnar is potentially going to fill up his mana bar and get 1.5x effective HP for half the fight once the Old Man goes down, which actually creates a great dichotomy wherein you are encouraged to take the unsafe route of leaving the Old Man for last just to get done with the fight quickly or to stall it out patiently and eventually win with the safe path. However, I don't think that the Mana Barrier should have absorbed 100% of the damage done to Kinnar's HP. It would feel better to fight against if it only absorbed say 60% of the damage dealt to Kinnar's HP, so you felt like you were still making some progress whilst chipping down the brick wall.

- The boss is too unthreatening in the entire period that you try to take him down which really drags out the fight and makes it feel like a slog. It would have tied the boss together for him to be able to consume a portion of his stored-up mana during one of his nuke attacks to not only add an extra threat for when he becomes bulkier but to also naturally reduce his bulk and spice up the fight rather than drag it out. Perhaps if his MP% is greater than his HP%, he would panic and convert the difference into damage while setting up the barrier or while taking it down.

- Kinnar is certainly very annoying, but not a challenging boss to fight. I really dislike the rate at which the Immobility debuff stacks (-20 per basic attack hit) because it feels too restrictive and overkill. I understand the need to have a high initial debuff value such that the debuff has any meaning though - which is why I would've personally added an intercept to the function and lowered the rate, say -(40+8X) Immobility, though a method to reduce the Stormcrushed stacks manually would have helped as well. However, I do appreciate how it stacks with the -All debuff and interchanges with it as the rotation shifts. This makes it feel like the boss has somewhat of a gameplan by trying to stun you with a high -Immo debuff, then swapping that out for -All and nuking you, although his fairly low damage output kinda gets in the way of that.

Overall, the Old Man of the Wastes is a fantastic boss and Kinnar is a good boss in concept but not in execution, which slightly drags down the fight. However, this is a very enjoyable experience and I am glad that the past string of inn challenges has been so strong.
Post #: 6
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