Animenut1
Member
|
^This is exactly what I mean. Transparency and communication only helps everyone. When the event says "Log in to get things!", without asking any questions, it's easy to assume the requirement is....well, logging in. But when asked, the community told me "You actually need to fight something", which is NOT what the event specified. And "Fight something" is still quite vague thanks to how the game works. This isn't meant to sound rude or anything. I just think that asking for clarification on the nuances is a fair thing to want. Especially in situations where limited-time gear is on the line, as well as any competition at all. That transparent clarity would avoid potential issues if they were to ever come up. If someone FLED from a battle and did not get a ticket for that day, having official resources that state "You must COMPLETE a battle, either win or lose, to get a ticket for that day" would be all it takes to remedy the confusion before it began. As Ninjaty said, an in-game counter would not necessarily immediately make it clear what the requirements are, but it would be a tool that lets the players conduct our own research in order to verify for ourselves, which is just as good. The gifting events have leaderboards which, I'd assume, end up making people WAY more generous due to knowing how much they have to gift to out-gift eachother. Without the leaderboard, far less would be gifted. The simple inclusion of mechanics that allow players to retrieve information for ourselves literally ONLY helps the entire community.
|