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Let the Soul Reaping Begin

 
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2/23/2026 18:38:01   
KuronekoAlchemist
Member

COMING THIS WEEK!

20K Z-Token Package - Legion Necrotech Package
Centuries into a possible future, the world is under siege from the Sunderstar, a derelict space cruiser commanded by the formidable lich admiral Gau Nergal. These hulls allow necromancers and their most trusted allies to project their essence directly into the fray, powered by a dark, inexhaustible engine: the souls harvested for Dage and his eternal Legion.

Returning Legion Z-Token Packages
As you prepare to harvest souls for Dage and The Legion, the following Z-Token package bonuses also return until April 6th!

Legion Paragon Fiend Mount Set
Legion Paragon Fiend Mount Armor
Legion Paragon Fiend Armaments
Doomlight Grimtide Set
Legion Shogun Set
3 ProtoParagon Mk Sets (New Updates)

Mythical Warrior Armor Raffle Contest Ends April 2nd
The legend returns. Here is your chance to claim the Mythical Warrior Armor, now featuring an exclusive Retro armor variant as a bonus prize! We are giving away this legendary gear to 250 lucky winners in our latest raffle contest. Entering is as easy as playing the game, but the more you log in, the higher your chances of winning. Consistency pays off! If you log in for at least 25 days during the contest period, you are guaranteed to receive the armor prizes. These guaranteed rewards are separate from the raffle, meaning they do not take away from the 250 lucky winners being selected! Every daily login earns you automatic entries into the raffle. Your status determines how many tickets you get per day:

Adventurers: 1 Entry per day

Guardians: 2 Entries per day

X-Guardians: 3 Entries per day

The Spring Z-Token Bonus is EARLY!

Newsletter link: https://mailchi.mp/artix.com/2026-legion-necrotech?e=d7482bbef3
AQ AQW  Post #: 1
2/23/2026 21:18:41   
Ninjaty
Member

So if one logs in 25 days during the contest, they gain both the normal and retro version of the armor? :O
Would be awesome if the retro weapon was included as well.

@Singularity below: That's what I gathered as well - just wanted to make sure. That sounds amazing!

< Message edited by Ninjaty -- 2/24/2026 10:30:23 >
Post #: 2
2/23/2026 22:56:46   
Singularity
Member
 

Thats how im reading it. Log in 25 days during contest period. Automatically 100% receive both amours. Anything less and you just get tickets to be randomly selected.
Post #: 3
2/25/2026 0:19:53   
Animenut1
Member

Question about the mechanics. Does a player need to LOG IN, specifically? Or just "perform any action" in game that causes the game to save? For example, if the game is left open for 36 straight hours, idling in town, is that 1 login or 2? I'd like the guaranteed armor, and don't want to get disqualified for it because I didn't actively close the game and log back in every day.
Post #: 4
2/25/2026 1:26:05   
KuronekoAlchemist
Member

These type of events have always been doing one battle per day. Daily reset happens at 12AM EST even if you leave the game on. The hard part is remembering to do one battle a day.

I suggested the retro armor the last time they did this raffle and The Hollow said they'd do it in the future. Thanks for remembering. Hope he didn't forget the weapon.

AQ AQW  Post #: 5
2/25/2026 10:13:25   
Kaizoku
Member

Not that I will ever use it, but one battle per day is easy.
AQ DF MQ  Post #: 6
2/25/2026 10:32:14   
Animenut1
Member

quote:

These type of events have always been doing one battle per day.


SPECIFICALLY one BATTLE, and ONLY a BATTLE? As in, does the game recognize the difference between completing a battle and exiting a shop? Both save the game. Both show that the character was "active" that day. Do Guardian Gains count as a "battle"? Does fleeing a battle count as a "battle"? Does fleeing from the Practice Drakel count as a "battle"? I just want to get the specifics ironed out for the sake of complete clarity.
Post #: 7
2/25/2026 12:55:51   
Temptus
Member

^ just kill the shower monster bruh u be aight
AQ  Post #: 8
2/26/2026 3:53:35   
Ninjaty
Member

Animenut1's posts have inspired in me an idea: Could we (if not for this contest, then for future ones) get an in-game display, that tracks our participation? Perhaps something like "X login raffle contest in progress! You currently have entries for Y/Z days!". Not only would we easily be able to verify if we had logged in on the given day, or even if we had missed one, but we could also, ourselves, verify exactly what does, and does not, qualify for a login registration during these contests.
Post #: 9
2/26/2026 14:53:32   
Animenut1
Member

^This is exactly what I mean. Transparency and communication only helps everyone. When the event says "Log in to get things!", without asking any questions, it's easy to assume the requirement is....well, logging in. But when asked, the community told me "You actually need to fight something", which is NOT what the event specified. And "Fight something" is still quite vague thanks to how the game works.

This isn't meant to sound rude or anything. I just think that asking for clarification on the nuances is a fair thing to want. Especially in situations where limited-time gear is on the line, as well as any competition at all. That transparent clarity would avoid potential issues if they were to ever come up. If someone FLED from a battle and did not get a ticket for that day, having official resources that state "You must COMPLETE a battle, either win or lose, to get a ticket for that day" would be all it takes to remedy the confusion before it began. As Ninjaty said, an in-game counter would not necessarily immediately make it clear what the requirements are, but it would be a tool that lets the players conduct our own research in order to verify for ourselves, which is just as good.

The gifting events have leaderboards which, I'd assume, end up making people WAY more generous due to knowing how much they have to gift to out-gift eachother. Without the leaderboard, far less would be gifted. The simple inclusion of mechanics that allow players to retrieve information for ourselves literally ONLY helps the entire community.
Post #: 10
2/26/2026 15:04:24   
Aura Knight
Member

Progress indicators would be appreciated. And I agree that the eligibility needs to be more obvious. A saved fight being the default action for that also needs reconsideration because when considering alts that's a lot of time spent. Even if we get a shop to transfer the armor it's not as if that process is fast.
AQ DF AQW  Post #: 11
2/26/2026 22:28:16   
Singularity
Member
 

I 2nd (3rd? 4th?) A progress indicator. Just be nice visual to make players who dont care about it, all of a sudden care more. Unless its too hard, then i understand.

Thanks devs! Swaggy game.

Id also like to be able to see what my equipment does when im in my inventory menu, and not just when im in battle looking at it, cause I forget constantly when trying to swap equipment. But thats a battle for another day.
Post #: 12
2/26/2026 22:55:44   
JhyShy
Member
 

So glad Mythical Warrior is back, even if it was changed I still like it. I also really love the guaranteed shot at the armor if you log in 25 days, that is such a good quality of life in my opinion.

However, looking at the changes for Protoparagon, I feel the SP cost changes are all good but I would like to raise changing the SC lean to FD instead, I feel it would fit better and because I don't think most Spellcasting users would even have a use case for these armor, however it would be a good use for FD users, especially with how the set has a 100 proc weapon which would fit better with the FD lean instead of the current SC lean alongside that efficient FD users and builds can benefit from the boosted SP gained. SC lean doesn't exactly have anything to gain from the set, especially with how the magic weapon isn't even a booster nor the armor have a Spell skill. Aside from that, I love the ability to switch between +Damage or +Accuracy and the ability to boost SP gained in exchange for taking more damage.
Post #: 13
2/26/2026 23:03:50   
Bu Kek Siansu
Member
 

Just to be sure, is it today the first day of Mythical Warrior Armor Raffle Contest?



Post #: 14
2/26/2026 23:38:05   
Kurtz96
Member

When will the protoparagon update be released? My version of MK3 doesn't have the new updates.
AQ DF MQ  Post #: 15
2/27/2026 1:15:10   
Rafiq von den Vielen
Member

Can I have confirmation on this? I won Mythical Warrior last year (or whenever the last raffle for it was held, I suck at remembering dates), but Ballyhoo gives me a popup that mentions the 2015 raffle exclusively when I wanted to get the Retro version from her, meaning I'm not able to buy Retro MW.

Is this intended or not so much?
Post #: 16
2/27/2026 2:45:15   
Warren.
Member
 

Ninjaty:

quote:

Animenut1's posts have inspired in me an idea: Could we (if not for this contest, then for future ones) get an in-game display, that tracks our participation? Perhaps something like "X login raffle contest in progress! You currently have entries for Y/Z days!". Not only would we easily be able to verify if we had logged in on the given day, or even if we had missed one, but we could also, ourselves, verify exactly what does, and does not, qualify for a login registration during these contests.


Yes I very much agree with this idea. There should be some indication of login/raffle participation. Would really improve the experience IMO.
Post #: 17
2/27/2026 8:43:04   
Temptus
Member

seconding Kurtz96's comment, have cleared cache, sold and rebought mk3 from the ballyhoo shop and still doesnt have skills to toggle the lean etc?
AQ  Post #: 18
2/27/2026 9:46:18   
Ninjaty
Member

quote:

Can I have confirmation on this? I won Mythical Warrior last year (or whenever the last raffle for it was held, I suck at remembering dates), but Ballyhoo gives me a popup that mentions the 2015 raffle exclusively when I wanted to get the Retro version from her, meaning I'm not able to buy Retro MW.

Is this intended or not so much?

There are two shops - the original drawing, and the one from last year. The one from last year is on the last page of Ballyhoo Armor shops. :)
If the latter shop doesn't work for you, then there is indeed something wrong.


@Staff: As others have suggested in the past, could be perhaps get a retro version of the Mythical Blade as well, especially so since you tease it on the Today's Event page? :D
Post #: 19
2/27/2026 13:42:49   
Rafiq von den Vielen
Member

quote:

There are two shops - the original drawing, and the one from last year. The one from last year is on the last page of Ballyhoo Armor shops. :)
If the latter shop doesn't work for you, then there is indeed something wrong.


I didn't see the second one, lol. Worked fine, thanks for telling me.
Post #: 20
2/27/2026 20:51:39   
Mystical Warrior
Helpful!


I'm so glad the Mythical Warrior contest makes a return, its the one and only armor I really wanted the most in the game (which I think is obvious given my game name lol)

_____________________________

AQ DF AQW  Post #: 21
2/28/2026 4:42:05   
Bu Kek Siansu
Member
 

http://forums2.battleon.com/f/fb.asp?m=22009065
quote:

Mythical Warrior

FO Light armour. MC is a quick-cast (doesn't take a turn) heal skill. It's half as strong as a healing skill/spell of the same level due to no turn cost, uses END for primary stat.


490 SPCost at level 150

  • Would it be possible to add a toggle option between MPCost and SPCost
    like the toggle option from LEVEL 6: Paladin Reinforcements?



    http://forums2.battleon.com/f/fb.asp?m=22384899
    quote:

    Paladin Class

    LEVEL 6: Paladin Reinforcements: Call for help from your allies in the new Paladin Order! More allies are unlocked as you level up!

    Summon Daimyo (Lv6), a Celestial Manifestation (Lv11), or a Paladin Recruit (Lv16) as a guest. You can toggle between spending SP or MP as upkeep.




  • Post #: 22
    2/28/2026 14:38:19   
    Aura Knight
    Member

    Maybe this isn't the time to mention it but the decision of tying heals to the stat that currently makes healing unnecessary due to the boost to hp value you get from endurance doesn't seem like the correct design choice. It'd make mythical warrior more desirable if it used main stat and a sp or mp cost depending what that stat is.
    AQ DF AQW  Post #: 23
    2/28/2026 19:36:11   
    Animenut1
    Member

    ^I completely disagree. Mythical Warrior is supposed to be a tank. The monster fight itself has a rather hefty heal every few turns. Tying the heal to the endurance stat is on-theme. They can't give the armor the same resistances as the monster, for obvious reasons, so making it an HP-tank is the next best option. It's not like the armor is competing for being meta-viable with such strong Light-element competition. So I'd rather a thematically-appropriate armor than an uninspired armor that tries and fails to be meta-viable.

    Besides, tying the heal to Endurance doesn't make it BAD. It just soft-locks the heal to specific builds. "But a heal isn't needed for tank builds!" Arguably, heals are MOST needed on tank builds. A glass cannon likely can't out-heal the damage they're taking, so they're better off just ending the fight asap. A tank may not need to heal as often, but when they do, it's MUCH more effective. So I'd argue that keeping the armor on-theme doesn't hurt its value as much as one would think.
    Post #: 24
    3/1/2026 14:26:46   
    Aura Knight
    Member

    Heals tied to the endurance stat lack necessity because you just don't need to heal because of the hp buffer the stat gives. In restricting the use of the skill to a specific build it makes the armor easily skipped because of the existing better options. By removing the need to invest in endurance that boosts armor desirability which should be a good thing. And I'll challenge the point regarding thematic sense because there's gear that are exceptions to that and in such cases a theme is forsaken for the purpose of filling a gap. Look at fungibushi the obviously samurai themed armor that was granted magic capabilities.

    I don't expect anything to change but there's got to be some worth in mentioning all this.
    AQ DF AQW  Post #: 25
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